Instructional Strategies Week 1 Flashcards

1
Q

Typical Five Step Model in instructional design

A
  1. Setting objectives 2. Pre-assessment, 3. Planning instruction 4. Trial 5. Testing and Evaluation
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2
Q

Determining whether or not the students have the prerequisites to benefit from instruction

A

Preassessment

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3
Q

presenting the instruction for developmental purposes

A

Trial

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4
Q

Two types of schemata

A

state schemata and process schemata

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5
Q

The complex process of attaching meaning to events or constructing meaning from events

A

Perception

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6
Q

cognitive operation of mind by which it conforms to the demands of the enviornment

A

Accommodation

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7
Q

fitting the environment to the demands of the mind

A

Assimilative learning

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8
Q

Routine fast learning

A

accretion

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9
Q

factual or propositional knowledge

A

declarative knowledge

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10
Q

composed of lines and elements (disjointed bits of information)

A

semantic

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11
Q

connected chains such as historical and story narratives merely connected by time

A

episodic

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12
Q

knowing how that is. An order-specific and time dependent knowledge

A

Procedural knowledge

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13
Q

knowing when and why to use a procedure

A

conditional knowledge

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14
Q

9 Conditions of Learning

A

Gain attention

Inform learners of objectives

Stimulate recall of prior learning

Present the content

Provide “learning guidance”

Elicit performance (practice)

Provide feedback

Assess performance

Enhance retention and transfer to the job

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15
Q

Involves the teaching the strategies while students are learning instructional content

A

reciprocal learning

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16
Q

artificial aids to memory

A

mnemonics

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17
Q

Learning domains: what one knows or thinks

A

Cognitive

18
Q

Learning domains: what one does physically

A

Pyschomotor

19
Q

Learning domains: what one feels or what attitudes one has

A

Affective

20
Q

Bloom’s Taxonomy 6 Domains

A

Knowledge, comprehension, application, analysis, synthesis, and evaluation

21
Q

Blooms’ taxonomy: recall information or data

A

Knowledge

22
Q

Bloom’s taxonomy: students are able to name the theoretical approaches to a discipline

A

Knowledge

23
Q

Bloom’s taxonomy: showing understanding of what information means

A

Comprehension

24
Q

Bloom’s taxonomy: students can describe key theories, concepts, and issues for each of the major theoretical approaches

A

Comprehension

25
Q

Bloom’s taxonomy: use concepts in a new or novel situation

A

Application

26
Q

Bloom’s taxonomy: students can apply theoretical principles to solve real world problems

A

Application

27
Q

Bloom’s taxonomy: separating concepts into parts or attributes so that the structure may be understood.

A

Analysis

28
Q

Bloom’s taxonomy: students can analyze the strengths and limitations of each of the major theoretical approaches for understanding specific performances

A

Analysis

29
Q

Bloom’s taxonomy: create a new meaning by synthesizing parts of an idea

A

Synthesis

30
Q

Bloom’s taxonomy: students can combine theoretical foundations to explain complex phenomena

A

synthesis

31
Q

Bloom’s taxonomy: Making judgements about the value of materials or ideas

A

Evaluation

32
Q

Bloom’s taxonomy: Students can select a theoretical approach that is most applicable to an environment and explain why they’ve selected that perspectives

A

Evaluation

33
Q

Five Domains of Learning (from Gagne)

A

Verbal information, attitudes, motor skills, intellectual skills, and cognitive strategies

34
Q

Stating previous knowledge: facts, concepts, principles, and procedures

A

Verbal information

35
Q

Choosing personal actions based on the internal states of understanding and feeling

A

Attitudes

36
Q

executing performance involving the use of muscles

A

motor skills

37
Q

distinguishing objects, features, symbols

A

discrimination

38
Q

identifying classes of concrete objects, features, or events, or ideas by definition

A

concrete concepts

39
Q

classifying new examples of events or ideas by definition

A

defined concepts

40
Q

applying a single relationship to solve a class of problems

A

rules

41
Q

(higher order rules) applying a new combination rules to solve a complex problem

A

problem solving

42
Q

using personal ways to guide learning, thinking, acting, or feeling

A

cognitive strategies