CL_Client Flashcards
cl_actorsafemode
Enable/disable actor safe mode
cl_AISystem
Load and use the AI system on the client
cl_bandwidth
Bit rate on client
cl_bob
view/weapon bobbing multiplier
cl_cam_auto_follow_movement_speed
Camera auto-rotate reacts on player movement on/off.
cl_cam_auto_follow_rate
Scale the speed at which the camera auto-rotates in player direction (0.0f is off).
cl_cam_auto_follow_threshold
Camera auto-rotate threshold angle (how close it rotates to hero direction).
cl_cam_clipping_offset_distance
Distance at which the camera starts offsetting horizontally to prevent clipping through the character/target.
cl_cam_debug
Camera system debug output.
cl_cam_enable_lazy_cam
Follow camera is ‘lazy’ and doesn’t keep player in screen center.
cl_cam_keyLeftRightMove_SmoothingTime
Time to interpolate the keyboard turning to full
cl_cam_lazy_cam_distance_XY
Camera movement distance threshold in lazy cam mode. Bigger value => more lazy.
cl_cam_lazy_cam_distance_Z
Camera movement distance threshold in lazy cam mode. Bigger value => more lazy.
cl_cam_lazy_cam_time_XY
Camera movement time in lazy cam mode. Bigger value => more lazy.
cl_cam_lazy_cam_time_Z
Camera movement time in lazy cam mode. Bigger value => more lazy.
cl_cam_min_distance
Minimum distance for debugging.
cl_cam_mousePitchScale
Camera pitch dampening.
cl_cam_mouseYawScale
Camera yaw dampening.
cl_cam_orbit
In Third Person mode this will enable orbit camera
see cl_cam_orbit_offset how to setup offset for this camera
see cl_cam_orbit_slide and cl_cam_orbit_slidespeed how to setup slide for object clipping
cl_cam_orbit_distance
Distance of orbit camera.
cl_cam_orbit_offsetX
X Offset of orbit camera.
cl_cam_orbit_offsetZ
Z Offset of orbit camera.
cl_cam_orbit_slide
Enable camera slide (Orbit mode).
cl_cam_orbit_slidespeed
Camera slide speed (Orbit mode).