HCI Qiz 1 Flashcards

1
Q

it refers to the interaction of humans and computers. It can also be linked to the word Interface which where the interaction takes place

A

Human Computer Interaction

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2
Q

FACTORS IN HCI

A

Organization Factors
Environmental Factors
The User
Comfort Factors
User Interface
Task Factors
Constraints
System Functionality
Productivity Factors

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3
Q

It is about Training, job design, politics, roles, work organization

A

Organization Factors

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4
Q

Factors is about Noise, heating, lighting, ventilation Health and Safety Factors

A

Environmental Factors

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5
Q

factors is about Cognitive processes and capabilities Motivation, enjoyment, satisfaction, personality, experience

A

The User

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6
Q

Factors is about Input devices, output devices, dialogue structures, use of colour, icons, commands, navigation, graphics, natural language, user support, multimedia,

A

User Interface

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6
Q

factors is about Seating, equipment, and layout.

A

Comfort Factors

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7
Q

Factors is about Easy, complex, novel, task allocation, monitoring, skills

A

Task Factors

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8
Q

Factors is about Cost, timescales, budgets, staff, equipment, buildings

A

Constraints

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9
Q

Factors is about Hardware, software, application

A

System Functionality

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10
Q

Factors is about Increase output, increase quality, decrease costs, decrease errors, increase innovation

A

Productivity Factors

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11
Q

COMPONENTS OF HCI

A

Human
Computer
Interaction

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12
Q

It refers to a person or group that uses the computer system

A

Human

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13
Q

It refers to any technology ranging from small devices such as mobile phones to large scale computers. It can also be a website or anything with interface.

A

Computer

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14
Q

It is the process when a user makes an action and the computer gives a response or feedback

A

Interaction

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15
Q

a discipline that software designers can follow to evaluate a business system, website, or mobile application. It is about creating effective user interfaces.

A

Usability

16
Q

5 quality components of Usability According to Nielsen Norman Group

A

Learnability
Efficiency
Memorability
Errors
Satisfaction

17
Q

How quick can they perform a certain tasks once they know how to use the application?

A

Efficiency

17
Q

Is it easy to learn?

A

Learnability

18
Q

Are the commands, controls, and other functions easy to remember?

A

Memorability

19
Q

How many errors do users make when using the application?

A

Errors

20
Q

How satisfied are the user with the application?

A

Satisfaction

21
Q

CATEGORIES OF USER

A

Expert
Occasional
Novices

22
Q

These are users with detailed knowledge of that particular system.

A

Expert

23
Q

These are users who know well how to perform the tasks they need to perform frequently.

A

Occasional

24
Q

These are users who have never used the system before.

A

Novices

25
Q

USER RESPONSE TO POOR DESIGN

A

CONFUSION
BOREDOM
FRUSTRATION
ANGER

26
Q

When you are designing a user interface, make sure that all elements are easy to find and easy to understand what they are for. Don’t make users guess what to do.

A

CONFUSION

27
Q

People have expectations when using something. If these expectations are not met

A

BOREDOM

28
Q

Imagine that deadline of your project is tomorrow and yet you are nowhere near completion because you ended up spending most of your time understanding how to use the required application.

A

FRUSTRATION

29
Q

This can be the most severe response a user can give after frustration especially when under extreme pressure.

A

ANGER

30
Q
A
31
Q
A
32
Q
A