AG_Animation Graph Flashcards

High Level animation logic, describes animation selection and flow, matches animation state to current game logical state.

1
Q

ag_action

A

Force this action

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2
Q

ag_adjustToCatchUp

A

Adjust requested move direction of animation to catch up with entity

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3
Q

ag_averageTravelSpeed

A

Average travel speed over a few frames

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4
Q

ag_breakmode

A

1=Enable debug break mode, 2 =also lock inputs

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5
Q

ag_breakOnQuery

A

If we query for this state, enter break mode

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6
Q

ag_debug

A

Entity to display debug information for animation graph for

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7
Q

ag_debugAdditives

A

Print log messages for Additives

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8
Q

ag_debugErrors

A

Display debug error info on the entities (0/1)

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9
Q

ag_debugExactPos

A

Enable/Disable exact positioning debugger

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10
Q

ag_debugLayer

A

Animation graph layer to display debug information for

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11
Q

ag_debugMusic

A

Debug the music graph

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12
Q

ag_defaultAIStance

A

Specifies default stance name for AI

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13
Q

ag_drawActorPos

A

Draw actor pos/dir

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14
Q

ag_ep_correctMovement

A

enable/disable position correction in exact positioning

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15
Q

ag_ep_ShowPath

A

No Description

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16
Q

ag_forceAdjust

A

Enable forced small step adjustments

17
Q

ag_forceInsideErrorDisc

A

Force animation to stay within maximum error distance

18
Q

ag_humanBlending

A

No description

19
Q

ag_item

A

Force this item

20
Q

ag_LockToEntity

A

Lock animation to entity (zero offsetting)

21
Q

ag_log

A

Enable a log of animation graph decisions

22
Q

ag_log_entity

A

Log only this entity

23
Q

ag_logeffects

A

AGAttachment Effect logging

24
Q

ag_logselections

A

Log animation graph selection results

25
Q

ag_logsounds

A

AG sound logging

26
Q

ag_logtransitions

A

Log animation graph transition calls to the console

27
Q

ag_measureActualSpeeds

A

Measure actual travel speeds of entity and animation origins

28
Q

ag_nonDecoupledLeaning

A

Enable procedural leaning when the movement style is not decoupled

29
Q

ag_queue

A

Next state to force

30
Q

ag_reload_ag

A

Reloads all Animation Graphs from their ag files

31
Q

ag_reload_xml

A

Reloads all Animation Graphs from their xml files

32
Q

ag_safeExactPositioning

A

Will teleport the entity to the requested position/orientation when EP think it’s done.

33
Q

ag_showmovement

A

Show Movement requests

34
Q

ag_showPhysSync

A

Show physics sync

35
Q

ag_signal

A

Send this signal

36
Q

ag_stance

A

Force this stance

37
Q

ag_variationInput

A

Set this Variation Input once