3d prelim L1 Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

Start a new project based on a
template.

A

New File

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Blender will try to recover the last session based on temporary files.

A

Recover Last Session

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Your most recently opened blend- files. This gives quick and easy access to your recent projects.

A

Recent Files

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Top bar Menus

A

FILE
EDIT
RENDER
WINDOW

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

what FILE contains in topbar?

A

New (Ctrl-N):
Open (Ctrl-O):
Open Recent (Shift-Ctrl-O):
Clear Recent Files List:
Revert:
Recover:

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

two types of Recover:?

A

Recover Last Session:
Recover Auto Save:

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

what EDIT contains in topbar?

A

Undo
Redo
Undo History
Adjust Last Operation
Repeat Last
Repeat History

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

what RENDER contains in topbar?

A

Render Image (F12)
Render Animation (Ctrl-F12)
Render Audio
View Render (F11)
View Animation (Ctrl-F11)
Lock Interface

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

what WINDOW contains in topbar?

A

New Window:
New Main Window:
Toggle Window Fullscreen:
Next Workspace:
Previous Workspace:
Show Status Bar:
Save Screenshot:
Save Screenshot (Editor):

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

This set of tabs is used to switch between ________, which are essentially predefined window layouts and is geared towards a specific task such as modeling, animation, or scripting.

A

Workspaces

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

These data-block menus are used to select the current _______ and ________.

A

Scenes & Layers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Genreal Workspaces to preview your scene ?

A

3D Viewport on the top left.
Outliner on top right.
Properties on bottom right.
Timeline on the bottom left.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Default Workspaces

A

MUSTARCSGS
Modeling:
UV Editing:
Sculpting:
Texture Paint:
Animation:
Rendering:
Compositing:
Shading:
Geometry Nodes:
Scripting:

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

it is located at the bottom of the Blender window and displays contextual information such as keyboard shortcuts, messages, and statistical information.

A

Status Bar

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

The left side of the Status Bar displays mouse button shortcuts and the keymap of the active
tool. In editors with a Toolbar, tapping Alt (or Option on macOS) shows the hotkeys to change
to a desired tool.

A

Keymap Information

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

The right side of the Status Bar displays information about the Blender instance. Which information is shown can be chosen by RMB on the Status Bar or in the Preferences.

A

Resource Information

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

The Blender window is divided into a
number of rectangles. Reserve screen space for Editors, such as the 3D Viewport or the
Outliner. Each editor offers a specific
piece of functionality.

A

Areas

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Every Editor in Blender is divided into _____ and can have smaller structuring elements like
tabs and panels with buttons, controls and widgets placed within them.

A

Regions

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

At least one region is always visible. It is called the _____ and is the most prominent part of the
editor.

A

Main Region

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Resizing regions works by dragging
their border, the same way as Areas.
To hide a region, resize it down to
nothing. A hidden region leaves a little
arrow sign. LMB on this icon to make
the region reappear.

A

Changing the Size and Hiding

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

is a small horizontal strip, which sits either at the top or bottom of an area. All editors have a
acting as a container for menus and commonly used tools. Menus and buttons will change
with the editor type and the selected object and mode.

A

Header

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

used to control overlapping sections in the
user interface.

A

Tabs

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

The smallest organizational unit in the user
interface is a ____. The panel header shows
the title of the ____.

A

Panels

22
Q

Common Shortcuts Mouse

A

LMB - Left Mouse Button
RMB - Right Mouse Button
MMB - Middle Mouse Button
Wheel, WheelUp & WheelDown - Scrolling the wheel.

23
Q

short cut for Copy the entire vector or color
of the field.

A

Ctrl-Alt-C

24
Q

short cut for Paste the entire vector or
color of the field.

A

Ctrl-Alt-V

25
Q

short cut for Toggle Edit mode.

A

Tab:

26
Q

short cut for Toggle Pose mode for armatures, or show a mode switching pie menu for others.

A

Ctrl-Tab: object modes

27
Q

short cut for Select All

A

Ctrl-A:

28
Q

short cut for Deselect All

A

Shift-Ctrl-A:

29
Q

short cut for Select Inverse

A

Ctrl-I:

30
Q

Common Shortcuts in Edit Mode Tools

A

Ctrl-B: Bevel
I: Inset
K: Knife
Alt-C: Loop Cut

31
Q

short cut for Bevel

A

Ctrl-B:

31
Q

short cut for Extrude

A

Ctrl-E:

32
Q

short cut for Inset

A

I:

33
Q

short cut for Knife

A

K:

34
Q

short cut for Loop Cut

A

Alt-C:

35
Q

Elements in blender

A

Cube:
Light:
Camera:
3D Cursor:
Grid Floor:

35
Q

The gray cube in the center of the scene is a mesh object. Its ORANGE outline indicates that it’s selected. TheORANGE dot in the center is its Origin, which indicates its precise location.

A

Cube:

36
Q

The default mode, available for all object types. Allows
editing position, rotation and scale, duplicating objects, and so on.Supports basic operations such as object creation, joining objects, managing shape
keys, and UV/color layers.

A

Object Modes

37
Q

A mode for editing an object’s shape (vertices/edges/faces
for meshes, control points for curves/surfaces,
points/strokes for Grease Pencil, etc.).

A

Edit Mode

38
Q

Provides an alternative toolset for editing an object’s shape
(only for meshes).

A

Sculpt Mode

39
Q
A

Object Mode

40
Q

To be able to work in the three-dimensional space that Blender uses, you must be able to change your viewpoint as
well as the viewing direction of the scene. While we will describe the 3D Viewport editor, most of the other editors
have similar functions. For example, it is possible to pan and zoom in the Image editor.

A

Navigation Gizmo

41
Q

what is the 9 tools in Tool Shelf?

A

SCMRSTAMA
Select Box
Cursor
Move
Rotate
Scale
Transform
Annotate
Measure
Add a Cube

41
Q

what it called the hand logo in navigation gizmo?

A

Pan the 3D Viewport

42
Q

Refers to the 3D ____, a point in the 3D space that serves as a reference or pivot for various operations. The 3D ___can be placed in the scene to dictate where new objects will be added or to specify the pivot point for transformations.

A

Cursor

43
Q

Allows users to select objects or vertices within a rectangular area on the viewport. Commonly used to select multiple items at once by clicking and dragging the mouse

A

Select Box

44
Q

Enables users to move objects, vertices, or other elements along the X, Y, and Z axes. By pressing the ‘G’ key,

A

Move(g)

45
Q

Allows users to rotate objects or elements around a specific pivot point. Pressing the ‘R’ key

A

Rotate(R)

46
Q

Adjusts the size of objects or elements by scaling them up or down along the X, Y, and Z axes. The ‘S’ key is used

A

Scale (S)

47
Q

Combines Move, Rotate, and Scale into a single tool for more versatile manipulation of objects.

A

Transform

47
Q

Allows users to draw annotations or notes directly onto the 3D viewport. Useful for marking areas of interest or providing visual notes for collaboration,

A

Annotate

48
Q

Provides a way to calculate distances or angles between points in the scene. helps users accurately gauge dimensions within their projects, improving precision in modeling.

A

Measure

49
Q

Inserts a default cube object into the scene at the location of the 3D cursor. Commonly used as a starting point for various modeling tasks, accessible through the ‘Add’ menu or by pressing ‘Shift + A’

A

Add a Cube

50
Q
A