Lecture 3 Flashcards

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1
Q

What is a team?

A
  • 2 or more individuals
  • social interaction
  • common goals
  • perform tasks relevant to the organization
  • members are interdependent
  • members have different roles and responsibilities
  • members are linked to the organization
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2
Q

Workgroup vs work team

A

Workgroup
- members interact to share information with other members of the group
- not responsible for a collective work group
Work team
- members depend on one another and must interact to create something that no one person on the team could create
- Create synergy

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3
Q

Team charter

A
  • Team purpose is clarified and expectations for behavior are set forth
  • Misunderstandings should be fewer and team members can be reminded of the group’s norms
  • Can improve satisfaction, communication, effort, cohesion, mutual support
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4
Q

5 steps of team forming

A
  1. Forming (getting to know each other)
  2. Storming (conflict and leadership dynamics)
  3. NOrming (cohesion, common goal)
  4. Performing (goal-directed performance)
  5. Adjourning (distancing)
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5
Q

Participative decision making

A
  • Brainstorming
    • separates idea generation from evaluation
    • Produces many new ideas
    • stimulates creativity
    • group meets together
    • much group interaction
  • Consensus
  • Multi-voting
  • Nominal group technique
  • Stepladder
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6
Q

3 processes that make brainstorming ineffective

A
  • social loafing
  • evaluation apprehension
  • production blocking
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7
Q

3 reasons why brainstormingis still useful

A
  • to increase decision acceptance
  • to pool resources
  • to benefit from labor specialization
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8
Q

Osborne’s rules for brainstorming

A
  1. No evaluation or criticism of ideas
  2. Freedom to suggest outrageous ideas
  3. Generate as many ideas as possible
  4. Build on, integrate, and develop earlier ideas
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9
Q

When is brainstorming effective?

A

Do the brainstorming phase individually and then later work together as a group to select the best ideas from all the ideas people came up with individually.

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10
Q

Challenges of virtual teams

A
  • Take more time to get things done
  • Technology problems
  • Less social support
  • Less information sharing
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11
Q

Team virtuality

A

Team members are geographically dispersed and meet through electronic methods

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12
Q

Ways in which team virtuality can undermine team effectiveness

A
  • Fewer social cues and less social control increases the risk of social loafing
  • Delayed responses and overlooked information increases risk of misunderstandings and conflict
  • Role ambiguity
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13
Q

Ways in which team virtuality can increase team effectiveness

A
  • Interactions are often documented (emails, recordings)
    • reduces perceived risks that individual efforts are exploited
  • Meetings are easier to organize and more members can attend
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14
Q

Surfave-level diversity vs deep-level diversity

A

Surface: differences visible to observers
Deep: Differences among members’ attitudes, beliefs and values (typically invisible)

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15
Q

Hofstedes cultural dimensions

A
  1. Power distance
  2. Individualism vs Collectivism
  3. Masculinity vs Femininity (+relationship orientation, focus on people vs focus on material things)
  4. Uncertainty avoidance
  5. Long vs short term orientation
  6. Indulgence (how much an individual is in control of their urges)
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16
Q

Criticism to Hofstede’s cultural dimensions

A
  • Overgeneralizes cultural differences that do not fit different situations
  • The theory was collected with self-reporting based on only few self-report questionnaires
  • National identity might not be related to national culture
17
Q

Cultural retooling steps

A
  1. Deep conflict
  2. Ambivalence
  3. Authenticity
18
Q

Cross-cultural adjustment

A

Heritage culture
Low High
High Assimilation Integration
Low Marginalization Separation