Technology-Chapter 9 Flashcards

1
Q

Processor

A

The device that does the actual computing by its technical name, other common names are computer, microprocessor, central processor, CPU (central processing unit)

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2
Q

operating system (OS)

A

makes a computer a useful device, preforms: loading programs, sharing memory with multiple apps..

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3
Q

apps

A

programs- for our phones, laptops, tablets, and other devices.

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4
Q

The fetch/execution cycle

A

process of executing an instruction, gets program and data bits from the memory and puts data bits back into the memory

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5
Q

execution

A

is the proper term for what processors do

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6
Q

memory stores millions of

A

bits, bits are the medium of information , referred to as 0’s and 1’s, programs and data are encoded into bits

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7
Q

splash screen

A

is an image that displays before an application starts running, and this one fades in, fades out, and then goes on the actual application,

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8
Q

opacity of the screen

A

how transparent it is

if the opacity is 1.0 or greater, it is not transparent at all

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9
Q

software stack

A

already been produced and then implemented in to the program , range from lower levels to higher levels

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10
Q

Fetch/Execute Cycle

A

implemented in hardware
consists of getting the next instruction, figuring out what to do, gathering the data needed to doit, doing it, saving the result, and repeating the cycle again and again.

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11
Q

All computers have atlas five basic parts:

A

the memory, control unit, arithmetic/logic unit (ALU), input unit, and output unit

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12
Q

Memory has the following properties

A

Discrete locations- memory is organized as a sequence pf discrete locations
Addresses-every memory location has an address- starting at 0
Values- Memory locations record or store values
Finite Capacity- (limited size), programmers must keep in mind that the data may not “fit” in the memory location

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13
Q

memory words

A

blocks of 4 bytes

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14
Q

The fetch/execute cycle steps

A
instruction fetch ( IF)
instruction decode (ID)
data fetch (DF)
instruction execute (EX)
result return (RR)
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15
Q

RAM

A

Random access memory, the computer can refer to the memory locations in any order, measured by megabytes or gigabytes

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16
Q

Control Unit

A

Is the hardware implementation of the Fetch/Execute cycle, its circuitry fetches an instruction from memory and preforms the other operations of the cycle on it. has two registers

17
Q

first register of the control unit

A

instruction register; which is where the control unit keeps the instructions that it’s working on

18
Q

second register of the control unit

A

program counter, gives the memory location of the next instruction that the control unit will work on

19
Q

Arithmetic/ Logic Unit (ALU)

A

is the part of the computer that does the actual computation during the Instruction Execute step of the F/E Cycle.

20
Q

Operands

A

Data fetch gets the values from memory for the ALU so it can preform operations like add and multiply , these values are called this.

21
Q

Peripherals

A

connect to the processor’s input/output ports, providing it with input or receiving its output.

22
Q

Device driver

A

gives the keyboard its standard meaning and behavior

23
Q

Indirect reference

A

referring to a value by referring to the address in memory where it is stored-is fundamental to a computers versatility

24
Q

Program counter

A

computers keep track of which instructions to execute next by its address

25
Q

Pipeline

A

the reason processors run faster than the five ticks per cycle is computer engineers do this to the fetch and execute cycle

26
Q

assembler

A

is the program that creates binary memory words by replacing our symbolic letters , like add, with binary equivalent

27
Q

Integrated circuits

A

are important because the technology allows extremely complex devices to be made cheaply and reliably.

28
Q

integration

A

microchip technology bc of this

29
Q

photolithography

A

integrated circuits are made by this, a printing process.

30
Q

photoresist

A

light sensitive material and a mask is over it

31
Q

field effect

A

that charged objects have on each other without actually touching is called this