Chapter 22 Flashcards

1
Q

What is model

A

It simplifies for understanding how a system works

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2
Q

What are usage patterns

A

Sets of observed behaviors that categorize modes of use

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3
Q

Does personas formulized during modeling phase

A

Yes

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4
Q

Persona resolved which 3 user-centered issues, what are they

A

1- The elastic user
2- Self-referential design
3- Design edge cases

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5
Q

What is elastic user

A

A user is elastic according to different people perception. For example, a father may be very knowledge person for a young daughter but the same person can be illiterate for a Ph.D doctor.

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6
Q

What is self-referential design

A

Software engineer design system according to their own understanding, which is in fact wrong approach.

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7
Q

What is Design edge cases

A

Programmer made system based upon assumptions, that user might need this thing. This can exhaust them and also waist time.

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8
Q

Does persona based upon hypothetical stories or real users/facts

A

Real users/facts

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9
Q

Does persona represent user level

A

Yes

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10
Q

Persona and archetype is same thing. What is archetype

A

User archetypes as personas are similar to personas, but more generic, usually defined by role or position

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11
Q

Does personas are composite user archetype

A

Yes

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12
Q

Does persona have ranges or average

A

Ranges. For example, it tells user comes to site less often and one user love to shop. So it describes a range. it does not make an average that user comes to site per week etc. Less often visitor is one persona and most frequent visitor is one persona.

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13
Q

What are user roles and profiles

A

Both describe relationship of users to products.

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14
Q

What user profiles contains demographic details about user

A

Yes

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15
Q

Does persona have demographic data or ethnographic data

A

Ethnographic data. It is related to behavior.

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16
Q

What are market segments

A

The user who will buy and use product, where they are located geographically.

17
Q

What are non-user personas

A

Non-user personas are those personas which could be user or could be not. For example, IT manager and MIS department as a persona. It will be a composite archetype

18
Q

How goals inferred, qualitative or quantitative

A

Qualitative

19
Q

What are types of goals

A
  1. User goals

2. Non user goals

20
Q

What are 3 sub types of user goals

A
  1. Life goal
  2. Experience goal
  3. End goal
21
Q

What are goals in persons perspective

A

Goals should determine the functions of product.

22
Q

What are 3 sub types of non user goals

A
  1. Customer goals
  2. Corporate goals
  3. Technical goals