Sensation And Perception Flashcards
1
Q
Necker Cube
A
- Cannot hold 2 competing perceptions simultaneously
- Brain picks which perception to see
- Cannot see the cube in all ways @ the same time
2
Q
Prosopagnosia
A
- Face blindness
- Example of how sensation can happen without perception
- Can see faces (sensation) but cannot recognize them (perception)
3
Q
Types of Processing
A
- How we arrive at perception
- Top-down
- Bottom-up
4
Q
Basic Principles of Sensation
A
- Energy stimulates sensory receptor cell (different forms depending on what sense)
- Receptor cells uniquely suit organism
- Use specialized neural pathways (only communicate a single sensation)
- Receptor cells uniquely suit organism
- Receptor cell–> sensory neuron
- If stimulus is strong enough (meets/exceeds threshold), receptor cell sends message to sensory neuron
- Sensory neuron–> cortex
- Info communicated to appropriate area of cortex for processing (thalamus) to lobes
5
Q
Variations in Sensation
A
- # of neurons firing
- Which neurons are activated/inhibited
- rate @ which they fire
- NOT DUE TO INTENSITY OF A SINGLE NEURON FIRING
- all-or-one principle
6
Q
Light waves
A
- Waves have different:
- Amplitude: high of wave
- Determines brightness/ intensity (higher= brighter and vice versa)
- Wave length
- Distance between waves
- Determines color/hue
- Distance between waves
- Amplitude: high of wave
7
Q
Cornea
A
- Outer-covering of the eye
- Function: to protect the eye
8
Q
Types of photoreceptors
A
- Rods
- cones
9
Q
Blindsight
A
- Rare neurological disorder where cannot consciously see, but feature receptors work (can identify motion, colors etc)
- Emphasizes parallel processing (visual info is handled consciously and unconsciously)
10
Q
Color Blindness
A
- Person is color-deficient
- Lack one or more types of cones
11
Q
After-Image Affect
A
- Tire neural response to a certain color, so see opposite
- Supports opponent-process theory
12
Q
Visual Organization
A
- “Gestalt”: form or whole
- Clusters of sensations are grouped together
- The whole exceeds the sum of its part
13
Q
Gestalt Principles/ Form perception
A
- Figure and ground
- Grouping makes outlier stand out
- Proximity
- Continuity
- Closure
- Similarity
- Connectedness
- An organized whole
- Emphasized our tendency to integrate pieces of information into meaningful wholes
14
Q
Depth Perception cues
A
- Binocular cues
- Monocular cues
15
Q
Types of Constancy
A
- How constant visuals are
- Shape
- Size
- Color/brightness
16
Q
Shape constancy
A
-Able to see shapes despite changing angles
17
Q
Size constancy
A
-Size remains constant even when something is closer or farther away and visual size is changing
18
Q
Sound Waves
A
- Amplitude: volume (higher=louder and vice versa)
- frequency(how many times wave passes though a given point)= pitch (how high or low something sounds)
- lower pitch= long wavelength= lower frequency
- Higher pitch= short wavelength= higher frequency
19
Q
Echolocation
A
- Uses sound waves to navigate environment
- Bats and Dolphins