Topic 11: Skill Acquisition and Analysis (HL) Flashcards

1
Q

11.1.1. Distinguish between traditional and non-linear pedagogy in sports

A

Traditional:

  • Transmission of fixed knowledge from coach to athlete
  • Content focused learning
  • Coach led learning
  • Coach has full responsibility for what, how and when learning takes place
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2
Q

11.1.2. Discuss Newell’s (1986) constraints-led approach to teaching motor skills in physical education

A

Athlete constraints, Environmental constraints and Task constraints

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3
Q

11.1.3. Suggest how a constraints-led approach to learning a given sport can influence motivation

A
  • Athlete: Minimize the number of rules. For example, in touch rugby, allow forward passes.
  • Environment: Limit the space available to participants. For example, in netball, have attackers and defenders in specific zones so hat players focus on their own tasks.
  • Task: Modify the equipment so that the activity allows for more success. For example, increase the size of the golf ball (use a tennis ball)
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4
Q

11.1.1. Distinguish between traditional and non-linear pedagogy in sports

A

Non-linear:

  • Occurs in a nonlinear/unpredictable manner with coach and athlete working on the learning together
  • High level of collaboration with athlete and coach
  • Process-orientated learning
  • Development of creativity in athletes
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5
Q

Athlete constraints

A
  • Self-organization
  • Movement patterns
  • Cognition
  • Decision-making
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6
Q

Environmental constraints

A
  • Physical factors: gravity, altitude, light, music or noise, floor space, court surface and net or lines on the area of play
  • Social factors: peer pressure, social and cultural expectations
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7
Q

Task constraints

A
  • The goal of the specific task
  • Rules on actions or conditions of tasks
  • Rules on the equipment used
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8
Q

Notational analysis

A

The study of movement patterns, strategy and tactics in sports. Successful patterns of play can be identified and used in subsequent matches

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9
Q

11.2.1. Outline the reasons for using notational analysis in physical education and sports

A

It is primarily used to inform the coaching process, and so improve athlete performance through:

  • Providing an objective way of recording performance
  • Quantifying performance in a consistent and reliable manner
  • Facilitating quantitative and qualitative feedback
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10
Q

11.2.2. List five applications of notation in physical education and sporting context

A
  1. Tactical evaluation
  2. Technical evaluation
  3. Analysis of movement
  4. Development of databases and models
  5. Educational use with teacher/coach and athlete
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11
Q

11.2.3. Distinguish between a phase analysis model and performance outcome model of qualitative biomechanical analysis for an individual sports technique

A

Descriptive process of dividing up a movement into relevant parts so that attention can be focused on the technique used in each part.

  • Preparation
  • Retraction
  • Action
  • Follow-through
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12
Q

11.2.3. Distinguish between a phase analysis model and performance outcome model of qualitative biomechanical analysis for an individual sports technique

A

Analyse the factors that influence performance

Speed principles
Force principles
Coordination principles
Specific performance principles

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13
Q

11.2.4. Explain how a flow chart system can be used for match analysis in a team invasion game

A

Identify:

  • The player who has possession
  • The location (in the field of play) for a change in possession
  • The player who gains possession
  • The method of change in possession (for example, tackle or interception)
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14
Q

11.2.5. Suggest how to develop a simple notation system for team games

A

• Scattergrams
• Frequency tables
• Sequential systems

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15
Q

11.2.6 Outline three examples of the use of digital technology in sports analysis

A
  • Motion tracking and capture devices (for example, Hawkeye, Dartfish)
  • Performance-analysis software (for example, Prozone, Coach’s eye)
  • Nutrition, fitness and training analysis software (for example, Bodybyte, Myfitnesspal)
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16
Q

11.2.7. Evaluate the use of information technologies in sports analysis for different sports contexts (PROS)

A
  • Provides data not available through traditional methods (e.g., power output in cycling).
  • Offers data over various timescales (e.g., ball trajectory tracking).
  • Data is objective, accurate, and improves visualization.
  • Immediate, efficient, and manageable feedback tailored to individual needs.
  • New software technologies are relatively inexpensive
17
Q

11.2.7. Evaluate the use of information technologies in sports analysis for different sports contexts (CONS)

A
  • Limited availability in many regions.
  • Limited use in all situations, for example, during matches or in remote locations.
  • May lead to over-reliance on objective data.