Lecture 6: Language Flashcards

1
Q

Language definition

A

the systemic, meaningful arrangement of symbols

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2
Q

Parts of language

A
  1. Phonology
  2. Phonemes
  3. Morphemes
  4. Semantics
  5. Linguistic comprehension
  6. Linguistic production
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3
Q

Phonology definition

A

basic sounds of language

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4
Q

Phonemes definition

A

can be combined to produce words and sentences

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5
Q

Morphemes definition

A

smallest language unit that has meaning

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6
Q

Semantics definition

A

rules that govern meaning of words and sentences

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7
Q

Linguistic comprehension definition

A

understand speech

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8
Q

Linguistic production definition

A

use of language to communicate

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9
Q

How do you acquire language?

A
  1. Unspecialized brain
  2. Proto-understanding of probability
  3. Human interaction
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10
Q

Acquire language facts

A
  • Lack of brain + brain be specialized to enviro.
  • Language made of words
  • Neural pathways used more often get reinforced, ones not used are terminated or repurposed
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11
Q

Statistical probability definition and fact

A

Definition: uses string of syllables, and phonemes always follow another

Fact: Habituate an infant, the change it, infants will notice change

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12
Q

Learning theory and language acquisition facts

A
  1. Cause by classical and operant conditioning
    • Pairing of stimuli to point where response to first 2. stimuli will also be produced by second stimulus alone
  2. caregivers respond to infants’ utterance and reinforce verbal behaviours (verbal praise)
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13
Q

Who was the founder of Nativist Theory and Language Acquisition?

A

Noam Chomsky

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14
Q

Poverty of stimulus argument

A
  1. Children are not exposed to every grammatical rule to learn language
  2. Children are able to construct sentences that they’ve never been exposed to previously
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15
Q

Language acquisition device (LAD) definition and facts

A

Definition: Innate facilitator of language
- Permits infants to learn fast and efficient
- Analyze everyday speech and determine its rules

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16
Q

Universal grammar definition

A

LAD innate storehouse

Fact: Language does not emerge in a finished form or occur as quickly and requires more effort on part of children

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17
Q

Interactionist Perspective + Language acquisition process

A
  1. Language development is complex influenced by maturation and context
  2. People have innate needs for communication
  3. Responsiveness to infants’ vocalization predicts language development
  4. Infant-directed speech (baby talk but more tolerable)
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18
Q

Critical Period definition and fact

A
  • limited time span when development is optimal for certain capacities to emerge, especially responsive to certain exp.
    1. Young infants/children are ideal in learning a language
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19
Q

Pre-linguistic communication stages

A
  1. At birth — infants cry
  2. 2-3 months — infants coo
  3. 6 months — infants babble
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20
Q

Socially interactive process definition

A

Babies learn by hearing others speak and reactions of others

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21
Q

First word stages

A
  1. 1yr, infant speaks first word
  2. Holophrase
  3. 13 months of age
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22
Q

Holophrase definition

A

one-word expressions

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23
Q

What do infants do at 13 months of age?

A

infants begin to quickly learn meaning of new word

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24
Q

Learning words stages

A
  1. Fast mapping
  2. Name explosion
  3. Under-extension
  4. Overextension
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25
Fast mapping definition
process of quickly acquiring and retaining a word after hearing it applied
26
Name explosion definiton
vocab spurt
27
Under-extension definition
using words to narrowly, so word is used more restricted to single object
28
Overextension definition
applying word too broadly
29
Two-word utterances
A) Telegraphic speech B) 20-30 months children showing competence using syntax
30
Interactionist perspective + language (further expanded)
1. Expansion 2. Recast 3. Cultural shapes in language
31
Expansion
Enriched versions of child’s statement (Want cookie —> i want cookie)
32
Recast
Adults change children’s sentences into new grammatical forms (Juice please —> i would like some juice, please)
33
Cultural shapes in language
1. Parents from diff. Cultures differ in how and how often respond to infants 2. Points to biology and context
34
Vocab: early childhood
A) 2yrs = 500 words B) 3yrs = 900-1000 words C) 6yrs = 2,600 words, understand 20,000
35
Logical extension
Extend new words to other objects in same category
36
Mutually exclusivity assumption
Tend to assume that new words are labels for unfamiliar objects
37
Vocab: early grammar
A) 3yr old use plurals, possessives, + past tense B) use pronouns
38
Overgeneralization errors
Grammatical mistakes that young children make cuz they’re appointing grammatically rules to stringently (Catched instead of “caught” by using past tense — ed’ rule)
39
Vocab and school
A) end of elementary = 40,000 words B) understand root words C) learn there are lots of differences to describe an action, but differ slightly in meaning D) some words have more then 1 meaning E) words acquired incidentally from uses in writing and verbal context rather than through explicit vocab instructions
40
Pragmatics
1. Practical application to communicate 2. Change speech responses to needs of listeners 3. Develop use of irony
41
Bilingualism question: does 2> language slow development?
1. No, if child learns more languages they have more words compared to other children 2. Ppl have faster language processing speed, cognitive flexibility, analytical reasoning, selective attention, and metalinguistic awareness
42
Can animals develop language?
YES! - taught chimps and gorillas to sign language - conditioned to use sign language, don’t understand it - grammatical rules hard to understand - sea lions, parrots have been taught language-like skills
43
Evolutionary reasons for language
1. Humans form language and most languages are complex 2. Advantage in evolutionary advantage in able to get info more sources then first-hand experience 3. Not sure why language skulls are evolved
44
Linguistic relativity
One language determines nature of ones thought
45
Linguistic relativity criteria
1. Cultural differences in important of some thing create more words to distinguish them 2. Quickly learnt use language to communicate our thoughts and feelings to others 3. Tend to use words we think — inner monologue 4. People’s who language doesn’t distinguish between blue or green are slower to make those visual distinctions, compared to visual distinctions than people who languages differ blue and green
46
COGNITION
mental action or process of acquiring knowledge and understanding through thought, experience, and senses
47
Mental process that take place in brain
1. thinking 2. attention 3. language 4. learning 5. memory 6. perception
48
4 pillars of cognition
1. Working memory 2. Processing speed 3. Attention 4. Executive functioning
49
Concepts
mental grouping of similar objects, people, ideas or events - Example: concept of tree
50
Prototype
1. mental image or pinnacle of example of a certain thing 2. The first thing that comes to mind when hearing words (dog)
51
Prototype
1. mental image or pinnacle of example of a certain thing 2. The first thing that comes to mind when hearing words (dog)
52
Adaptation
- building concepts/schemas through direct interaction with the environment (First time encountering something, need to create concept for it)
53
Assimilation
- use pre-existing schemas to interact with the world (Something new fits existing category, so lump it in category as well)
54
Accommodation
- create a new category or assimilation after realizing that our schemas don’t accurately fit Example: concept of swans (swans were white, until they discovered black ones) (assimilation - cat, accommodation - hairless cat)
55
Equilibrium
Little cognitive changes: more assimilation then accommodation, schemas match outside world
56
Disequilibrium
More cognitive change, more accommodation as schemas don’t match outside world very well
57
Equilibration
Back + forth movement between equilibrium and disequilibrium - people want equilibrium but no - Desire for cognitive equilibrium is basis for cognitive change
58
Problem solving
active efforts to discover what must be done to achieve a goal that is not readily attainable
59
Problem inducing structure
- requires ppl discover relationship among numbers, words, symbols or ideas
60
Problem of arrangement
- requires people to arrange parts of problem in way that satisfies criterion
61
Problem of transformation:
- requires ppl to carry out sequence of transformations in order to reach specific goal
62
Barriers to problem solving
1. Irrelevant info 2. Functional fixedness 3. Mental sets 4. Unnecessary constraints
63
Irrelevant info
info you don’t need to solve the problem and distract you from finding a solution
64
Functional fixedness
tendency to perceive an item only in terms of its most common use
65
Mental sets
ppl persist in using problem-solving strategies that have worked in the past
66
Unnecessary constraints
don’t assume limits exist
67
Approaches to problem solving
1. Insight 2. Problem space 3. Trial and error 4. Algorithm 5. Heuristics
68
Insight
sudden discovery of correct solution following incorrect attempts based on primarily trial and error
69
Problem space
set of pathways to a solution considering by the problem solver
70
Trial and error
trying possible solutions and discoursing those that are in error until one works
71
Algorithm
methodical, step-by-step procedure for trying possible alternatives in searching for a solution (math problem ((3,6,9)
72
Heuristics
Guiding principle or “rule of thumb” used in solving problems or making decisions
73
Types of Heuristics
1. Availability heuristic 2. Representativeness heuristic
74
Availability heuristic
Basic the estimated probability of an event on the ease with which relevant instances come to mind
75
Representativeness heuristic
Basing estimated probability of an event on how similar it is to typical prototype of event
76
Forming subgoals
creating intermediate steps towards a goal
77
Search for analogies
looking for similarities between things to use similar strategies
78
Changing representation of the problem
1. represent problem by using words, numbers, shapes, etc. 2. Reframing question to give you different perspective of the problem
79
Incubation effect
- New solutions come into our conscious mind for a previously unsolved problem after a period Go no yt consciously thinking about the problem (Brain continues to work on problem when you’re not consciously aware of it)
80
Decision making
- evaluating alternatives and making choices among them
81
Basic strategies
1. using preferences — too many choices lead to uncertainty about decision 2. Thinking too much about complex decisions lead to dissatisfaction
82
Risky decision making
making choices under conditions of uncertainty
83
Bad choices/decisions
1. Subjective utility 2. Subjective probability
84
Subjective utility
what outcome is personally worth to the individual
85
Subjective probability
personal estimates of the odd Example: Gambling and casino, DnD, A is more probably then A + something else
86
Conjunction fallacy
- people estimate odds of two uncertain events happening together, greater alone than the odds of either event happening alone
87
Gambler’s fallacy
- event is believed to be more or less likely given previous events
88
Anchoring bias
- tendency to rely too heavily on trait or piece of info when making decisions
89
Confirmation bias
- tendency to focus on information that confirms what we already know rather than searching for info we know is wrong
90
Egocentric bias
- tendency to focus on our own perspective and/or have a different perception of oneself relative to others
91
Framing effect
- how you structure a question influences how it’s answered
92
Logical fallacies
- errors in reasoning that undermine logic of argument