5.2- Group and team dynamics and goal setting in sport Flashcards

1
Q

What is a group

A

collection of ppl who both share similar goals and interact with one another

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2
Q

What is the forming-norming-performing model and what does it show

A

shows stages of group development

-forming; high dependence on leader for guidance, direction
-little agreement

-storming; group decisions are difficult - team members jostle for positions
-stronger sense of purpose

-norming; more agreement, consensus, roles, responsibilities clearer

-performing; team has more strategies, clearer vision, clearer aims
-no interefernce from leader

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3
Q

What is team cohesion

A

force that binds a group together, helping to prevent faulty processes

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4
Q

Name the 2 dimensions of cohesion according to Carron

A

-group integration -> how individuals feel about the group

-individual attraction to group- how individuals are attracted to the group

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5
Q

Give an example of group cohesion

A

-south africa rugby team -> won 1955 world cup

-made up of individuals who had high regard for each other

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6
Q

What is social loafing

A

when some individuals in a group lose motivation due to identitiy loss

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7
Q

steiner group performance

A
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8
Q

What is the ringelmann effect

A

when group sizes increase average individual performance decreases

  • can be caused by motivational and co ordination losses
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9
Q

Give a practical example of the ringelmann effect in hockey

A

hockey team penalty corner drill continues to break down as the timing of players involved doesn’t match

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10
Q

latane

A
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11
Q

Why is goal setting used

A

-increase motivation
-increase confidence

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12
Q

Name 4 ways goal setting can affect perfomance

A

-directing attention - gives focus

-regulating amount of effort put into a given task

-ensuring effort is sustained until goal is reached

-motivating ppl to develop a variety of strategies to reach their goal

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13
Q

What does SMART goal setting stand for

A

Specific- goals must be clear

Measurable- goals must be assessed

Achieveable- goals must be within reach

Recorded - goals must be monitored

Time-phased - goals should be split into short, long-term goals

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14
Q

What are outcome goals

A

goals that are targets directed towards an end result

-e.g. winning a tournament

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15
Q

What are perfomance goals

A

goals directed towards individuals end perfomance

-e.g. improve batting

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16
Q

What are process-orientated goals

A

goals used to improve a skill often relating to technique

17
Q

What are motivational losses

A

happens when one or more members don’t give 100% effort due to a loss of motivation

18
Q

What are co-ordination losses

A

happens when the team interact poorly, or ineffective strategies are used in a game

19
Q

Name 3 faulty processes that can cause co-ordination losses

A

inadequate leadership inhibits teamwork

injury - can disrupt strategies

vague individual roles

20
Q

Name 3 faulty processes that cause motivational losses

A

Avoidance behaviour - loss of motivation as task may be too difficult

low self confidence

feeling that others aren’t trying

21
Q

Name 3 strategies to reduce social loafing

A

Ensure fitness levels are high

record games and provide individual player analysis

identify individual contributions

22
Q

What is Tuckman’s model

A

forming, storming, norming, performing

23
Q

How can you effectively set goals

A

-using general breakdown -> short-term goals to achieve long-term goals

24
Q

What is task cohesion

A

degree to which members of a group work together to achieve common goals

25
What is social cohesion
the way people form social bonds, relate to each other, and get along
26
What is Steiner's Model of Actual Productivity
states that: Actual productivity = potential productivity - losses attributable to faulty group processes -potential productivity refers tp best possible performance of group - taking in resources, players -losses refer to why teams fail; co-ordination, motivation issues
27
Name the 2 causes of losses due to faulty processes
-co-ordination problems- e.g. if timing of team members doesn't match, position error -motivational problems- if players aren't motivated they will withdraw effort