Chapter 24 Flashcards

1
Q

Does interaction framework also called conceptual design

A

Yes

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2
Q

What is interaction framework

A

Framework phase defines the design structure and flow of computer based product.

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3
Q

What are 6 factors defining the interaction framework

A
1- Defining form factor and input method
2- Defining views
3- Defining functional and data elements
4- Determining functional groups and hierarchy
5- Sketching the interaction framework
6- Constructing key path scenarios
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4
Q

Does design a linear process or iterative process

A

Iterative and incremental

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5
Q

Do we go from abstract to concrete in interaction framework

A

Yes

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6
Q

What happens in step 1 of interaction framework (Defining form factor and input method)

A
  • We define the basic posture of application

- Some perspectives (interaction paradigm, use of metaphor)

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7
Q

What happens in step 2 of interaction framework (Defining views)

A
  • Define different views in screen
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8
Q

What happens in step 3 of interaction framework (Defining functional and data elements)

A
  • Define panes, frames and other containers on screen
  • Grouping of on-screen and physical controls
  • Individual on-screen controls
  • Individual buttons, knobs and other physical affordance on a device
  • Data objects (icons, listed items, images, graphs) and associated attributes
  • Functional elements are also to consider
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9
Q

What happens in step 4 of interaction framework (Determining functional groups and hierarchy)

A

Once we have top elements now we can segregate them into groups and hierarchy (e.g. menus in ms word)

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10
Q

What happens in step 5 of interaction framework (Sketching the interaction framework)

A

Sketch the design (e.g. balasmiq)

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11
Q

What happens in step 6 of interaction framework (Constructing key path scenarios)

A
  • Define key pass scenarios
  • Result from exploring details
  • Make use of prototyping technique
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12
Q

What is key pass scenarios

A

What kind of tasks user wants to perform in detail

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13
Q

On what 2 scenario basis we can develop prototype

A
  1. Key pass scenarios

2. Context scenarios

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14
Q

What is prototype

A

Prototype is a representation of a system that is going to develop

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15
Q

What are 2 techniques of prototype

A
  1. Low fidelity

2. High fidelity

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16
Q

What about low fidelity prototyping

A
  • story boarding

- sketching

17
Q

What is story boarding

A

Story boarding is a technique used in movies and films

18
Q

What about high fidelity prototyping

A
  • Consists of adding more details to the interface

- Consists of visual design

19
Q

What are advantages of low fidelity prototype

A
  • Low development cost
  • Evaluate multiple design concepts
  • Useful communication device
  • Address screen layout issues
  • Useful for identifying market requirements
20
Q

What are disadvantages of low fidelity prototype

A
  • Facilitator-driven
  • Limited error checking
  • Proof detailed specification to code to
  • Limited usefulness for usability tests.
  • Limited utility after requirements established
  • Navigational and flow limitations.
21
Q

What are advantages of high fidelity prototype

A
  • Complete functionality
  • User-driven
  • Use for exploration and test
  • Look and feel for final product
  • Marketing and sales tool
22
Q

What are disadvantages of high fidelity prototype

A
  • More expensive to develop
  • Time-consuming to create
  • Inefficient for proof-of-concept designs
  • Not effective for requirements gathering
23
Q

What happened in refinement phase

A
  • High fidelity prototyping techniques

- Look and feel is defined