AG_Animation Graph Flashcards
High Level animation logic, describes animation selection and flow, matches animation state to current game logical state.
ag_action
Force this action
ag_adjustToCatchUp
Adjust requested move direction of animation to catch up with entity
ag_averageTravelSpeed
Average travel speed over a few frames
ag_breakmode
1=Enable debug break mode, 2 =also lock inputs
ag_breakOnQuery
If we query for this state, enter break mode
ag_debug
Entity to display debug information for animation graph for
ag_debugAdditives
Print log messages for Additives
ag_debugErrors
Display debug error info on the entities (0/1)
ag_debugExactPos
Enable/Disable exact positioning debugger
ag_debugLayer
Animation graph layer to display debug information for
ag_debugMusic
Debug the music graph
ag_defaultAIStance
Specifies default stance name for AI
ag_drawActorPos
Draw actor pos/dir
ag_ep_correctMovement
enable/disable position correction in exact positioning
ag_ep_ShowPath
No Description