Chapter 25 Flashcards

1
Q

What are types of guidance

A
  • Principles
  • Guidelines
  • Rules
  • Standards
  • Patterns
  • Imperatives
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2
Q

What is principle

A

A very broad statement that is usually based on research about how people learn and work

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3
Q

What are design principles

A

Guidelines for design of useful and usable form and behavior.

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4
Q

What is the benefit of design principles

A

User put less work and less time

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5
Q

What kind of work is minimized

A
  • Logical work
  • Perceptual work
  • Mnemonic work
  • Physical/motor work
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6
Q

What is logical work

A

Logical work is comprehension of text and organizational structure.

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7
Q

What is perceptual work

A

Decoding visual layouts and semantics of shape, size, color and representation.

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8
Q

What is mnemonic work

A

Recall of passwords, command vectors, names and locations of data objects, and other relationship between objects.

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9
Q

What is physical/motor work

A

Number of keystrokes, degree of mouse movement, use of gestures, switching between input modes, extent of required navigation.

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10
Q

What are 3 levels of operations of design principles

A
  1. Conceptual level
  2. Interaction level
  3. Interface level
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11
Q

What is conceptual level

A

It help define what a product is and how it fits into the board context of use by the primary personas.

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12
Q

What is interaction level

A

It defines how a product should behave in general and in specific situations.

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13
Q

What is interface level

A

It help defines the look and feel of interfaces (watching on the screen).

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14
Q

Does principles cross-plate form

A

Yes (e.g. windows based design principles can generally be applied on mac too.)

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15
Q

What is difference between design principle, usability principles and heuristic principles

A

Design principles and usability principles are same. When design principles are used for access and evaluation of product, they are called heuristic principles. When they are used for design then they are called design principles.

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16
Q

What are guidelines

A

Guidelines are distilled from principles and are more specific goals.

17
Q

Can one principle lead to many guidelines

A

Yes

18
Q

What are rules

A

Low-level guidance that refers to a particular prescription that must be followed.

19
Q

What are interface standards

A

Body of knowledge

20
Q

What are design patterns

A

Exemplary, generalizable solutions to specific classes of design problems.

21
Q

What are types of interaction design patterns

A
  1. Postural
  2. Structural
  3. Behavioral
22
Q

What are Postural interaction design pattern

A

Applied at conceptual level and helps determine product stance

23
Q

What are structural interaction design pattern

A

Related to management of information display and access

24
Q

What are behavioral interaction design pattern

A

Solve wide-ranging problems related to specific interactions

25
Q

What are standards

A

mandated by standards authority