CL_Client Flashcards
cl_actorsafemode
Enable/disable actor safe mode
cl_AISystem
Load and use the AI system on the client
cl_bandwidth
Bit rate on client
cl_bob
view/weapon bobbing multiplier
cl_cam_auto_follow_movement_speed
Camera auto-rotate reacts on player movement on/off.
cl_cam_auto_follow_rate
Scale the speed at which the camera auto-rotates in player direction (0.0f is off).
cl_cam_auto_follow_threshold
Camera auto-rotate threshold angle (how close it rotates to hero direction).
cl_cam_clipping_offset_distance
Distance at which the camera starts offsetting horizontally to prevent clipping through the character/target.
cl_cam_debug
Camera system debug output.
cl_cam_enable_lazy_cam
Follow camera is ‘lazy’ and doesn’t keep player in screen center.
cl_cam_keyLeftRightMove_SmoothingTime
Time to interpolate the keyboard turning to full
cl_cam_lazy_cam_distance_XY
Camera movement distance threshold in lazy cam mode. Bigger value => more lazy.
cl_cam_lazy_cam_distance_Z
Camera movement distance threshold in lazy cam mode. Bigger value => more lazy.
cl_cam_lazy_cam_time_XY
Camera movement time in lazy cam mode. Bigger value => more lazy.
cl_cam_lazy_cam_time_Z
Camera movement time in lazy cam mode. Bigger value => more lazy.
cl_cam_min_distance
Minimum distance for debugging.
cl_cam_mousePitchScale
Camera pitch dampening.
cl_cam_mouseYawScale
Camera yaw dampening.
cl_cam_orbit
In Third Person mode this will enable orbit camera
see cl_cam_orbit_offset how to setup offset for this camera
see cl_cam_orbit_slide and cl_cam_orbit_slidespeed how to setup slide for object clipping
cl_cam_orbit_distance
Distance of orbit camera.
cl_cam_orbit_offsetX
X Offset of orbit camera.
cl_cam_orbit_offsetZ
Z Offset of orbit camera.
cl_cam_orbit_slide
Enable camera slide (Orbit mode).
cl_cam_orbit_slidespeed
Camera slide speed (Orbit mode).
cl_cam_pitch_input_inertia
Time delay until the camera fully stops after moving right stick in nav mode.
cl_cam_PitchMax
Max camera pitch
cl_cam_PitchMin
Min camera pitch
cl_cam_rotation_acceleration_time_pitch
Camera pitch acceleration time.
cl_cam_rotation_acceleration_time_yaw
Camera yaw acceleration time.
cl_cam_rotation_enable_acceleration
Camera rotation is accelerating, not jumping on / off.
cl_cam_rotation_speed
Camera rotation speed.
cl_cam_tracking
Camera tracking enable/disable.
cl_cam_tracking_allow_pitch
Camera tracking changes also vertical movement.
cl_cam_tracking_rotation_speed
Speed multiplicator, adjusting rotation speed.
cl_cam_tracking_volume
By default cam tracking ignores trees, but when they are bigger than this volume, they get tracked around.
cl_cam_yaw_input_inertia
Time delay until the camera fully stops after moving right stick in nav mode.
cl_camera_nearz
Overrides default near z-range for camera.
cl_camera_noise
Adds hand-held like camera noise to the camera view.
The higher the value, the higher the noise.
A value <= 0 disables it.
cl_camera_noise_freq
Defines camera noise frequency for the camera view.
The higher the value, the higher the noise.
cl_camKeepX
Fraction of camera x-axis rotation to keep.
cl_camKeepY
Fraction of camera y-axis rotation to keep.
cl_camKeepZ
Fraction of camera z-axis rotation to keep.
cl_camModify
Enable camera modifiers.
cl_camOffsetX
Degrees to offset camera around x-axis.
cl_camOffsetY
Degrees to offset camera around y-axis.
cl_camOffsetZ
Degrees to offset camera around z-axis.
cl_camRotateX
Degrees to rotate camera per second around x-axis.
cl_camRotateY
Degrees to rotate camera per second around y-axis.
cl_camRotateZ
Degrees to rotate camera per second around z-axis.
cl_camTranslateX
Translate along camera local x-axis.
cl_camTranslateY
Translate along camera local y-axis.
cl_camTranslateZ
Translate along camera local z-axis.
cl_comment
Hide/Unhide comments
cl_crouchToggle
To make the crouch key work as a toggle
cl_debugFreezeShake
Toggle freeze shake debug draw
cl_debugSwimming
enable swimming debugging
cl_DisableCombatLog
Turn off combat logging
cl_DisableHUDText
Force disable all output from HUD Debug text nodes
cl_enable_tree_transparency
Switches tree transparency on/off.
cl_ETColorOverrideB
Global color override (BLUE)
cl_ETColorOverrideEnable
Global color override
cl_ETColorOverrideG
Global color override (GREEN)
cl_ETColorOverrideR
Global color override (RED)
cl_ETFontSizeMultiplier
Global font size multiplier
cl_ETHideAIDebug
Hide AI debug tags
cl_ETHideAll
Hide all tags (overrides all other options)
cl_ETHideBehaviour
Hide AI behavior tags
cl_ETHideFlowgraph
Hide tags created by flowgraph
cl_ETHideReadability
Hide AI readability tags
cl_ETHideScriptBind
Hide tags created by Lua script
cl_ETLog
Logging (0=off, 1=editor.log, 2=editor.log + AIlog.log)
cl_ETMaxDisplayDistance
Max display distance
cl_fake_first_person
Enable fake first person view in new new camera control system (cl_cam_orbit 1).
cl_fov
field of view.
cl_fpBody
first person body
cl_frozenAngleMax
Frozen clamp angle max
cl_frozenAngleMin
Frozen clamp angle min
cl_frozenKeyMult
Frozen movement keys multiplier
cl_frozenMouseMult
Frozen movement keys multiplier
cl_frozenMouseMult
Frozen mouseshake multiplier
cl_frozenSensMax
Frozen sensitivity max
cl_frozenSensMin
Frozen sensitivity min
cl_frozenSoundDelta
Number of steps for unfreeze shaking
cl_gs_cdkey
CDKey for gamespy auth
cl_gs_email
Email address for Gamespy login
cl_gs_nick
Nickname for Gamespy login
cl_gs_password
Password for Gamespy login
cl_headBob
head bobbing multiplier
cl_headBobLimit
head bobbing distance limit
cl_hitBlur
blur on hit
cl_hitShake
hit shake
cl_invertController
Controller Look Up-Down invert
cl_invertMouse
mouse invert?
cl_joy_nav_maxH
max Horz turn speed in nav mode
cl_joy_nav_maxV
max Vert turn speed in nav mode
cl_joy_nav_sensitivityH
the stick centre to edge Horz turn sensitivity in nav mode
cl_joy_nav_sensitivityV
the stick centre to edge Vert turn sensitivity in nav mode
cl_joy_nav_speedH
scale the Horz turn speed in nav mode
cl_joy_nav_speedV
scale the Vert turn speed in nav mode
cl_joy_nav_useHforV
non zero => use the H values for V as well
cl_motionBlur
motion blur type (0=off, 1=accumulation-based, 2=velocity-based)
cl_nearPlane
overrides the near clipping plane if != 0, just for testing.
cl_nickname
Nickname for player on connect.
cl_packetRate
Packet rate on client
cl_player_landing_forcefeedback
Play forcefeedback effect during player landing
cl_righthand
Select right-handed weapon!
cl_screeneffects
Enable player screen effects (depth-of-field, motion blur, …).
cl_sensitivity
Set mouse sensitivity!
cl_sensitivityZeroG
Set mouse sensitivity in ZeroG!
cl_serveraddr
Server address
cl_serverpassword
Server password
cl_serverport
Server address
cl_shallowWaterDepthHi
Shallow water depth high (above has full slowdown)
cl_shallowWaterDepthLo
Shallow water depth low (below has zero slowdown)
cl_shallowWaterSpeedMulAI
Shallow water speed multiplier (AI only)
cl_shallowWaterSpeedMulPlayer
shallow water speed multiplier (Players only)
cl_sprintBlur
sprint blur
cl_sprintRestingTime
How long needs the player to rest until he can sprint again
cl_sprintShake
sprint shake
cl_sprintTime
How long can the player sprint
cl_sprintToggle
To make the sprint key work as a toggle
cl_strengthscale
nanosuit strength scale
cl_tokenid
Token id expected from client player during connection
cl_tpvAngDamping
Camera angle damping: 0..N 0 = camera responds immediately.
cl_tpvAngDampingNav
Camera angle damping: 0..N 0 = camera responds immediately.
cl_tpvDeltaDist
Affects how far the cam can lag the player
cl_tpvDeltaDistNav
Nav mode: Affects how far the cam can lag the player
cl_tpvDeltaVel
Affects how far the cam can lag the player
cl_tpvDeltaVelNav
Nav mode: Affects how far the cam can lag the player
cl_tpvDist
camera distance in 3rd person view
cl_tpvFOVDamping
Camera FOV damping
cl_tpvPosDamping
Camera position damping: 0..N 0 = camera responds immediately.
cl_tpvPosDampingNav
Nav mode: Camera position damping: 0..N 0 = camera responds immediately.
cl_tpvYaw
camera angle offset in 3rd person view
cl_useCurrentUserNameAsDefault
Use the current user name instead of the default profile’s name
cl_ViewSystemDebug
Sets Debug information of the ViewSystem.
cl_visualLog
Enables Visual Logging.
cl_visualLogFolder
Specifies sub folder to write logs to.
cl_visualLogImageFormat
Specifies file format of captured files (jpg, bmp).
cl_visualLogImageScale
Image size. [0-1] = scale value. >1 = actual pixels for image width
cl_voice_recording
Enable client voice recording
cl_voice_volume
Set VOIP playback volume: 0-1