e_3DEngine Flashcards
e_3dEngineLogAlways
Set maximum verbosity to 3dengine.dll log messages
e_3dEngineTempPoolSize
pool size for temporary allocations in kb, requires app restart
e_AutoPrecacheCameraJumpDist
When not 0 - Force full pre-cache of textures, procedural vegetation and shaders
if camera moved for more than X meters in one frame or on new cut scene start
e_AutoPrecacheCgf
Force auto pre-cache of CGF render meshes. 1=pre-cache all mehes around camera. 2=pre-cache only important ones (twice faster)
e_AutoPrecacheCgfMaxTasks
Maximum number of parallel streaming tasks during pre-caching
e_AutoPrecacheTerrainAndProcVeget
Force auto pre-cache of terrain textures and procedural vegetation
e_AutoPrecacheTexturesAndShaders
Force auto pre-cache of general textures and shaders
e_BBoxes
Activates drawing of bounding boxes
e_Brushes
Draw brushes
e_CacheNearestCubePicking
Enable caching nearest cube maps probe picking for alpha blended geometry
e_CameraFreeze
Freeze 3dengine camera (good to debug object culling and LOD).
The view frustum is drawn in write frame.
0 = off
1 = activated
e_CameraGoto
Move cameras to a certain pos/angle
e_CameraRotationSpeed
Rotate camera around Z axis for debugging
e_CharLodMin
Min LOD for character objects
e_Clouds
Enable clouds rendering
e_CoarseShadowMask
Allows coarse shadow mask approximation for alpha blended geometry
0 = Off
1 = Enabled and use asynchronous physics queries
2 = Enabled (but don’t use asynchronous physics queries - debug)
e_CoarseShadowMgrDebug
Toggles coarse visibility manager debug output information
0 = Off
1 = display queries information
2 = display queries cache information
e_CoverageBuffer
Activates usage of software coverage buffer.
1 - camera culling only
2 - camera culling and light-to-object check
e_CoverageBufferAABBExpand
expanding the AABB’s of the objects to test to avoid z-fighting issues in the Coverage buffer
e_CoverageBufferAccurateOBBTest
Checking of OBB boxes instead of AABB or bounding rects
e_CoverageBufferBias
Coverage buffer z-biasing
e_CoverageBufferCullIndividualBrushesMaxNodeSize
128 - cull only nodes of scene tree and very big brushes
0 - cull all brushes individually
e_CoverageBufferDebug
Display content of main camera coverage buffer
e_CoverageBufferDebugDrawScale
Debug