Practice: Structures and methods Flashcards
Fixed Practice:
A specific movement is practiced repeatedly (drills), in a closed, conditioned environment
Fixed Practice: +-
+
> Skill quickly mastered
> Removes risk/danger
> Controllable environment
-
> Repetitive (requires motivation)
> Uses less decision making
Fixed Practice: Examples
Suits:
> Cognitive learners
> Closed/Discreet skills
Examples:
> Set plays, penalties
> Rucking in rugby (risk)
Variable Practice:
Practicing the skill in a variety of contexts and scenarios (open environment)
Variable Practice: +-
+
> Enables decision making
> Applies skills to game scenarios
> Improves teamwork and cooperation
-
> Skill must be mastered already
> Doesn’t remove risk
Variable Practice: Examples
Suits:
> Associative/autonomous learners
> Open skills
> Game sports (situational coaching)
Examples:
> Applying set plays to game scenarios (American football)
> 2v3’s etc
Massed Practice:
A skill is practiced until learnt without taking breaks
Massed Practice: +-
+
> Builds muscle memory and kinaesthetic awareness
> Fatigue - mimics end of a game (physically demanding)
-
> Fatigue - causes technique to drop - muscle memory affected
> Requires motivation - can be boring
Massed Practice: Examples
Suits:
> Autonomous learners (requires experience and fitness)
> Continuous and closed skills
Examples:
> Elite basket baller - free throws
> Long distance runners, swimmers, cyclists
Distributed Practice:
Practice is interspersed with breaks
Distributed Practice: +-
+
> Breaks: rest, recovery, feedback, guidance, mental rehearsal
> Less likely for fatigue to affect practice
> A range of practice methods can be used
-
> Takes longer to master skills - can affect motivation
> Less time spent on practice
> Skill transfer (learning multiple things in one session)
Distributed Practice: Examples
Suits:
> Cognitive learners
> Complex skills (require more feedback/guidance)
> All methods of practice and skill types
> Skills with risk
Examples:
> Gymnastics (breaks between events)
> Young rugby teams
Whole Method:
Skill is demonstrated, then practiced as a whole from start to finish
Whole Method: +-
+
> Learner gets a feel for the whole skill, timings, and the end product
(kinaesthetic awareness)
> Quicker
-
> Shouldn’t be used for risky skills
> Requires motivation, focus, and concentration
> Difficulty can decrease motivation
Whole Method: Examples
Suits:
> Autonomous learners
> Command teaching
> High organisation, closed, discreet, ballistic skills
Examples:
> Somersaults
> Diving