reviewer 3d Flashcards

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1
Q

For modification of meshes by sculpting tools.

A

Sculpting

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1
Q

This is a free and open-source 3D creation suite.
With Blender, you can create 3D visualizations such as still images, 3D animations, and VFX shots.

A

Blender

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2
Q

This workspace for modification of geometry by modeling tools

A

Modeling

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3
Q

For mapping of image texture coordinates to 3D surfaces.

A

UV Editing

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4
Q

This workspace for coloring image textures in the 3D Viewport.

A

Texture Paint

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4
Q

This workspace for specifying material properties for rendering.

A

Shading

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5
Q

These data-block menus are used to select the current ________ and ________.

A

Scene and layers

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6
Q

Blender’s default startup shows the ______________workspace in the main area.

A

Layout

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7
Q

This a cross with a red-and-white circle, determines where newly added objects are placed and can also serve as a transformation pivot point.

A

3D Cursor

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8
Q

This mode allows editing positions, rotation and scale, duplication.

A

Object Mode

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9
Q

This mode for manipulation of vertices, edges, and faces for meshes.

A

Edit mode

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10
Q

This mode allows you to paint directly on your model.

A

Texture Paint Mode

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10
Q

In the Splash Screen this Start a new project based on a template.

A

New File

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11
Q

Your most recently opened blend-files. This gives quick and easy access to your recent projects.

A

Recent Files

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12
Q

This set of tabs is used to switch between _________, which are essentially predefined window layouts.

A

Workspaces

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13
Q

what is the (yellow) default workspace?

A

3D Viewport

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14
Q

what is the (green) default workspace?

A

Outliner

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15
Q

what is the (red) default workspace?

A

Timeline

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15
Q

what is the (blue) default workspace?

A

Properties

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16
Q

used to control overlapping sections in the
user interface. The content of only one Tab is visible
at a time. which can be horizontal or vertical.

A

Tabs

17
Q

interface, header shows the title of the panel. It is always visible.

A

panels

18
Q

A common object type used in a
3D scene is a mesh. Blender
comes with a number of
“______” mesh shapes from
which you can start modeling.
You can also add this in
Edit Mode at the 3D cursor.

A

primitive

19
Q

what is the Primitives contents

A

Plane
Cube
Circle
UV Sphere
Icosphere
Cylinder
Cone
Torus
Grid
Monke

20
Q

This is the viewport shading where you can see only displays the edges of the objects in the scene.

A

Wireframe

21
Q

This is the viewport shading where you can see geometry but uses simplified shading and lighting without the use of shader nodes.

A

Solid

22
Q

This viewport shading where you can see particularly suited for previewing materials and painting textures.

A

Material preview

23
Q

This viewport shading where you can see gives you a preview of the final result, including scene lighting effects.

A

Rendered

24
Q

Materials used by Cycles and EEVEE are defined using a node tree.

A

Material Preview

25
Q

Used for applying an image as a texture.

A

Image texture node

25
Q

This light is an omni-directional of light, that is, a point radiating the same amount of light in all directions.

A

Point light

26
Q

This light emits a cone-shaped beam of light from the tip of the cone, in a given direction.

A

Spot light

27
Q

This is in direct contrast to point-like artificial lights which produce sharp borders.

A

Area light

28
Q

This is provides light of constant intensity emitted in a single direction from infinitely far away.

A

Sun light

29
Q

This is the properties where you can perform many effects automatically that would otherwise be too tedious to do manually (such as subdivision surfaces) and without affecting the base geometry of your object.

A

Modifiers

30
Q

This is the part of modifier to constructive/destructive modifiers that will affect the whole Topology of the mesh.

A

Generate

30
Q

This is used to split the faces of a mesh into smaller faces, giving it a smooth appearance.

A

Subdivision Surface Modifier

31
Q

This add-on groups many mesh object creation add-ons into a single one.

A

Extra mesh object

31
Q

This is performs operations on meshes that are otherwise too complex to achieve with as few steps by editing meshes manually.

A

Boolean Modifiers

32
Q

This add-on that comes built in with Blender, but is not active by default.

A

Loop tool

33
Q

This is adding an empty image type to the scene with data

A

Image reference

34
Q

This is an object or mesh selection will create a reversed version of the selection

A

Mirror

35
Q

This is essential if you need to apply a texture, it gives you control over where exactly the texture will be split

A

Mark seam

36
Q

Flattens the mesh surface by cutting along seams.

A

Unwrap

37
Q

This is represented in the 3D Viewport in Edit Mode as small dots.

A

Vertices

38
Q

This is always connects two vertices by a straight line.

A

Edge

39
Q

This used to build the actual surface of the object.

A

Face

39
Q

*This is the defines which portion of a scene is visible in the rendered image.

A

Camera

39
Q
  • What is the shortcut key for camera view?
A

Letter (O)

40
Q

what is the different lightings?

A

City
Courtyard
forest
interior
night
studio
sunrise
sunset