Topic 5: Skill in Sports (5.3) Flashcards

1
Q

Learning

A

A lasting behavior change from learning and practice, not growing up or aging

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2
Q

Performance

A
  • temporary occurrence, fluctuating over time
  • a change in performance over time is often used to infer learning
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3
Q

Cognitive/Verbal (early phase)

A
  • Performance is inconsistent with 20-30% success rate
  • Full attention required to perform skill
  • Relies on coach/video for guidance
  • Learning through trial and error
  • Needs external feedback for correct execution
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4
Q

Associative/Motor (intermediate phase)

A
  • Performance becoming more consistent (50-70% success rate)
  • Motor programs developing
  • Simple elements are fluent
  • Complex parts still need attention
  • Developing kinaesthetic feedback
  • Beginning self-error detection
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5
Q

Autonomous (final phase)

A
  • Performance is consistent, fluid and aesthetic
  • 90% success rate
  • Motor programs well established in long-term memory
  • Spare attention for tactics/opponents
  • Regular practice needed to maintain skill level
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6
Q

5.3.3. Outline the different types of learning curves

A
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7
Q

5.3.4. Discuss factors that contribute to the different rates of learning

A
  • Physical maturation
  • Physical fitness
  • Individual differences of coaches
  • Age
  • Difficulty of task
  • Teaching environment
  • Motivation
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8
Q

5.3.5. Define the concept of transfer

A
  • Transfer: How learning one skill affects learning/performing another skill
  • Proactive transfer: Previous skill affects new skill
  • Retroactive transfer: New skill affects previously learned skill
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9
Q

skill to skill

A

one skill to the next

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10
Q

practice to performance

A

training to in game situation

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11
Q

abilities to skills

A

how natural abilities inform acquisition of skill

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12
Q

bilateral

A

from one limb to another

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13
Q

stage to stage

A

from cognitive to associative, associative to autonomous

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14
Q

principles to skills

A

from theories to skills

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15
Q

Distributed

A

practice sessions have rest intervals included

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16
Q

massed

A

learners practice continuously without breaks or rest intervals

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17
Q

fixed (drill)

A

the environment in which the skill is practiced remains constant

18
Q

variable

A

the environment in which the skills are practiced is constantly changing

19
Q

mental

A

performer goes through the movement in their mind without any movement occurring.

20
Q

Massed practice advantages

A
  • Best for developing habitual skills
  • Suits motivated, fit, experienced performers
  • Ideal for short, discrete skills
  • Time-efficient - no need to reintroduce skills after breaks
  • Good for simulating fatigue in performance conditions
21
Q

Massed practice disadvantages

A
  • Can cause fatigue and reduce motivation, hindering performance
  • May lead to boredom
  • Beginners struggle with concentration
  • Unsafe for dangerous tasks
22
Q

Distributive practice — advantages

A
  • Ideal for beginners, less motivated/fit learners
  • Effective for continuous skills
  • Allows physical and mental recovery
  • Time for feedback between attempts
  • Proven most effective by research
  • Maintains motivation
  • Suitable for complex/dangerous skills
23
Q

Distributive practice — disadvantages

A
  • Takes more time than massed practice
  • Skills need reintroduction after breaks
  • Can frustrate learners during discrete skills due to waiting time
24
Q

Varied practice advantages

A
  • Helps adapt technique to changing environments
  • Builds schema through adaptations
  • Enhances decision-making and perception
  • Improves selective attention
  • Speeds up reaction time and information processing
25
Q

Varied practice disadvantages

A
  • Requires established motor program from fixed practice
  • Not suitable for closed skills
26
Q

Fixed practice advantages

A
  • Skill becomes automatic through over-learning
  • Low information processing needed
  • Movement patterns become habitual
  • Attention can be directed to other aspects
27
Q

Fixed practice disadvantages

A
  • Not suitable for open skills.
  • Can be boring and de-motivating.
28
Q

Mental rehearsal uses/advantages

A
  • Useful in the cognitive
  • Advanced performers use for complex skills/tactics
  • Reinforces successful movements
  • Helps control emotions and arousal
  • Improves focus
  • Reduces anxiety, boosts confidence
29
Q

Mental rehearsal — disadvantages

A
  • Not as effective as physical practice.
  • Not effective with simple skills
30
Q

whole

A

the skill is first demonstrated and then practiced as a whole, from start to finish

31
Q

whole part whole

A
  • Skill demonstrated and practiced as whole
  • Broken down to address problem areas
  • Parts practiced separately until mastered
  • Components reintegrated into complete skill
32
Q

part

A

the parts of the skills are practiced in isolation

33
Q

progressive part

A
  • Individual parts practiced separately in sequence
  • Each part mastered before moving to next
  • Parts gradually linked together
  • Components combined into complete skill
34
Q

PART PRESENTATION

A

Pros:

  • Good for complex and serial skills
  • Maintains motivation
  • Allows focus on specific elements

Cons:

  • May have poor transfer from parts to whole
  • Can reduce overall feel/kinaesthetic awareness
35
Q

WHOLE PRESENTATION

A

Pros:

  • Gives overall feel, timing and end goal
  • Best for fast, continuous skills
  • Good for skills that can’t be broken down

Cons:

  • Not suitable for low attention spans
  • Unsuitable for complex/dangerous skills
36
Q

5.3.7. Outline the different types of practice

A
  • distributed
  • massed
  • fixed (drill)
  • variable
  • mental
37
Q

5.3.8. Explain the different types of presentation

A
  • whole
  • whole part whole
  • part
  • progressive part
38
Q

5.3.9. Outline the spectrum of teaching styles

A
  • command
  • reciprocal
  • problem solving
39
Q

Command

A
  • Teacher is the exclusive decision maker
  • Teacher determine what to do, how to do, and level of achievement expected
40
Q

Problem Solving

A
  • Present movement challenge that has certain guidelines
  • Guidelines may be - limitation of space, movement, directions
  • Objective - for students to find as many solution as possible
41
Q

Reciprocal

A
  • Promotes social development bc ppl work in pairs
  • One partner perform skill and the other give feedback
  • Athelete often use checklist to assist in providing feedback