Unit 6 Flashcards

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1
Q

Learning

A

a process by which behaviour of knowledge changes as a result of experience

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2
Q

Cognitive learning

A

reading, listening, and taking tests to acquire new knowledge

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3
Q

Associative learning

A

pairing of stimuli

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4
Q

Classical Conditioning

A

learning that occurs when a natural stimulus elicits a response that was originally caused by another stimulus

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5
Q

Hebb’s rule

A

Cells that fire together wire together

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6
Q

Acquisition

A

initial phase of learning in which a response is established

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7
Q

Extinction

A

the loosening or weakening of a CR when a CS and US no longer occur together

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8
Q

Spontaneous Recovery

A

recurrence of a previously extinguished response

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9
Q

Generalization

A

a process in which a response that originally occurs to a specific stimulus also occurs to a different though similar stimulus

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10
Q

Discrimination

A

occurs when an organism learns to respond to one original stimulus but not to a new stimuli similar to the original stimulus

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11
Q

Conditioned emotional responses

A

consists of emotional and physiological responses that develop to a specific type of object or situation

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12
Q

Preparedness

A

refers to the biological predisposition to rapidly learn a response to a particular class of stimuli

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13
Q

Conditioned taste aversion

A

the acquired dislike or disgust of a food or drink because it was paired with illness

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14
Q

Evaluative conditioning

A

when one stimulus takes on the emotional ‘valence’ of another stimuli

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15
Q

Negative political ads

A

use evaluative conditioning to elicit unpleasant emotional responses in the viewers while presenting images of political opponents

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16
Q

Higher-Order Classical Conditioning

A

When a CS functions as though it were a UCS

17
Q

Operant conditioning

A

is a type of learning in which behaviour is determined by consequences

18
Q

Edward Thorndike

A

Puzzle boxes with cats

Law of effect

19
Q

Law of effect:

A

Responses followed by satisfaction will occur again; those not followed by satisfaction will become less likely

20
Q

B.F. Skinner

A

Coined ‘operant conditioning’

Used operant boxes (Skinner boxes)

21
Q

Reinforcement

A

a process in which an event or stimulus ( reinforcer ) that follows a response increases the likelihood of that response occurring again

22
Q

Punishment

A

a process in which an event or stimulus (punisher) decreases the future probability of a response

23
Q

Primary reinforcer

A

consist of reinforcing stimuli that satisfy basic motivational needs

24
Q

Secondary reinforcer

A

consist of reinforcing stimuli that acquire their value through learning

25
Q

Positive reinforcement

A

Add pleasant stimulus to increase behaviour

26
Q

Positive punishment

A

Add aversive stimulus to decrease behaviour

27
Q

Negative reinforce

A

Remove aversive stimulus to increase bhevaiour

28
Q

Negative punishment

A

Remove pleasant stimulus to decrease behaviour