2.2 principles and theories of learning Flashcards

1
Q

What is feedback?

A

Feedback is information to aid error correction

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2
Q

What are the 6 types of feedback?

A
Types of feedback:
Positive 
Negative 
Intrinsic 
Extrinsic 
Knowledge of performance 
Knowledge of results
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3
Q

What is positive feedback?

A

Positive feedback is information about what is good and often combined with praise. Tells the performer what is going well

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4
Q

What is negative feedback?

A

Negative feedback is information about what is going wrong so errors can be corrected and bad habits eliminated

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5
Q

What is intrinsic feedback?

A

Intrinsic feedback is information about the task that comes from within by kinaesthesia and proprioception

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6
Q

What is extrinsic feedback?

A

Extrinsic feedback is information coming from outside sources e.g. visual, auditory or coach

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7
Q

What is knowledge of results?

A

Knowledge of results is information concerning the outcome, usually extrinsic from coach, crowd. e.g. did the netball shot go in

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8
Q

What is knowledge of performance?

A

Information concerning the technique and how this can be developed to produce a better performance than the last

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9
Q

Why is feedback used?

A

Feedback is used to:
Tell the performer the movement is correct
Reinforce the correct movement thus strengthening the S-R bond
Build the confidence and motivation levels of the performer
Build up the schema
Strengthen the motor programme
Ensure that the performer recognises what is correct or wrong
Ensure that learning occurs

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10
Q

What are the types of feedback for cognitive stage learners?

A

Cognitive:

  • Positive and encouragement to maintain motivation levels
  • external advice(needed as they have little existing knowledge)
  • knowledge of results
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11
Q

What are the types of feedback for associative phase learners?

A

Early in the phase:
External information needed to refine movements
Later in the phase:
Intrinsic feedback used to control the performance

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12
Q

What are the types of feedback used for autonomous phase learners?

A

Detailed feedback on how to control the performance.

Benefit from error correction and use existing knowledge and intrinsic feedback to make adjustments

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13
Q

What is a learning plateau?

A

a period of no improvement in performance

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14
Q

What are the 4 stages of a learning curve?

A

1) rate of learning is slow and performance level poor because the performer is new to the task and in the cognitive stage of learning, possibly using trial and error learning
2) rapid acceleration in the rate of learning because the performer has begun to master the task with reinforcement and motivation
3) reached a plateau where there is no improvement in the rate of learning
4) period near the end of the task where performance begins to deteriorate, possibly due to fatigue

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15
Q

State the causes of a plateau

A
  • lack of motivation: lack of incentives or extrinsic rewards may cause performer to lose drive for the task
  • boredom: repetitive nature of closed skill may cause boredom
  • coaching: incorrect instructions or practice methods so skill isn’t performed correctly
  • limit of ability: performer has reaches full extent of their ability
  • targets set too low: task doesn’t allow the performer to use the full set of their skills
  • fatigue: DOMS may occur as well as fatigue
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16
Q

State the solutions to the plateau effect

A
  • task could be extended so there are new challenges, targets or goals
  • player could find a new coach
  • coach could offer more praise and positive reinforcement to maintain motivation
  • rest could be provided to avoid fatigue
  • more variety added to the task so boredom is avoided
  • concept of a plateau explained so performer doesn’t take personal responsibility for lack of improvement
  • player could receive feedback to improve performance and motivation
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17
Q

Define visual guodance

A

guidance that can be seen, a demonstration of the required task

18
Q

How can visual guidance be given?

A
  • demonstration by coach or other player

- media formats e.g. social media sites, books, charts or videos

19
Q

What is the intention of visual guidance?

A

-to create a mental image for a beginner that can be used for further practice

20
Q

What are the requirements of a demonstration for visual guidance?

A
  • demonstration should be within the capabilities of the player copying the demo
  • repeat demo
  • allow performer time to practice it
  • shown from different angles
  • key points of the skill should be highlighted
  • reinforcement used to encourage retention of the skill in the memory
21
Q

Define operant conditioning

A

the use of reinforcement to ensure correct responses are repeated

22
Q

State the 3 features of operant conditioning

A
  • based on trial and error learning
  • coach may manipulate the environment
  • shapes behaviour by using reinforcement
23
Q

Define satisfier

A

an action that promotes a pleasant feeling so that responses are repeated

24
Q

Define annoyer

A

an action that creates unease to promote the avoidance of incorrect responses

25
Q

Define positive reinforcement

A

a pleasant stimulus given after the correct response

26
Q

Define negative reinforcement

A

the removal of an unpleasant stimulus after the correct response

27
Q

Define punishment

A

an unpleasant stimulus to prevent the incorrect response recurring

28
Q

What are the 4 stages to observational learning?

A
  1. attention
  2. retention
  3. motor production
  4. motivation
29
Q

How can a coach make the demonstration attractive to the performer?

A
  • making the model stand out by making it loud or bright
  • point out the function or reason for learning it
  • make sure any information given is loud and clear
  • demonstration should be accurate and always correct
30
Q

Define retention

A

remembering the demonstration and being able to recall it

31
Q

How can a coach ensure that the demonstration is retained?

A
  • break any information given into chunks and repeating it
  • make sure the demonstration is accurate and clear e.g. use of role model or expert player
  • learner should attempt the skill as soon as it is seen
32
Q

Define motor production

A

having the mental and physical ability to do the task

33
Q

Define motivation

A

having the drive to do the task

34
Q

How can a coach motivate players in observational learning?

A
  • giving praise and rewards

- offering positive feedback and positive reinforcement

35
Q

When are model demonstrations more likely to be copied?

A
  • performed by a player of similar ability
  • reinforced
  • visually and physically powerful
  • consistent
  • relevant
36
Q

Define social development

A

learning by association with others

37
Q

What is inter-psychological learning?

A

learning from others externally

38
Q

What is intra-psychological learning?

A

learning from within after gaining external knowledge from others

39
Q

What are the 3 stages of proximal development?

A
  1. what can i do alone?
  2. what can i do with help?
  3. what can i not do yet?
40
Q

Define insight learning

A

using experience and understanding to solve problems relating to the whole skill