G Flashcards

1
Q

A systematic process for identifying and selecting teaching examples that represent the full range of stimulus variations and response requirements in the generalization setting(s)

A

General Case Analysis

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2
Q

A generic term for a variety of behavioral processes and behavior change outcomes

A

Generalization

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3
Q

Changes in the behavior of people not directly treated by an intervention as a function of treatment contingencies applied to other people

A

Generalization Across Subjects

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4
Q

Any measurement of a learner’s performance of a target behavior in a setting and/or stimulus situation in which direct training has not been provided

A

Generalization Probe

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5
Q

Any place or stimulus situation that differs in some meaningful way from the instructional setting and in which performance of the target behavior is desired

A

Generalization Setting

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6
Q

A behavior change that has not been taught directly
- Generalized outcomes take one, or a combination of, three primary forms: response maintenance, stimulus/setting generalization, and response generalization

A

Generalized Behavior Change

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7
Q

A conditioned reinforcer that as a result of having been paired with many other reinforcers does not depend on an establishing operation for any particular form of reinforcement for its effectiveness

A

Generalized Conditioned Reinforcer

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8
Q

A term often used when a learner imitates a wide variety of unprompted, untrained, nonreinforced modeled behaviors in different settings and situations
- This could be considered a higher order response class in which participants imitate novel models without training and that are not predictive of reinforcement

A

Generalized Imitation

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9
Q

A behavioral effect whereby previously acquired speaker and listener skills enable or accelerate the acquisition of other speaker and listener skills, without dependence on direct teaching or a history of reinforcement

A

Generative Learning

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10
Q

A tact evoked by a novel stimulus that shares all of the relevant or defining features associated with the original stimulus

A

Generic (Tact) Extension

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11
Q

An interdependent group contingency in which a group is divided into two or more teams that compete against each other and/or a specified criterion
- The team with fewest marks at the end of the game earns a reinforcer
- Each team is also told that it can earn a reinforcer it it has fewer than a specified number of marks

A

Good Behavior Game

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12
Q

A visual format for displaying data; reveals relations among and between a series of measurements and relevant variables

A

Graph

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13
Q

A contingency in which reinforcement for all members of a group is dependent on the behavior of (a) a person within the group, (b) a select group of members within the larger group, or (c) each member of the group meeting a performance criterion

A

Group Contingency

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