Instructional Design Flashcards

1
Q

Early definitions of the field of instructional technology focused on

A

instructional media—the physical means via which instruction is presented to learners. The roots of the

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2
Q

Beginning in the 1950s and particularly during the 1960s and 1970s, a number of leaders in the field of education began discussing instructional technology in a different way—that is, rather than equating it with media, they discussed it as

A

being a process.

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3
Q

New definitions of the field of instructional design focus on

A

Facilitating learning. The new perspective recognizes the important role that learners play in determining what they will learn, regardless of the instructional intervention they are exposed to. The new definition also indicates that one of the goals of professionals in the field is to improve performance. The authors indicate this term emphasizes that it is not sufficient to simply help learners acquire inert knowledge. Instead, the goal should be to help learners apply the new skills and knowledge they have acquired.

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4
Q

Interventions often delivered either via training courses and/or training materials

A

instructional interventions

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5
Q

solutions other than training courses and/or training materials

A

noninstructional interventions

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6
Q

What served as the central administrative unit[s] for visual instruction by [their] distribution of portable museum exhibits, stereographs [three-dimensional photographs], slides, films, study prints, charts, and other instructional materials?

A

School musuems

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7
Q

What prompted the advent of the field of instructional design and technology?

A

WWII and instructional films

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8
Q

Skinner stated that what materials should present instruction in small steps, require active responses to frequent questions, provide immediate feedback, and allow for learner self-pacing. Moreover, because each step was small, it was thought that learners would answer all questions correctly and thus be positively reinforced by the feedback they received?

A

programmed instructional materials

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9
Q

The book describes how to write objectives that include a description of desired learner behaviors, the conditions under which the behaviors are to be performed, and the standards (criteria) by which the behaviors are to be judged.

A

Preparing Objectives for Programmed Instruction by Robert Mager

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10
Q

Gagné’s five conditions of learning

A

verbal information, intellectual skills, psychomotor skills, attitudes, and cognitive strategies

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11
Q

Characterized as being systematic, systemic, responsive, interdependent, redundant, dynamic, cybernetic, synergistic, and creative.

A

General Systems Theory

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12
Q

agreeing to adopt rules and procedures as a way to move through a process.

A

Systematic

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13
Q

stresses the application of creative problem-solving methods. The evidence that something is ____ is when you can observe that all components of a system respond when a single component within that system is stimulated.

A

Systemic

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14
Q

means accepting whatever goals are established as its orientation.

A

Responsive

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15
Q

all elements within a system are connected to every other element within that same system, and therefore, all elements depend on each other to accomplish the system’s goals.

Reiser, Robert A.; Dempsey, John V.. Trends and Issues in Instructional Design and Technology (What’s New in Ed Psych / Tests & Measurements) (Page 23). Pearson Education. Kindle Edition.

A

Interdepndence

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16
Q

refers to duplicate processes and duplicate procedures that are intended to prevent failure of the entire system.

A

Redundancy

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17
Q

means the system can adjust to changing conditions and constantly monitors its environment.

A

Dynamic

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18
Q

the elements efficiently communicate among themselves for the purpose to steer, govern, and guide.

A

Cybernetic

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19
Q

means that together, all the elements can achieve more than the individual elements can achieve alone.

A

Synergistic

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20
Q

refers to the use of special human talents and imagination in generating original ideas that permit instructional designers to expand the limitations of any system.

A

Creativity

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21
Q

ADDIE is an acronym for

A

Analyze, Design, Develop, Implement, and Evaluate.

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22
Q

Often includes conducting a needs assessment, identifying a performance problem in a business setting or some other environment, and stating a goal

A

Analyze

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23
Q

Includes writing objectives in measurable terms, classifying learning as to type, specifying learning activities, and specifying media

A

Design

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24
Q

Includes preparing student and instructor materials (both print and electronic) as specified during design

A

Development

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25
Q

includes delivering the instruction in the settings for which it was designed

A

Implementation

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26
Q

ncludes both formative and summative evaluation, as well as revision

A

Evaluation

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27
Q

Instructional design is _____ centered.

A

Students and their performance are the focal point of instructional design activities. Teaching is a means to facilitate knowledge construction and student performance. Students actively participate in confirming learning objectives and instructional strategies.

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28
Q

Instructional design focuses on outcomes that are ____.

A

Measurable There should be a high correlation between student work during a course and the work that will be expected by a student upon completion of a course.

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29
Q

a persisting change in human performance or performance potential

A

Learning

30
Q

learning may begin with the individual, but knowledge can grow exponentially as individuals collaborate within a network and constantly update information. In this view, an individual’s existing state of knowledge is less important than the ability to connect within a network, and it is advancing technology that makes these connections possible.

A

Connectivist view of learning

31
Q

Behaviorism’s founder

A

B. F. Skinner

32
Q

Knowledge is represented in long-term memory as packets of information called _______

A

Schemas

33
Q

Unlike behavioral and information processing theory, _______relies more on social and cultural determinants of learning than it does on individual psychology. Specifically, knowledge is presumed to accrue in “meaningful actions, actions that have relations of meaning to one another in terms of some cultural system”

A

Situated learning theory

34
Q

According to Wenger (1998), learning as participation can be defined in what three ways?

A

• individually (i.e., as members engage in the practices of a community); • community-wide (i.e., as members refine the practices of a community and recruit new members); and • organizationally (i.e., as members sustain the interconnected communities of practice through which “an organization knows what it knows and thus becomes effective and valuable as an organization)” (p. 8).

35
Q

Gagne’s 9 Events of Instruction

A
  1. Gaining attention 2. Informing the learner of the objective. 3. Stimulating recall of prior learning4. Presenting the stimulus 5. Providing learning guidance. 6. Eliciting performance. 7. Providing feedback 8. Assessing performance 9. Enhancing retention and transfer
36
Q

a stimulus change to alert the learner and focus attention on desired features.

A

Gaining attention

37
Q

examples or activities that prompt the learner to go beyond the immediate context of instruction.

A

Enhancing retention and transfer

38
Q

an opportunity to demonstrate what has been learned.

A

Assessing performance

39
Q

information of a corrective nature that will help learners improve their performance. 8.

A

Providing feedback

40
Q

a statement or demonstration to form an expectancy in the learner as to the goals of instruction.

A

Informing the learner of the objective

41
Q

a question or activity to remind the learner of prerequisite knowledge.

A

Stimulating recall of prior learning

42
Q

an activity or information that presents the content of what is to be learned.

A

Presenting the stimulus

43
Q

a cue or strategy to promote encoding.

A

Providing learning guidance

44
Q

an opportunity to practice or otherwise perform what is being learned

A

Eliciting performance

45
Q

In _______, learning is mostly a matter of going from the outside in. The learner receives information from the environment, transforms it in various ways, and acquires knowledge that is subsequently stored in memory.

A

Information processing theory

46
Q

Learning theory: learning is more a matter of going from the inside out. The learner actively imposes organization and meaning on the surrounding environment and constructs knowledge in the process.

A

constructivist

47
Q

____ is both a philosophy or stance toward learning and an approach to designing instruction. The philosophy emphasizes learners’ construction of meaning through collaboration and engagement with the world.

A

Constructivism

48
Q

suggests that it is important for instructional designers to pay attention how interactions between experts and novices can be structured to support the development of novice learners.

A

Vygotsky’s Zone of Proximal Development

49
Q

refers to a person’s knowledge, skills, and aptitudes, which determine what a person is able to do.

A

Capability

50
Q

refers to resources and information that are necessary for a person to perform a task.

A

Opportunity

51
Q

refers to a person’s desire to pursue a goal or perform a task, which is manifested by choice of goals and effort (persistence plus vigor) in pursuing the goal.

A

Motivation

52
Q

occurs when one engages in a task for which there is no apparent reward except the pleasure of the activity.

A

Intrinsic motivation

53
Q

engaging in tasks for rewards associated with successful accomplishment.

A

extrinsic motivation

54
Q

condition brought on by a situational stimulus or process,

A

state

55
Q

a stable psychological drive or motive.

A

trait

56
Q

Motivation to learn is promoted when …

A

A learner’s curiosity is aroused due to a perceived gap in current knowledge. • The knowledge to be learned is perceived to be meaningfully related to one’s goals. • Learners believe they can succeed in mastering the learning task. • Learners anticipate and experience satisfying outcomes to a learning task.

57
Q

the assessment of the environment in which an innovation or program will be used, to determine the need and objectives for the innovation and to identify the factors in the environment that will impact the success of its use.

A

Context assessment (sometimes called needs assessment)

58
Q

evaluation questions are raised about the resources that will be used to develop and conduct the innovation/program.

A

input evaluation

59
Q

used to examine the ways in which an innovation/program is being developed, the way it is implemented, the initial effectiveness, and the effectiveness after revisions.

A

process evaluation

60
Q

focuses on the success of the innovation/program in producing the desired outcomes.

A

product evaluation

61
Q

evaluation approach where evaluators and stakeholders determine how and why an intervention/program works as an important part of the evaluation

A

Theory driven evaluation

62
Q

which is the stakeholders’ implicit and explicit assumptions about how a program responds to a problem and the actions required to solve the problem

A

program theory

63
Q

program’s systematic plan for organizing resources, settings, staff, and support organizations to deliver intervention services and to reach the target population.

A

action model

64
Q

the program’s description of the causal processes and outcomes required to resolve the identified problem(s).

A

change model

65
Q

Kirkpatrick’s first level of evaluation is

A

the assessment of learners’ reactions or attitudes toward the learning experience.

66
Q

the goal is to determine what the participants in the training program learned as well as their confidence that they can use it later and their commitment to use it later.

A

Kirkpatrick’s Level Two Evaluation

67
Q

a testing situation where test takers demonstrate some real-life behavior such as creating a product or performing a process);

A

performance test

68
Q

a self-report data-collection instrument filled out by research participants designed to measure, in this case, the attitudes targeted for change in the training event

A

questionaire

69
Q

asking questions about the past in relation to the present) to measure transfer of training.

A

retrospective survey design

70
Q

the evaluator’s goal is to determine whether the training program participants change their on-the-job behavior (OJB) as a result of having participated in the training program.

A

Level 3 KirkPatrick’s Evaluation Behavior (transfer of training).

71
Q

the evaluator’s goal is to find out if the training leads to “final results.”

Reiser, Robert A.; Dempsey, John V.. Trends and Issues in Instructional Design and Technology (What’s New in Ed Psych / Tests & Measurements) (Page 92). Pearson Education. Kindle Edition.

A

Kirkpatrick’s Level 4 results