Topic 4.3 - Biomechanics Flashcards

1
Q

Scalars and Vectors

A

Scalar quantity has only magnitude (size)

Vector quantity has both magnitude and direction

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2
Q

Distance

A

Distance (d) – How far an object travels

Does NOT depend on direction

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3
Q

Displacement (s)

A

The difference between an object’s final position and starting position

DOES depend on direction

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4
Q

Speed

A

A scalar quantity that measures how fast an object is moving

“The rate at which an object covers distance.”

An object with no movement at all has a zero speed.

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5
Q

Velocity

A

A vector quantity that measures both the speed and direction of an object’s motion.

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6
Q

Speed vs Velocity

A

Speed = how fast you are travelling

Velocity = speed in a given direction

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7
Q

Equation for Velocity

A

speed (velocity) = distance travelled/time taken

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8
Q

The Formula Triangle

A

distance = velocity x time

velocity (speed) = distance / time

time = distance / velocity

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9
Q

Acceleration (a) m/s²

A

Rate at which an object changes its velocity

change in velocity, direction or both = acceleration

It’s calculated using the equation:

acceleration = change in velocity / change in time

change in velocity = final velocity - initial velocity

change in time = finish time - start time

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10
Q

What is a force?

A

A push or pull upon an object resulting from the object’s interaction with another object

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11
Q

4.3.7 Define Newton’s three laws of motion.

A

Law 1: The Law of Inertia

Law 2: The Law of Acceleration

Law 3: The Law of Action/Reaction

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12
Q

Newton’s First Law

A

Inertia is the natural tendency of an object to resist changes in motion

If an object is motionless, it will want to remain motionless, if an object is moving, it will want to continue moving at same speed, same direction, unless acted upon by an unbalanced force

The more mass….the more inertia

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13
Q

Newton’s Second Law

A

When forces are unbalanced in a particular direction, there is a NET FORCE

forces are balanced (no net force) = travels at constant velocity

Acceleration is proportional to net force

Mass is inversely proportional to net force

net force = mass x acceleration

F = ma

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14
Q

Newton’s Third Law

A

Every action has an EQUAL and OPPOSITE reaction

When two objects interact, there is a force on each object

magnitude of force on the first object = magnitude of force on the second object

direction of force on the first object is opposite the direction of force on the second object

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15
Q

Momentum

A

The quantity of motion of a moving body, measured as a product of its mass and velocity

Momentum (kg.m/s) = Mass (kg) x Velocity (m/s)

p = mv

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16
Q

The relationship between
mass and velocity for momentum

A

Doubling the mass, doubles the momentum

Quadrupling the velocity, quadruples the momentum

Linear relationship

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17
Q

4.3.3 Define the term centre of mass.

A

Point at which the mass and weight of an object are balanced in all directions

The lower the centre of mass the more stable the object

Can be outside the body aswell

18
Q

Base of Support

A

The location on a body or object where most of the weight/mass is supported.

The larger the area the base covers, the more stable the object will be.

19
Q

Line of Gravity

A

An imaginary vertical line through the centre of mass/gravity straight down to the earth

If the line of gravity falls within the object’s base of support the (i.e. its contact with the ground), the object is relatively stable

If the line of gravity falls outside of the base of support, the object is relatively unstable

20
Q

Stability

A

Stability is dependant on the COM being directly above the BOS

21
Q

Factors Affecting Stability

A

Position of the Centre of Mass
Position of the Line of Gravity
Mass of the Athlete
Size of the Base of Support

22
Q

Torque

A

A force that rotates a body about an axis

23
Q

Angular (Rotational) Momentum

A

Amount of angular (rotational) movement

The ice skater will continue to spin until another torque acts to change that state.

24
Q

Conservation of angular momentum

A

The angular momentum of a system remains constant unless acted on by an external torque

To slow down (rotation), increase moment of inertia (for example opening arms in the skater example)

To increase speed (rotation), decrease moment of inertia (for example bringing arms close to the body)

25
Q

Angular Momentum Formula

A

Angular Momentum = Angular Velocity x Moment of Inertia

26
Q

Angular velocity

A

the rate of change of angular position of a rotating body

27
Q

4.3.11. Explain the factors that affect projectile motion at take-off or release.

A

Angle of Release
Speed of Release
Height of Release

28
Q

Optimal Release Angle

A

Depends on release height and landing height

RH > LH = < 45˚

RH = LH = 45˚

RH < LH = > 45˚

29
Q

Speed of release

A

The magnitude of the projectile’s velocity vector at the instant of release

When projectile angle and height are held constant, speed of release will determine range

30
Q

Height of release

A

If speed of release = angle of release for two shot-put athletes, the taller athlete has an advantage;

31
Q

Bernoulli’s Principle

A

Velocity and pressure have an inverse relationship

Fluid velocity increases, pressure decreases

Fluid velocity decreases, pressure increase

32
Q

Magnus Effect on Top Spin

A

Top of ball:

Surface of ball is travelling opposite to air flow –> air slow down –> high pressure

Bottom of ball:

Surface of ball is travelling the same direction of air flow –> air speeds up –> low pressure

Consequences:

Pressure difference cause ball to deviate toward area with lower pressure –> dips to the ground

33
Q

Magnus Effect on Back Spin

A

Top of ball:

High velocity flow –> low pressure

Bottom of ball:

Low velocity flow –> high pressure

Consequences:

Ball deviate towards area with lower pressure –> stays up longer

34
Q

Principles of Levers

A

Levers are…

  • Simple machines that help us apply force.
  • Rigid structures, hinged at some part with forces applied at two other points.
35
Q

All levers have three parts…

A

Fulcrum (Axis) - The pivot point

Load (resistance) - The weight that needs to be moved

Effort - The force that is applied to move the resistance (or load)

36
Q

Functions of a Lever

A

increase the load (or force)
increase the velocity

37
Q

4.3.5 Distinguish between first, second and third class levers.

A

If F is in the middle: 1st class
If R is in the middle: 2nd Class
If E is in the middle: 3rd Class

38
Q

First Class Levers

39
Q

Second Class Lever

40
Q

Third Class Lever

41
Q

Impulse

A

To change momentum we need to apply an impulse

j = force x time

Impulse = the change in momentum

Impulse is the area under the force-time graph