Practice: Structures and methods Flashcards

1
Q

Fixed Practice:

A

A specific movement is practiced repeatedly (drills), in a closed, conditioned environment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Fixed Practice: +-

A

+
> Skill quickly mastered
> Removes risk/danger
> Controllable environment
-
> Repetitive (requires motivation)
> Uses less decision making

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Fixed Practice: Examples

A

Suits:
> Cognitive learners
> Closed/Discreet skills
Examples:
> Set plays, penalties
> Rucking in rugby (risk)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Variable Practice:

A

Practicing the skill in a variety of contexts and scenarios (open environment)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Variable Practice: +-

A

+
> Enables decision making
> Applies skills to game scenarios
> Improves teamwork and cooperation
-
> Skill must be mastered already
> Doesn’t remove risk

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Variable Practice: Examples

A

Suits:
> Associative/autonomous learners
> Open skills
> Game sports (situational coaching)
Examples:
> Applying set plays to game scenarios (American football)
> 2v3’s etc

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Massed Practice:

A

A skill is practiced until learnt without taking breaks

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Massed Practice: +-

A

+
> Builds muscle memory and kinaesthetic awareness
> Fatigue - mimics end of a game (physically demanding)
-
> Fatigue - causes technique to drop - muscle memory affected
> Requires motivation - can be boring

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Massed Practice: Examples

A

Suits:
> Autonomous learners (requires experience and fitness)
> Continuous and closed skills
Examples:
> Elite basket baller - free throws
> Long distance runners, swimmers, cyclists

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Distributed Practice:

A

Practice is interspersed with breaks

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Distributed Practice: +-

A

+
> Breaks: rest, recovery, feedback, guidance, mental rehearsal
> Less likely for fatigue to affect practice
> A range of practice methods can be used
-
> Takes longer to master skills - can affect motivation
> Less time spent on practice
> Skill transfer (learning multiple things in one session)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Distributed Practice: Examples

A

Suits:
> Cognitive learners
> Complex skills (require more feedback/guidance)
> All methods of practice and skill types
> Skills with risk
Examples:
> Gymnastics (breaks between events)
> Young rugby teams

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Whole Method:

A

Skill is demonstrated, then practiced as a whole from start to finish

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Whole Method: +-

A

+
> Learner gets a feel for the whole skill, timings, and the end product
(kinaesthetic awareness)
> Quicker
-
> Shouldn’t be used for risky skills
> Requires motivation, focus, and concentration
> Difficulty can decrease motivation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Whole Method: Examples

A

Suits:
> Autonomous learners
> Command teaching
> High organisation, closed, discreet, ballistic skills
Examples:
> Somersaults
> Diving

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Part Method:

A

Parts of the skill are practiced in isolation

17
Q

Part Method: +-

A

+
> Maintains motivation
> Weaker areas can be focused on
> Simplifies the skill
-
> Transfer of skill from part to whole can be difficult
> Reduces kinaesthetic awareness of the whole skill
> More time consuming

18
Q

Part Method: Examples

A

Suits:
> Complex, serial, Low organisation skills
> Cognitive learners
> Experienced athletes wanting to improve specifics
Examples:
> Triple jump
> Gymnastics tumbles

19
Q

Whole-Part-Whole Method:

A

The whole skill is first demonstrated, then practiced, then weak parts are identified and improved on, then the whole skill is practiced again

20
Q

Whole-Part-Whole Method: +-

A

+
> Breaks down and simplifies skills
> Builds Kinaesthetic awareness while improving weaknesses
-
> Some experience is needed
> Requires motivation when working on weaknesses

21
Q

Whole-Part-Whole Method: Examples

A

Suits:
> Low organisation skills
> Autonomous learners
Examples:
> Isolating arm/leg movements in swimming
> Triple jump

22
Q

Progressive Part Method:

A

(Chaining method) - Parts of the skill are practiced separately, in order, before being linked together

23
Q

Progressive Part Method: +-

A

+
> Simplifies complex skills into manageable chunks
> Work on weaknesses
> Allows memory and kinaesthetic awareness to be built
-
> Only suits a small range of skills
> Slow process

24
Q

Progressive Part Method: Examples

A

Suits:
> Routines / long skills with subroutines that require memory
> Serial skills
Examples:
> Set plays
> Triple jump (serial skill)
> Routines (gymnastics/dance)