3d prelim L2 Flashcards
Edit Mode is the main mode where modeling takes place. Edit Mode is used to edit the following types of objects:
Meshes
Curves
Surfaces
Metaballs
Text objects
Lattice
Modes used in modeling
Object mode
Sculpt Mode
Object Mode
Supports basic operations such as object creation, joining objects, managing shape
keys, and UV/color layers.
Object mode
A mode for editing an object’s shape (vertices/edges/faces for meshes, control points for curves/surfaces, points/strokes for Grease Pencil, etc.).
Edit mode
Provides an alternative toolset for editing an object’s shape (only for meshes).
Sculpt Mode
With meshes, everything is built from three basic structures: vertices, edges and faces.
Structures:
The most elementary part of a mesh is the vertex, a single point or position in 3D space and are represented in the 3D Viewport in Edit Mode as small dots.
Vertices
always connects two vertices by a straight line and the “wires” you see when you look at a mesh in a wireframe view. They are usually invisible on the rendered image. They are used to construct faces.
Edges
used to build the actual surface of the object. They are what you see when you render the mesh. If this area does not contain a face, it will simply be transparent or nonexistent in the rendered image.
face
it the loops
Topology
are an important concept, especially in organic (subsurface) modeling and character animation. When used correctly, they allow you to build models with relatively few vertices that look very natural
when used as subdivision surfaces and deform very well in animation.
Edge Loops
In face select mode, holding Alt while selecting an edge selects a loop of faces that are connected in a line end-to-end, along their opposite
edges.
face loops
A common object type used in a 3D scene is a mesh. Blender comes with a number of
“______” mesh shapes from which you can start modeling. You can also add ____ in Edit Mode at the 3D cursor.
Primitives
Primitives contents
Plane
Cube
Circle
UV Sphere
Icosphere
a single quad face, which is composed of four vertices, four edges, and one face. It is like a piece of paper lying on a table; it is not a three-dimensional object because it is flat and has no thickness.
Plane
contains eight vertices, twelve edges, and six faces, and is a three-dimensional object. Objects that can be created out of cubes include dice, boxes, or crates.
Cube
set of Vertices, The number of vertices that define the circle or polygon. And Fill Type, Set how
the circle will be filled.
Circle
is made out of quad faces and a triangle fan at the top and bottom.
It can be used for texturing.
UV Sphere
a polyhedral sphere made up of triangles. Icospheres are normally used to achieve a more isotropical layout of vertices than a UV sphere, in other words, they are uniform in every direction.
Icosphere