CL_Client Flashcards
cl_actorsafemode
Enable/disable actor safe mode
cl_AISystem
Load and use the AI system on the client
cl_bandwidth
Bit rate on client
cl_bob
view/weapon bobbing multiplier
cl_cam_auto_follow_movement_speed
Camera auto-rotate reacts on player movement on/off.
cl_cam_auto_follow_rate
Scale the speed at which the camera auto-rotates in player direction (0.0f is off).
cl_cam_auto_follow_threshold
Camera auto-rotate threshold angle (how close it rotates to hero direction).
cl_cam_clipping_offset_distance
Distance at which the camera starts offsetting horizontally to prevent clipping through the character/target.
cl_cam_debug
Camera system debug output.
cl_cam_enable_lazy_cam
Follow camera is ‘lazy’ and doesn’t keep player in screen center.
cl_cam_keyLeftRightMove_SmoothingTime
Time to interpolate the keyboard turning to full
cl_cam_lazy_cam_distance_XY
Camera movement distance threshold in lazy cam mode. Bigger value => more lazy.
cl_cam_lazy_cam_distance_Z
Camera movement distance threshold in lazy cam mode. Bigger value => more lazy.
cl_cam_lazy_cam_time_XY
Camera movement time in lazy cam mode. Bigger value => more lazy.
cl_cam_lazy_cam_time_Z
Camera movement time in lazy cam mode. Bigger value => more lazy.
cl_cam_min_distance
Minimum distance for debugging.
cl_cam_mousePitchScale
Camera pitch dampening.
cl_cam_mouseYawScale
Camera yaw dampening.
cl_cam_orbit
In Third Person mode this will enable orbit camera
see cl_cam_orbit_offset how to setup offset for this camera
see cl_cam_orbit_slide and cl_cam_orbit_slidespeed how to setup slide for object clipping
cl_cam_orbit_distance
Distance of orbit camera.
cl_cam_orbit_offsetX
X Offset of orbit camera.
cl_cam_orbit_offsetZ
Z Offset of orbit camera.
cl_cam_orbit_slide
Enable camera slide (Orbit mode).
cl_cam_orbit_slidespeed
Camera slide speed (Orbit mode).
cl_cam_pitch_input_inertia
Time delay until the camera fully stops after moving right stick in nav mode.
cl_cam_PitchMax
Max camera pitch
cl_cam_PitchMin
Min camera pitch
cl_cam_rotation_acceleration_time_pitch
Camera pitch acceleration time.
cl_cam_rotation_acceleration_time_yaw
Camera yaw acceleration time.
cl_cam_rotation_enable_acceleration
Camera rotation is accelerating, not jumping on / off.
cl_cam_rotation_speed
Camera rotation speed.
cl_cam_tracking
Camera tracking enable/disable.
cl_cam_tracking_allow_pitch
Camera tracking changes also vertical movement.
cl_cam_tracking_rotation_speed
Speed multiplicator, adjusting rotation speed.
cl_cam_tracking_volume
By default cam tracking ignores trees, but when they are bigger than this volume, they get tracked around.
cl_cam_yaw_input_inertia
Time delay until the camera fully stops after moving right stick in nav mode.
cl_camera_nearz
Overrides default near z-range for camera.
cl_camera_noise
Adds hand-held like camera noise to the camera view.
The higher the value, the higher the noise.
A value <= 0 disables it.
cl_camera_noise_freq
Defines camera noise frequency for the camera view.
The higher the value, the higher the noise.
cl_camKeepX
Fraction of camera x-axis rotation to keep.
cl_camKeepY
Fraction of camera y-axis rotation to keep.
cl_camKeepZ
Fraction of camera z-axis rotation to keep.
cl_camModify
Enable camera modifiers.
cl_camOffsetX
Degrees to offset camera around x-axis.
cl_camOffsetY
Degrees to offset camera around y-axis.
cl_camOffsetZ
Degrees to offset camera around z-axis.
cl_camRotateX
Degrees to rotate camera per second around x-axis.
cl_camRotateY
Degrees to rotate camera per second around y-axis.
cl_camRotateZ
Degrees to rotate camera per second around z-axis.
cl_camTranslateX
Translate along camera local x-axis.
cl_camTranslateY
Translate along camera local y-axis.
cl_camTranslateZ
Translate along camera local z-axis.
cl_comment
Hide/Unhide comments
cl_crouchToggle
To make the crouch key work as a toggle
cl_debugFreezeShake
Toggle freeze shake debug draw
cl_debugSwimming
enable swimming debugging