CL_Client Flashcards

1
Q

cl_actorsafemode

A

Enable/disable actor safe mode

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2
Q

cl_AISystem

A

Load and use the AI system on the client

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3
Q

cl_bandwidth

A

Bit rate on client

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4
Q

cl_bob

A

view/weapon bobbing multiplier

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5
Q

cl_cam_auto_follow_movement_speed

A

Camera auto-rotate reacts on player movement on/off.

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6
Q

cl_cam_auto_follow_rate

A

Scale the speed at which the camera auto-rotates in player direction (0.0f is off).

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7
Q

cl_cam_auto_follow_threshold

A

Camera auto-rotate threshold angle (how close it rotates to hero direction).

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8
Q

cl_cam_clipping_offset_distance

A

Distance at which the camera starts offsetting horizontally to prevent clipping through the character/target.

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9
Q

cl_cam_debug

A

Camera system debug output.

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10
Q

cl_cam_enable_lazy_cam

A

Follow camera is ‘lazy’ and doesn’t keep player in screen center.

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11
Q

cl_cam_keyLeftRightMove_SmoothingTime

A

Time to interpolate the keyboard turning to full

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12
Q

cl_cam_lazy_cam_distance_XY

A

Camera movement distance threshold in lazy cam mode. Bigger value => more lazy.

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13
Q

cl_cam_lazy_cam_distance_Z

A

Camera movement distance threshold in lazy cam mode. Bigger value => more lazy.

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14
Q

cl_cam_lazy_cam_time_XY

A

Camera movement time in lazy cam mode. Bigger value => more lazy.

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15
Q

cl_cam_lazy_cam_time_Z

A

Camera movement time in lazy cam mode. Bigger value => more lazy.

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16
Q

cl_cam_min_distance

A

Minimum distance for debugging.

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17
Q

cl_cam_mousePitchScale

A

Camera pitch dampening.

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18
Q

cl_cam_mouseYawScale

A

Camera yaw dampening.

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19
Q

cl_cam_orbit

A

In Third Person mode this will enable orbit camera
see cl_cam_orbit_offset how to setup offset for this camera
see cl_cam_orbit_slide and cl_cam_orbit_slidespeed how to setup slide for object clipping

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20
Q

cl_cam_orbit_distance

A

Distance of orbit camera.

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21
Q

cl_cam_orbit_offsetX

A

X Offset of orbit camera.

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22
Q

cl_cam_orbit_offsetZ

A

Z Offset of orbit camera.

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23
Q

cl_cam_orbit_slide

A

Enable camera slide (Orbit mode).

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24
Q

cl_cam_orbit_slidespeed

A

Camera slide speed (Orbit mode).

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25
Q

cl_cam_pitch_input_inertia

A

Time delay until the camera fully stops after moving right stick in nav mode.

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26
Q

cl_cam_PitchMax

A

Max camera pitch

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27
Q

cl_cam_PitchMin

A

Min camera pitch

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28
Q

cl_cam_rotation_acceleration_time_pitch

A

Camera pitch acceleration time.

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29
Q

cl_cam_rotation_acceleration_time_yaw

A

Camera yaw acceleration time.

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30
Q

cl_cam_rotation_enable_acceleration

A

Camera rotation is accelerating, not jumping on / off.

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31
Q

cl_cam_rotation_speed

A

Camera rotation speed.

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32
Q

cl_cam_tracking

A

Camera tracking enable/disable.

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33
Q

cl_cam_tracking_allow_pitch

A

Camera tracking changes also vertical movement.

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34
Q

cl_cam_tracking_rotation_speed

A

Speed multiplicator, adjusting rotation speed.

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35
Q

cl_cam_tracking_volume

A

By default cam tracking ignores trees, but when they are bigger than this volume, they get tracked around.

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36
Q

cl_cam_yaw_input_inertia

A

Time delay until the camera fully stops after moving right stick in nav mode.

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37
Q

cl_camera_nearz

A

Overrides default near z-range for camera.

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38
Q

cl_camera_noise

A

Adds hand-held like camera noise to the camera view.
The higher the value, the higher the noise.
A value <= 0 disables it.

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39
Q

cl_camera_noise_freq

A

Defines camera noise frequency for the camera view.

The higher the value, the higher the noise.

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40
Q

cl_camKeepX

A

Fraction of camera x-axis rotation to keep.

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41
Q

cl_camKeepY

A

Fraction of camera y-axis rotation to keep.

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42
Q

cl_camKeepZ

A

Fraction of camera z-axis rotation to keep.

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43
Q

cl_camModify

A

Enable camera modifiers.

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44
Q

cl_camOffsetX

A

Degrees to offset camera around x-axis.

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45
Q

cl_camOffsetY

A

Degrees to offset camera around y-axis.

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46
Q

cl_camOffsetZ

A

Degrees to offset camera around z-axis.

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47
Q

cl_camRotateX

A

Degrees to rotate camera per second around x-axis.

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48
Q

cl_camRotateY

A

Degrees to rotate camera per second around y-axis.

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49
Q

cl_camRotateZ

A

Degrees to rotate camera per second around z-axis.

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50
Q

cl_camTranslateX

A

Translate along camera local x-axis.

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51
Q

cl_camTranslateY

A

Translate along camera local y-axis.

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52
Q

cl_camTranslateZ

A

Translate along camera local z-axis.

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53
Q

cl_comment

A

Hide/Unhide comments

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54
Q

cl_crouchToggle

A

To make the crouch key work as a toggle

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55
Q

cl_debugFreezeShake

A

Toggle freeze shake debug draw

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56
Q

cl_debugSwimming

A

enable swimming debugging

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57
Q

cl_DisableCombatLog

A

Turn off combat logging

58
Q

cl_DisableHUDText

A

Force disable all output from HUD Debug text nodes

59
Q

cl_enable_tree_transparency

A

Switches tree transparency on/off.

60
Q

cl_ETColorOverrideB

A

Global color override (BLUE)

61
Q

cl_ETColorOverrideEnable

A

Global color override

62
Q

cl_ETColorOverrideG

A

Global color override (GREEN)

63
Q

cl_ETColorOverrideR

A

Global color override (RED)

64
Q

cl_ETFontSizeMultiplier

A

Global font size multiplier

65
Q

cl_ETHideAIDebug

A

Hide AI debug tags

66
Q

cl_ETHideAll

A

Hide all tags (overrides all other options)

67
Q

cl_ETHideBehaviour

A

Hide AI behavior tags

68
Q

cl_ETHideFlowgraph

A

Hide tags created by flowgraph

69
Q

cl_ETHideReadability

A

Hide AI readability tags

70
Q

cl_ETHideScriptBind

A

Hide tags created by Lua script

71
Q

cl_ETLog

A

Logging (0=off, 1=editor.log, 2=editor.log + AIlog.log)

72
Q

cl_ETMaxDisplayDistance

A

Max display distance

73
Q

cl_fake_first_person

A

Enable fake first person view in new new camera control system (cl_cam_orbit 1).

74
Q

cl_fov

A

field of view.

75
Q

cl_fpBody

A

first person body

76
Q

cl_frozenAngleMax

A

Frozen clamp angle max

77
Q

cl_frozenAngleMin

A

Frozen clamp angle min

78
Q

cl_frozenKeyMult

A

Frozen movement keys multiplier

79
Q

cl_frozenMouseMult

A

Frozen movement keys multiplier

80
Q

cl_frozenMouseMult

A

Frozen mouseshake multiplier

81
Q

cl_frozenSensMax

A

Frozen sensitivity max

82
Q

cl_frozenSensMin

A

Frozen sensitivity min

83
Q

cl_frozenSoundDelta

A

Number of steps for unfreeze shaking

84
Q

cl_gs_cdkey

A

CDKey for gamespy auth

85
Q

cl_gs_email

A

Email address for Gamespy login

86
Q

cl_gs_nick

A

Nickname for Gamespy login

87
Q

cl_gs_password

A

Password for Gamespy login

88
Q

cl_headBob

A

head bobbing multiplier

89
Q

cl_headBobLimit

A

head bobbing distance limit

90
Q

cl_hitBlur

A

blur on hit

91
Q

cl_hitShake

A

hit shake

92
Q

cl_invertController

A

Controller Look Up-Down invert

93
Q

cl_invertMouse

A

mouse invert?

94
Q

cl_joy_nav_maxH

A

max Horz turn speed in nav mode

95
Q

cl_joy_nav_maxV

A

max Vert turn speed in nav mode

96
Q

cl_joy_nav_sensitivityH

A

the stick centre to edge Horz turn sensitivity in nav mode

97
Q

cl_joy_nav_sensitivityV

A

the stick centre to edge Vert turn sensitivity in nav mode

98
Q

cl_joy_nav_speedH

A

scale the Horz turn speed in nav mode

99
Q

cl_joy_nav_speedV

A

scale the Vert turn speed in nav mode

100
Q

cl_joy_nav_useHforV

A

non zero => use the H values for V as well

101
Q

cl_motionBlur

A

motion blur type (0=off, 1=accumulation-based, 2=velocity-based)

102
Q

cl_nearPlane

A

overrides the near clipping plane if != 0, just for testing.

103
Q

cl_nickname

A

Nickname for player on connect.

104
Q

cl_packetRate

A

Packet rate on client

105
Q

cl_player_landing_forcefeedback

A

Play forcefeedback effect during player landing

106
Q

cl_righthand

A

Select right-handed weapon!

107
Q

cl_screeneffects

A

Enable player screen effects (depth-of-field, motion blur, …).

108
Q

cl_sensitivity

A

Set mouse sensitivity!

109
Q

cl_sensitivityZeroG

A

Set mouse sensitivity in ZeroG!

110
Q

cl_serveraddr

A

Server address

111
Q

cl_serverpassword

A

Server password

112
Q

cl_serverport

A

Server address

113
Q

cl_shallowWaterDepthHi

A

Shallow water depth high (above has full slowdown)

114
Q

cl_shallowWaterDepthLo

A

Shallow water depth low (below has zero slowdown)

115
Q

cl_shallowWaterSpeedMulAI

A

Shallow water speed multiplier (AI only)

116
Q

cl_shallowWaterSpeedMulPlayer

A

shallow water speed multiplier (Players only)

117
Q

cl_sprintBlur

A

sprint blur

118
Q

cl_sprintRestingTime

A

How long needs the player to rest until he can sprint again

119
Q

cl_sprintShake

A

sprint shake

120
Q

cl_sprintTime

A

How long can the player sprint

121
Q

cl_sprintToggle

A

To make the sprint key work as a toggle

122
Q

cl_strengthscale

A

nanosuit strength scale

123
Q

cl_tokenid

A

Token id expected from client player during connection

124
Q

cl_tpvAngDamping

A

Camera angle damping: 0..N 0 = camera responds immediately.

125
Q

cl_tpvAngDampingNav

A

Camera angle damping: 0..N 0 = camera responds immediately.

126
Q

cl_tpvDeltaDist

A

Affects how far the cam can lag the player

127
Q

cl_tpvDeltaDistNav

A

Nav mode: Affects how far the cam can lag the player

128
Q

cl_tpvDeltaVel

A

Affects how far the cam can lag the player

129
Q

cl_tpvDeltaVelNav

A

Nav mode: Affects how far the cam can lag the player

130
Q

cl_tpvDist

A

camera distance in 3rd person view

131
Q

cl_tpvFOVDamping

A

Camera FOV damping

132
Q

cl_tpvPosDamping

A

Camera position damping: 0..N 0 = camera responds immediately.

133
Q

cl_tpvPosDampingNav

A

Nav mode: Camera position damping: 0..N 0 = camera responds immediately.

134
Q

cl_tpvYaw

A

camera angle offset in 3rd person view

135
Q

cl_useCurrentUserNameAsDefault

A

Use the current user name instead of the default profile’s name

136
Q

cl_ViewSystemDebug

A

Sets Debug information of the ViewSystem.

137
Q

cl_visualLog

A

Enables Visual Logging.

138
Q

cl_visualLogFolder

A

Specifies sub folder to write logs to.

139
Q

cl_visualLogImageFormat

A

Specifies file format of captured files (jpg, bmp).

140
Q

cl_visualLogImageScale

A

Image size. [0-1] = scale value. >1 = actual pixels for image width

141
Q

cl_voice_recording

A

Enable client voice recording

142
Q

cl_voice_volume

A

Set VOIP playback volume: 0-1