Lecture 6 Flashcards

1
Q

Primacy effect

A

Once person has formed an initial impression, they maintain it even when presented with concrete evidence that it is false (first impressions)

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2
Q

Recency effect

A
  • People remember the most recently presented items or experiences
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3
Q

Availability bias

A

when a person’s judgements are based on what most readily comes into a person’s mind (how many words start with R, easily remembered)

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4
Q

Contrast effect

A
  • comparisons based on what has happened just before we make a decision or judgement (interviewing job applicants)
  • the most significant decision biases for a leader to guard against
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5
Q

Halo error

A

Occurs when the rater’s overall positive (or negative) impression strongly influences ratings of specific attributes (performance appraisals)

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6
Q

Sources of indecisiveness

A
  • personality traits
  • complex nature of situations faced in rapidly changing environments
    • lack of information
    • unclear or conflicting goals
    • uncertainty of outcomes
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7
Q

Bounded rationality

A

Decision makers have limits on ability to assimilate large amounts of information

- organizational factors
- individual limits on the ability to process information
- perceptions
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8
Q

Prospect theory

A

Focuses on risk perception

- people are risk-averse about gains

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9
Q

Hindsight bias

A
  • I knew it all along-effect
  • people claim they would have estimated a probability of occurrence for a reported outcome that is higher than they would have estimated in foresight (without the outcome information).
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10
Q

Overconfidence bias

A
  • inflated confidence in how accurate a person’s knowledge or estimates are
  • leaders with more power tend to have more overconfidence bias
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11
Q

Escalation of Commitment

A
  • individuals continue a failing course of action after receiving feedback that shows it isn’t working
  • Sunk costs fallacy: continued commitment because a person has already invested in a course of action and does not recognize what they invested initially is sunk (gone)
  • money already spent, pride issues, being unsure, need to finish what is started, self-interest, losing face
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12
Q

Creative problem solving: Going with the Flow

A
  • creative experiences are linked to emotional states called flow in which a person experiences a challenging opportunity aligned with her skills
  • when both challenges and skills are balanced, people learn more during optimal flow experience
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13
Q

Three-Component Model

A
  • creative thinking skills are how adaptable and imaginative individuals in the organization are
  • expertise (technical, processes and academic)
  • (task) motivation refers to the intrinsic form of motivation
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14
Q

Sources of organizational conflict

A
  • Substantive Conflicts/Task Conflict (how to do the task)
  • Affective Conflict/Relationship Conflict (interpersonal relationships)
  • Process Conflict (who will do what)

All types of conflict are detrimental to member satisfaction, moderate levels of task conflict can improve team performance

+abusive supervision
+ deviant behaviors by coworkers

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15
Q

Conflic resolution styles: Negotiation

A

Distributive Bargaining

  • ‘fixed pie’ perspective
  • hardball tactics - leads to higher economic outcomes
  • Zero-Sum Game, Fixed Pie, Best Alternative to a Negotiated Agreement (BATNA), First-Offer-Effect (anchoring)

Integrative Bargaining

  • tries to reach an agreement that satisfies all concerns and leads to higher emotional outcomes such as satisfaction and relationship development
  • Expanding Pie (win-win),
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16
Q

Conflict resolution styles: 3rd party interventions

A

Facilitation by the leader
Alternative dispute resolution
- Ombudsmen
- Peer review
- Mediation (independent 3rd party, common)
- Arbitration (3rd party having a say in the final decision, has a say in the result, and can make a decision)

17
Q

3 components of active listening

A
  • Demonstrating moderate to high nonverbal involvement
  • Reflecting the speaker’s message using verbal paraphrasing
  • Asking questions that encourage
18
Q

Communication Networks

A
The grapevine (the informal network)
- emerges when the situation is important, ambiguous, and causes anxiety
- 3 characteristics: (1) not controlled by management, (2)  Perceived as being more believable and reliable, (3) Largely used to serve the self-interest of those willing to
communicate.