Information processing and memory Flashcards

1
Q

Information processing:

A

The process of taking into account the sporting environment and then making decisions prior to the execution of a skill.

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2
Q

1) Input (Stimulus Identification)

A

Input - the performer is presented with a huge amount of sensory information

Display - the physical environment

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3
Q

2) Perceptual Mechanism

A

> Acts as a filter
Selective attention - deciding which stimuli are relevant

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4
Q

Efficiency of perceptual mechanism:

A

> Experience
Arousal (increased alertness)
Quality of instruction
Intensity of stimulus

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5
Q

3) Response selection

A

> Deciding on the necessary movement in the context of the present situation
Tanslatory / decision making mechanisms compare stimuli to long term memory to select appropriate motor programme

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6
Q

4) Response programming

A

> Motor systems are organised to deliver the chosen movement

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7
Q

4) Response programming: effector mechanisms

A

> Motor programmes / schemas are sent in the form of coded impulses through nerves to muscles

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8
Q

4) Response programming: muscular system

A

> Muscles receive the impulse and initiate the movement

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9
Q

5) Output

A

> The action is performed
The situation and results are stored in the long term memory for future reference
The result of the action gives the brain further information (feedback loop) - enabling further decisions to be made

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10
Q

Welfords model:

A

1) sense organs receive stimuli from environment
2) Performer perceives stimuli and uses selective attention to filter relevant stimuli into short term memory
3) Relevant stimuli are compared to previous experiences in the long term memory
4) The most appropriate response is chosen and the brain sends information to the muscles to initiate the movement
5) The result of the action is stored in the long term memory

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11
Q

Whitings’ model:

A

1) Stimuli from the environment are detected by receptor systems which filter relevant stimuli into body boundary
2) Perceptual mechanism interprets the information from the display
3) Translatory mechanism uses gathered information to make a decision
4) Effector mechanism transfers decision via the nervous system to the muscles to complete the action

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12
Q

DCR:

A

1) Detection phase
2) Comparison phase
3) Recognition phase

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13
Q

1) Detection phase:

A

The process of registering the stimulus by the sense organ

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14
Q

2) Comparison phase:

A

The process of referring the stimulus to the memory to compare it the previously stored stimuli

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15
Q

3) Recognition phase:

A

The process of finding corresponding stimuli in the memory

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16
Q

Short term sensory stores: (STSS)

A

> Large capacity for information
Stored for 0.25-1 second
Selective attention occurs to pass relevant stimuli to STM

17
Q

Short term memory: (STM)

A

> ‘working memory’ - responsible for decision making
Limited capacity (5-9 items)
Stored for 30 seconds

18
Q

STM improved by:

A

> Chunking - breaking down
Chaining - linking together

> Encoding - converting information into codes
Semantic codes - the conversion of information according to meaning

19
Q

Long term memory (LTM):

A

> Almost unlimited capacity - thought to be permanent
Holds encoded information gained from past experience

20
Q

Retrieval of information:

A

1) Recognition
2) Recall
3) Relearning
4) Imagery

21
Q

Retrieval of information: Recognition

A

> Performer sees something familiar in regards to style/technique of opponent

22
Q

Retrieval of information: Recall

A

> Performer actively searches their memory stores for certain previously leaned skills or information that may help to solve a problem

23
Q

Retrieval of information: Relearning

A

> If something has previously been learned, but then forgotten, it will possibly be easier to learn the second time

24
Q

Retrieval of information: Imagery

A

> When a performer is able to ‘hook’ their present situation onto some form of visual image of a previously well-performed situation, skill, or strategy

25
Q

Coach/performer implications to sustain LTM:

A

> Rehearse, reinforce, repeat
Link information familiar information
Make stimuli more intense
Chunking/chaining
Imagery