Unit 6 Flashcards

1
Q

Learning

A

a process by which behaviour of knowledge changes as a result of experience

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2
Q

Cognitive learning

A

reading, listening, and taking tests to acquire new knowledge

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3
Q

Associative learning

A

pairing of stimuli

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4
Q

Classical Conditioning

A

learning that occurs when a natural stimulus elicits a response that was originally caused by another stimulus

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5
Q

Hebb’s rule

A

Cells that fire together wire together

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6
Q

Acquisition

A

initial phase of learning in which a response is established

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7
Q

Extinction

A

the loosening or weakening of a CR when a CS and US no longer occur together

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8
Q

Spontaneous Recovery

A

recurrence of a previously extinguished response

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9
Q

Generalization

A

a process in which a response that originally occurs to a specific stimulus also occurs to a different though similar stimulus

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10
Q

Discrimination

A

occurs when an organism learns to respond to one original stimulus but not to a new stimuli similar to the original stimulus

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11
Q

Conditioned emotional responses

A

consists of emotional and physiological responses that develop to a specific type of object or situation

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12
Q

Preparedness

A

refers to the biological predisposition to rapidly learn a response to a particular class of stimuli

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13
Q

Conditioned taste aversion

A

the acquired dislike or disgust of a food or drink because it was paired with illness

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14
Q

Evaluative conditioning

A

when one stimulus takes on the emotional ‘valence’ of another stimuli

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15
Q

Negative political ads

A

use evaluative conditioning to elicit unpleasant emotional responses in the viewers while presenting images of political opponents

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16
Q

Higher-Order Classical Conditioning

A

When a CS functions as though it were a UCS

17
Q

Operant conditioning

A

is a type of learning in which behaviour is determined by consequences

18
Q

Edward Thorndike

A

Puzzle boxes with cats

Law of effect

19
Q

Law of effect:

A

Responses followed by satisfaction will occur again; those not followed by satisfaction will become less likely

20
Q

B.F. Skinner

A

Coined ‘operant conditioning’

Used operant boxes (Skinner boxes)

21
Q

Reinforcement

A

a process in which an event or stimulus ( reinforcer ) that follows a response increases the likelihood of that response occurring again

22
Q

Punishment

A

a process in which an event or stimulus (punisher) decreases the future probability of a response

23
Q

Primary reinforcer

A

consist of reinforcing stimuli that satisfy basic motivational needs

24
Q

Secondary reinforcer

A

consist of reinforcing stimuli that acquire their value through learning

25
Positive reinforcement
Add pleasant stimulus to increase behaviour
26
Positive punishment
Add aversive stimulus to decrease behaviour
27
Negative reinforce
Remove aversive stimulus to increase bhevaiour
28
Negative punishment
Remove pleasant stimulus to decrease behaviour