CA_CharacterAnimation Flashcards
ca_AllowMultipleEffectsOfSameName
Allow a skeleton animation to spawn more than one instance of an effect with the same name on the same instance.
ca_AMC
enable some AMC functionality
ca_AMC_SmoothTurn
If this is 1, then we smooth the turn speed
ca_AMC_TurnLeaning
lean stronger in curves
ca_AnimActionDebug
Enables debugging information for the AnimActions
ca_AnimWarningLevel
if you set this to 0, there won’t be any
frequest warnings from the animation system
ca_ApplyJointVelocitiesMode
Joint velocity preservation code mode: 0=Disabled, 1=Physics-driven, 2=Animation-driven
ca_AttachmentCullingRation
ration between size of attachment and distance to camera
ca_CharEditModel
TODO
ca_cloth_air_resistance
“advanced” (more correct) version of damping
ca_cloth_damping
TODO
ca_cloth_friction
TODO
ca_cloth_max_safe_step
if a segment stretches more than this (in relative units), its length is reinforced
ca_cloth_max_timestep
TODO
ca_cloth_stiffness
stiffness for stretching
ca_cloth_stiffness_norm
stiffness for shape preservation along normals (“convexity preservation”)
ca_cloth_stiffness_tang
stiffness for shape preservation against tilting
ca_cloth_thickness
thickness for collision checks
ca_cloth_vars_reset
1 - load the values from the next char, 1 - apply normally, 2+ - ignore
ca_DBAUnloadRemoveTime
DBA Unload Timing: DBA Remove Time.
ca_DBAUnloadUnregisterTime
DBA Unload Timing: CAF Unregister Time.
ca_DeathBlendTime
Specifies the blending time between low-detail dead body skeleton and current skeleton
ca_DebugADIKTargets
If 1, then it will show if there are animation-driven IK-Targets for this model.
ca_DebugAnimationStreaming
if this is 1, then it shows what animations are streamed in