CA_CharacterAnimation Flashcards
ca_AllowMultipleEffectsOfSameName
Allow a skeleton animation to spawn more than one instance of an effect with the same name on the same instance.
ca_AMC
enable some AMC functionality
ca_AMC_SmoothTurn
If this is 1, then we smooth the turn speed
ca_AMC_TurnLeaning
lean stronger in curves
ca_AnimActionDebug
Enables debugging information for the AnimActions
ca_AnimWarningLevel
if you set this to 0, there won’t be any
frequest warnings from the animation system
ca_ApplyJointVelocitiesMode
Joint velocity preservation code mode: 0=Disabled, 1=Physics-driven, 2=Animation-driven
ca_AttachmentCullingRation
ration between size of attachment and distance to camera
ca_CharEditModel
TODO
ca_cloth_air_resistance
“advanced” (more correct) version of damping
ca_cloth_damping
TODO
ca_cloth_friction
TODO
ca_cloth_max_safe_step
if a segment stretches more than this (in relative units), its length is reinforced
ca_cloth_max_timestep
TODO
ca_cloth_stiffness
stiffness for stretching
ca_cloth_stiffness_norm
stiffness for shape preservation along normals (“convexity preservation”)
ca_cloth_stiffness_tang
stiffness for shape preservation against tilting
ca_cloth_thickness
thickness for collision checks
ca_cloth_vars_reset
1 - load the values from the next char, 1 - apply normally, 2+ - ignore
ca_DBAUnloadRemoveTime
DBA Unload Timing: DBA Remove Time.
ca_DBAUnloadUnregisterTime
DBA Unload Timing: CAF Unregister Time.
ca_DeathBlendTime
Specifies the blending time between low-detail dead body skeleton and current skeleton
ca_DebugADIKTargets
If 1, then it will show if there are animation-driven IK-Targets for this model.
ca_DebugAnimationStreaming
if this is 1, then it shows what animations are streamed in
ca_DebugAnimMemTracking
if this is 1, then its shows the anim-key allocations
ca_DebugAnimUpdates
shows the amount of skeleton-updates
ca_DebugAnimUsage
shows what animation assets are used in the level
ca_DebugAnimUsageOnFileAccess
shows what animation assets are used in the level, triggered by key fileAccess events
ca_DebugCaps
Display current blended motion capabilities.
ca_DebugCommandBuffer
if this is 1, it will print the amount of commands for the blend-buffer
ca_DebugCriticalErrors
if 1, then we stop with a Fatal-Error if we detect a serious issue
ca_DebugFacial
Debug facial playback info
ca_DebugFacialEyes
Debug facial eyes info
ca_DebugFootPlants
if this is 1, it will print some debug text on the screen
ca_DebugModelCache
shows what models are currently loaded and how much memory they take
ca_DebugSkeletonEffects
If true, dump log messages when skeleton effects are handled.
ca_DebugSubstateTransitions
if this is 1, it will be possible to test blending between sub-states of an AAC
ca_DebugText
if this is 1, it will print some debug text on the screen
if you give a file path or part of it instead, only the info for that character will appear
ca_DecalSizeMultiplier
The multiplier for the decal sizes
ca_disable_thread
TEMP Disable Animation Thread.
ca_DrawAimIKVEGrid
if set to 1, we will the the grid with the virtual examples
ca_DrawAimPoses
draws the wireframe of the aim poses
ca_DrawAttachmentOBB
if this is 0, will not draw the attachments objects
ca_DrawAttachments
if this is 0, will not draw the attachments objects
ca_DrawBaseMesh
if this is 0, will not draw the characters
ca_DrawBBox
if set to 1, the own bounding box of the character is drawn
ca_DrawBinormals
draws the binormals of the rendered character
ca_DrawCC
if this is 0, will not draw the CC characters