CL_Client Flashcards

1
Q

cl_actorsafemode

A

Enable/disable actor safe mode

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2
Q

cl_AISystem

A

Load and use the AI system on the client

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3
Q

cl_bandwidth

A

Bit rate on client

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4
Q

cl_bob

A

view/weapon bobbing multiplier

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5
Q

cl_cam_auto_follow_movement_speed

A

Camera auto-rotate reacts on player movement on/off.

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6
Q

cl_cam_auto_follow_rate

A

Scale the speed at which the camera auto-rotates in player direction (0.0f is off).

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7
Q

cl_cam_auto_follow_threshold

A

Camera auto-rotate threshold angle (how close it rotates to hero direction).

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8
Q

cl_cam_clipping_offset_distance

A

Distance at which the camera starts offsetting horizontally to prevent clipping through the character/target.

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9
Q

cl_cam_debug

A

Camera system debug output.

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10
Q

cl_cam_enable_lazy_cam

A

Follow camera is ‘lazy’ and doesn’t keep player in screen center.

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11
Q

cl_cam_keyLeftRightMove_SmoothingTime

A

Time to interpolate the keyboard turning to full

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12
Q

cl_cam_lazy_cam_distance_XY

A

Camera movement distance threshold in lazy cam mode. Bigger value => more lazy.

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13
Q

cl_cam_lazy_cam_distance_Z

A

Camera movement distance threshold in lazy cam mode. Bigger value => more lazy.

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14
Q

cl_cam_lazy_cam_time_XY

A

Camera movement time in lazy cam mode. Bigger value => more lazy.

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15
Q

cl_cam_lazy_cam_time_Z

A

Camera movement time in lazy cam mode. Bigger value => more lazy.

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16
Q

cl_cam_min_distance

A

Minimum distance for debugging.

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17
Q

cl_cam_mousePitchScale

A

Camera pitch dampening.

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18
Q

cl_cam_mouseYawScale

A

Camera yaw dampening.

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19
Q

cl_cam_orbit

A

In Third Person mode this will enable orbit camera
see cl_cam_orbit_offset how to setup offset for this camera
see cl_cam_orbit_slide and cl_cam_orbit_slidespeed how to setup slide for object clipping

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20
Q

cl_cam_orbit_distance

A

Distance of orbit camera.

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21
Q

cl_cam_orbit_offsetX

A

X Offset of orbit camera.

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22
Q

cl_cam_orbit_offsetZ

A

Z Offset of orbit camera.

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23
Q

cl_cam_orbit_slide

A

Enable camera slide (Orbit mode).

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24
Q

cl_cam_orbit_slidespeed

A

Camera slide speed (Orbit mode).

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25
cl_cam_pitch_input_inertia
Time delay until the camera fully stops after moving right stick in nav mode.
26
cl_cam_PitchMax
Max camera pitch
27
cl_cam_PitchMin
Min camera pitch
28
cl_cam_rotation_acceleration_time_pitch
Camera pitch acceleration time.
29
cl_cam_rotation_acceleration_time_yaw
Camera yaw acceleration time.
30
cl_cam_rotation_enable_acceleration
Camera rotation is accelerating, not jumping on / off.
31
cl_cam_rotation_speed
Camera rotation speed.
32
cl_cam_tracking
Camera tracking enable/disable.
33
cl_cam_tracking_allow_pitch
Camera tracking changes also vertical movement.
34
cl_cam_tracking_rotation_speed
Speed multiplicator, adjusting rotation speed.
35
cl_cam_tracking_volume
By default cam tracking ignores trees, but when they are bigger than this volume, they get tracked around.
36
cl_cam_yaw_input_inertia
Time delay until the camera fully stops after moving right stick in nav mode.
37
cl_camera_nearz
Overrides default near z-range for camera.
38
cl_camera_noise
Adds hand-held like camera noise to the camera view. The higher the value, the higher the noise. A value <= 0 disables it.
39
cl_camera_noise_freq
Defines camera noise frequency for the camera view. | The higher the value, the higher the noise.
40
cl_camKeepX
Fraction of camera x-axis rotation to keep.
41
cl_camKeepY
Fraction of camera y-axis rotation to keep.
42
cl_camKeepZ
Fraction of camera z-axis rotation to keep.
43
cl_camModify
Enable camera modifiers.
44
cl_camOffsetX
Degrees to offset camera around x-axis.
45
cl_camOffsetY
Degrees to offset camera around y-axis.
46
cl_camOffsetZ
Degrees to offset camera around z-axis.
47
cl_camRotateX
Degrees to rotate camera per second around x-axis.
48
cl_camRotateY
Degrees to rotate camera per second around y-axis.
49
cl_camRotateZ
Degrees to rotate camera per second around z-axis.
50
cl_camTranslateX
Translate along camera local x-axis.
51
cl_camTranslateY
Translate along camera local y-axis.
52
cl_camTranslateZ
Translate along camera local z-axis.
53
cl_comment
Hide/Unhide comments
54
cl_crouchToggle
To make the crouch key work as a toggle
55
cl_debugFreezeShake
Toggle freeze shake debug draw
56
cl_debugSwimming
enable swimming debugging
57
cl_DisableCombatLog
Turn off combat logging
58
cl_DisableHUDText
Force disable all output from HUD Debug text nodes
59
cl_enable_tree_transparency
Switches tree transparency on/off.
60
cl_ETColorOverrideB
Global color override (BLUE)
61
cl_ETColorOverrideEnable
Global color override
62
cl_ETColorOverrideG
Global color override (GREEN)
63
cl_ETColorOverrideR
Global color override (RED)
64
cl_ETFontSizeMultiplier
Global font size multiplier
65
cl_ETHideAIDebug
Hide AI debug tags
66
cl_ETHideAll
Hide all tags (overrides all other options)
67
cl_ETHideBehaviour
Hide AI behavior tags
68
cl_ETHideFlowgraph
Hide tags created by flowgraph
69
cl_ETHideReadability
Hide AI readability tags
70
cl_ETHideScriptBind
Hide tags created by Lua script
71
cl_ETLog
Logging (0=off, 1=editor.log, 2=editor.log + AIlog.log)
72
cl_ETMaxDisplayDistance
Max display distance
73
cl_fake_first_person
Enable fake first person view in new new camera control system (cl_cam_orbit 1).
74
cl_fov
field of view.
75
cl_fpBody
first person body
76
cl_frozenAngleMax
Frozen clamp angle max
77
cl_frozenAngleMin
Frozen clamp angle min
78
cl_frozenKeyMult
Frozen movement keys multiplier
79
cl_frozenMouseMult
Frozen movement keys multiplier
80
cl_frozenMouseMult
Frozen mouseshake multiplier
81
cl_frozenSensMax
Frozen sensitivity max
82
cl_frozenSensMin
Frozen sensitivity min
83
cl_frozenSoundDelta
Number of steps for unfreeze shaking
84
cl_gs_cdkey
CDKey for gamespy auth
85
cl_gs_email
Email address for Gamespy login
86
cl_gs_nick
Nickname for Gamespy login
87
cl_gs_password
Password for Gamespy login
88
cl_headBob
head bobbing multiplier
89
cl_headBobLimit
head bobbing distance limit
90
cl_hitBlur
blur on hit
91
cl_hitShake
hit shake
92
cl_invertController
Controller Look Up-Down invert
93
cl_invertMouse
mouse invert?
94
cl_joy_nav_maxH
max Horz turn speed in nav mode
95
cl_joy_nav_maxV
max Vert turn speed in nav mode
96
cl_joy_nav_sensitivityH
the stick centre to edge Horz turn sensitivity in nav mode
97
cl_joy_nav_sensitivityV
the stick centre to edge Vert turn sensitivity in nav mode
98
cl_joy_nav_speedH
scale the Horz turn speed in nav mode
99
cl_joy_nav_speedV
scale the Vert turn speed in nav mode
100
cl_joy_nav_useHforV
non zero => use the H values for V as well
101
cl_motionBlur
motion blur type (0=off, 1=accumulation-based, 2=velocity-based)
102
cl_nearPlane
overrides the near clipping plane if != 0, just for testing.
103
cl_nickname
Nickname for player on connect.
104
cl_packetRate
Packet rate on client
105
cl_player_landing_forcefeedback
Play forcefeedback effect during player landing
106
cl_righthand
Select right-handed weapon!
107
cl_screeneffects
Enable player screen effects (depth-of-field, motion blur, ...).
108
cl_sensitivity
Set mouse sensitivity!
109
cl_sensitivityZeroG
Set mouse sensitivity in ZeroG!
110
cl_serveraddr
Server address
111
cl_serverpassword
Server password
112
cl_serverport
Server address
113
cl_shallowWaterDepthHi
Shallow water depth high (above has full slowdown)
114
cl_shallowWaterDepthLo
Shallow water depth low (below has zero slowdown)
115
cl_shallowWaterSpeedMulAI
Shallow water speed multiplier (AI only)
116
cl_shallowWaterSpeedMulPlayer
shallow water speed multiplier (Players only)
117
cl_sprintBlur
sprint blur
118
cl_sprintRestingTime
How long needs the player to rest until he can sprint again
119
cl_sprintShake
sprint shake
120
cl_sprintTime
How long can the player sprint
121
cl_sprintToggle
To make the sprint key work as a toggle
122
cl_strengthscale
nanosuit strength scale
123
cl_tokenid
Token id expected from client player during connection
124
cl_tpvAngDamping
Camera angle damping: 0..N 0 = camera responds immediately.
125
cl_tpvAngDampingNav
Camera angle damping: 0..N 0 = camera responds immediately.
126
cl_tpvDeltaDist
Affects how far the cam can lag the player
127
cl_tpvDeltaDistNav
Nav mode: Affects how far the cam can lag the player
128
cl_tpvDeltaVel
Affects how far the cam can lag the player
129
cl_tpvDeltaVelNav
Nav mode: Affects how far the cam can lag the player
130
cl_tpvDist
camera distance in 3rd person view
131
cl_tpvFOVDamping
Camera FOV damping
132
cl_tpvPosDamping
Camera position damping: 0..N 0 = camera responds immediately.
133
cl_tpvPosDampingNav
Nav mode: Camera position damping: 0..N 0 = camera responds immediately.
134
cl_tpvYaw
camera angle offset in 3rd person view
135
cl_useCurrentUserNameAsDefault
Use the current user name instead of the default profile's name
136
cl_ViewSystemDebug
Sets Debug information of the ViewSystem.
137
cl_visualLog
Enables Visual Logging.
138
cl_visualLogFolder
Specifies sub folder to write logs to.
139
cl_visualLogImageFormat
Specifies file format of captured files (jpg, bmp).
140
cl_visualLogImageScale
Image size. [0-1] = scale value. >1 = actual pixels for image width
141
cl_voice_recording
Enable client voice recording
142
cl_voice_volume
Set VOIP playback volume: 0-1