reviewer 3d Flashcards
For modification of meshes by sculpting tools.
Sculpting
This is a free and open-source 3D creation suite.
With Blender, you can create 3D visualizations such as still images, 3D animations, and VFX shots.
Blender
This workspace for modification of geometry by modeling tools
Modeling
For mapping of image texture coordinates to 3D surfaces.
UV Editing
This workspace for coloring image textures in the 3D Viewport.
Texture Paint
This workspace for specifying material properties for rendering.
Shading
These data-block menus are used to select the current ________ and ________.
Scene and layers
Blender’s default startup shows the ______________workspace in the main area.
Layout
This a cross with a red-and-white circle, determines where newly added objects are placed and can also serve as a transformation pivot point.
3D Cursor
This mode allows editing positions, rotation and scale, duplication.
Object Mode
This mode for manipulation of vertices, edges, and faces for meshes.
Edit mode
This mode allows you to paint directly on your model.
Texture Paint Mode
In the Splash Screen this Start a new project based on a template.
New File
Your most recently opened blend-files. This gives quick and easy access to your recent projects.
Recent Files
This set of tabs is used to switch between _________, which are essentially predefined window layouts.
Workspaces
what is the (yellow) default workspace?
3D Viewport
what is the (green) default workspace?
Outliner
what is the (red) default workspace?
Timeline
what is the (blue) default workspace?
Properties
used to control overlapping sections in the
user interface. The content of only one Tab is visible
at a time. which can be horizontal or vertical.
Tabs
interface, header shows the title of the panel. It is always visible.
panels
A common object type used in a
3D scene is a mesh. Blender
comes with a number of
“______” mesh shapes from
which you can start modeling.
You can also add this in
Edit Mode at the 3D cursor.
primitive
what is the Primitives contents
Plane
Cube
Circle
UV Sphere
Icosphere
Cylinder
Cone
Torus
Grid
Monke
This is the viewport shading where you can see only displays the edges of the objects in the scene.
Wireframe
This is the viewport shading where you can see geometry but uses simplified shading and lighting without the use of shader nodes.
Solid
This viewport shading where you can see particularly suited for previewing materials and painting textures.
Material preview
This viewport shading where you can see gives you a preview of the final result, including scene lighting effects.
Rendered
Materials used by Cycles and EEVEE are defined using a node tree.
Material Preview
Used for applying an image as a texture.
Image texture node
This light is an omni-directional of light, that is, a point radiating the same amount of light in all directions.
Point light
This light emits a cone-shaped beam of light from the tip of the cone, in a given direction.
Spot light
This is in direct contrast to point-like artificial lights which produce sharp borders.
Area light
This is provides light of constant intensity emitted in a single direction from infinitely far away.
Sun light
This is the properties where you can perform many effects automatically that would otherwise be too tedious to do manually (such as subdivision surfaces) and without affecting the base geometry of your object.
Modifiers
This is the part of modifier to constructive/destructive modifiers that will affect the whole Topology of the mesh.
Generate
This is used to split the faces of a mesh into smaller faces, giving it a smooth appearance.
Subdivision Surface Modifier
This add-on groups many mesh object creation add-ons into a single one.
Extra mesh object
This is performs operations on meshes that are otherwise too complex to achieve with as few steps by editing meshes manually.
Boolean Modifiers
This add-on that comes built in with Blender, but is not active by default.
Loop tool
This is adding an empty image type to the scene with data
Image reference
This is an object or mesh selection will create a reversed version of the selection
Mirror
This is essential if you need to apply a texture, it gives you control over where exactly the texture will be split
Mark seam
Flattens the mesh surface by cutting along seams.
Unwrap
This is represented in the 3D Viewport in Edit Mode as small dots.
Vertices
This is always connects two vertices by a straight line.
Edge
This used to build the actual surface of the object.
Face
*This is the defines which portion of a scene is visible in the rendered image.
Camera
- What is the shortcut key for camera view?
Letter (O)
what is the different lightings?
City
Courtyard
forest
interior
night
studio
sunrise
sunset