Schmidt's schema theory Flashcards
Schema:
> All of the information needed to make a movement decision - stored in the long term memory
Schmidt’s statements:
> That it is impossible to store a motor programme for every variation of a skill in our LTM
Motor programmes are clustered (GMP) and adapted to different situations
Generalised motor programmes: (GMP)
> Captures the basic form of our movements - developed through the learning process
e.g. throwing - cricket bowl / quarterback
Recall Schema:
> Provides adjustments to the GMP after understanding the situation you are in (initial conditions) and your intentions (response specifications)
Initial conditions:
What is happening?
> Occurs before a movement is initiated and includes information a performer must know to perform a schema
1. Surroundings (players, goal)
2. Environment (surface, weather)
Response specification:
What is the aim?
> The adjustments that need to be made to the GMP to bring about the desired outcome
1. Speed, force, direction
2. Specific techniques
Recall schema: (example)
Initial conditions: tennis opponent positioned at the back of the court
Response specification: less force applied to the shot
Adaptation to GMP: drop shot is played to win a point
Recognition schema:
> Allows you to know when you’ve made an error
Occurs during/after a skill
In order to correct or alter a response the athlete must know:
1. Movement / response outcomes
2. Sensory consequence
Movement / Response outcomes:
What happened?
> The result of the action
> Gained through KR
> Response outcome is compared with the intended outcome, updating the memory store for future reference
Sensory consequence:
Why did it happen?
> The feelings experienced during and after the movement - information received via the sensory system
> This creates a memory of experience to be used in recall schema to make suitable adjustments
Coaching implications: (to build schema)
1) Increased us of variable practice
2) Practice specific to activity
3) Trial and error + feedback
4) Fundamental skills are mastered
5) Tasks increase in challenge