Mod 27 - Thinking Flashcards

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1
Q

what is cognition?

A

mental activities associated with thinking, knowing, memory, communication

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2
Q

what do cognitive psychologists study

A
  1. concept formation
  2. problem solving
  3. decision making
  4. judgement formation
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3
Q

What is a concept?

A

a mental grouping of similar things

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4
Q

define prototype

A

mental image/exemplary element of a category, brain tries to match new items to prototype for quick and easy categorization

ex. comparing an object with 3 sides with a triangle

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5
Q

define algorithm

A

a methodical/logical rule/instructions, GUARANTEES solving a type of problem, though takes a lot of effort (ex. multiplication)

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6
Q

heuristic

A

a basic thinking strategy allowing judgements and problem solving more efficiently

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7
Q

insight

A

sudden realization of a soluton contrasting strategy-based solutions

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8
Q

what are the 2 obstacles to problem solving?

A
  1. confirmation bias (search for info that confirms original beliefs)
  2. fixation (unable to see from new perspective) (ex. functional fixedness)
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9
Q

mental set

A

tendency to approach a problem in a way, usually if it succeeded in the past (but doesn’t guarantee future solution)

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10
Q

functional fixedness

A

tendency to think of things in only usual functions (fixation) (matchbox problem)

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11
Q

representative heuristic

A

judging likelihood of things based on how well they match prototypes, often leading to ignoring other info (ex. thinking raggedy man is poor)

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12
Q

Availability Heuristic

A

likelihood of events based on MEMORY AVAILABILITY, especially if instances come readily to mind (more traumatic, thus higher memory = belief of higher likelihood)

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13
Q

Overconfidence

A

overconfidence

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14
Q

belief bias

A

preexisting beliefs = distorts logic, make invalid seem valid or valid seem invalid

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15
Q

Creativity

A

production of novel/valuable ideas like:
1. expertise
2. imaginative thinking skills
3. venturesome personality
4. intrinsic motivation
5. creative environment

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16
Q

framing

A

way question is posed affects decision/judgement

17
Q

artificial intelligence

A

designing/programming comp systems to do intelligent things and simulate human thought
1. intuitive reasoning
2. learning
3. understanding languagr

18
Q

belief perserverance

A

clinging to initial conceptions after basis is proven WRONG

19
Q

true/false and why: the wrong answer is just as important as the right one

A

true, it reveals your thought process

20
Q

true/false: people’s thinking is different and creativity can exist in multiple different ways

A

true

21
Q

algorithm vs. heuristic

A

algorithm - step by step, methodical process

heuristic - almost a rule of thumb, shortcuts requiring far less mental effort

22
Q
A