Social Interaction Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

statuses

A

positions in society that are used to classify individuals

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2
Q

ascribed status

A

one that is given involuntarily, such as race, ethnicity, gender, and family background

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3
Q

achieved status

A

gained as a result of one’s efforts or choices, like being a doctor

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4
Q

master status

A

status by which a person is most identified

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5
Q

role

A

a set of beliefs, values, attitudes, and norms that define expectations for those who hold the status

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6
Q

role performance

A

carrying out of behaviors associated with a given role

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7
Q

role partner

A

the person with whom one is interacting

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8
Q

role set

A

various roles associated with a status are referred to as a role set

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9
Q

role conflict

A

the difficulty in satisfying the requirements or expectations of multiple roles

ex. full time employee and single parent–> hard to do requirements of both

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10
Q

role strain

A

the difficulty in satisfying multiple requirements of the same role

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11
Q

role exit

A

dropping of one identity for another

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12
Q

group

A

a social group, consists of two or more people who share similar characteristics and a sense of unity.

as size increases, stability increases triad more stable than dyad

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13
Q

triad

A

three people

more stable than dyad

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14
Q

dyad

A

two people

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15
Q

peer group

A

one that is defined by association of self-selected equals around similar interests, ages, and statuses

can be friends and provide belonging

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16
Q

family group

A

determined by birth, adoption, and marriage

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17
Q

in groups

A

groups to which an individual belongs

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18
Q

out groups

A

groups to which an individual competes with or is in opposition to

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19
Q

reference groups

A

groups are established by the terms by which individuals evaluate themselves

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20
Q

primary group

A

the interactions are direct, with close bonds providing warm, personal, and intimate relationships to members….often last a long period of time

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21
Q

secondary group

A

interactions are superficial, with few emotional bonds, last a short period of time, like students working together on a group project

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22
Q

Gemeinschaft

A

community, refers to groups unified by feelings of togetherness due to shared beliefs, ancestry, or geography

ex. families and neighborhoods

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23
Q

Gesellschaft

A

society, refers to groups that are formed because of mutual self-interests working together toward the same goal

ex. companies and countries are examples

24
Q

interaction process analysis

A

a technique for observing, classifying, and measuring the interactions within small groups

25
Q

System for multiple level observation of groups (SYMLOG)

A

based on the belief that there are three fundamental dimensions of interaction: dominance vs submission, friendliness vs unfriendliness, and instrumentally controlled vs emotionally expressive

26
Q

Group conformity

A

individuals are compliant with the group’s goals, even when the group’s goals may be in direct contrast to the individual’s goal

27
Q

Groupthink

A

occurs when members begin to focus solely on ideas generated within the group, while ignoring outside ideas

28
Q

network

A

observable pattern of social relationships

29
Q

network redundancy

A

overlapping connections with the same individual

30
Q

immediate networks

A

dense with strong ties

31
Q

distant networks

A

distant networks are looser and contain weaker ties vs immediate networks

32
Q

organizations

A

entities that are set up to achieve specific goals and are characterized by having a structure and a culture

33
Q

formal organizations

A

organizations continue despite the departure of an individual member

34
Q

characteristic institution

A

basic organization of society is found in its characteristic institution

back the day, kin, clan
now- bureaucracy is everywhere

35
Q

bureaucracy

A

a rational system of political organization, administration, discipline, and control

36
Q

iron law of oligarchy

A

democratic or bureaucratic systems naturally shift to being ruled by an elite group

37
Q

McDonaldization

A

refers to the shift in focus toward efficiency, predictability, calculability, and control in society

38
Q

Self-presentation

A

process of displaying oneself to society through culturally accepted behaviors

39
Q

impression management

A

self-presentation is often used interchangeably with impression management, use strategies to shape what others will think of them

40
Q

basic model of emotional expression

A

Darwin, emotional expression consists of a number of components, facial expressions, behaviors, postures, vocal changes, etc.

related to appraisal model

41
Q

appraisal model

A

accepts that there are biologically predetermined expressions once an emotion is experienced but that there is a cognitive antecedent to emotional expression

42
Q

social construction model

A

assumes there is no biological basis for emotions, instead they are based on experiences and the situational context alone

43
Q

display rules

A

cultural expectations of emotion are often referred to as display rules

44
Q

Cultural syndrome

A

a shared set of beliefs, attitudes, norms, values, and behaviors among members of the same culture that are organized around a central theme

45
Q

authentic self

A

who the person actual is

46
Q

ideal self

A

who we would like to be under optimal circumstances

47
Q

tactical self

A

who we market ourselves to be when we adhere to others’ expectations of us

48
Q

dramaturgical approach

A

uses the metaphor of a theatrical performance to describe how individuals create images of themselves in various situations

front stage and backstage

49
Q

front stage

A

where the actor is in front of the audience and performs according to the setting

50
Q

back stage

A

where the actor is not being observed by an audience and is free to act in ways that may not be congruent with his desired public image without having to worry about ruining his performance

51
Q

Verbal languages

A

spoken language, written language, sign languages (ASL), tactile languages (Braille alphabet)

52
Q

Nonverbal languages

A

facial expressions, body language (postures), gestures, tone of voice (prosody), eye contact, amount of personal space

53
Q

social construction model

A

states that emotions are solely based on the situational context of social interactions

54
Q

ingratiation

A

using flattery or conformity to win over someone else

55
Q

aligning actions

A

the use of excuses to account for questionable behavior

56
Q

alter-casting

A

imposing an identity onto another person