Module 2.2 Flashcards

Thinking, Problem-solving, judgments, and decision making

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1
Q

Prototypes

A

the ideal example for any given concept

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2
Q

Schemas

A

framework for thinking

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3
Q

Assimilation

A

taking in new information but not changing the schema in light of it

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4
Q

Accommodation

A

taking in new information and changing the schema to incorporate the new information

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5
Q

Algorithms

A

addresses problems by attempting all possible solutions until the correct one is found

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6
Q

Heuristics

A

addresses problems by using mental shortcuts to make judgments; this can lead to errors in judgment when decisions are made according to prior expectations/stereotypes OR

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7
Q

Representativeness heuristic

A

making decisions according to prior expectations or stereotypes

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8
Q

Availability heuristic

A

making decisions by recalling the first or most vivid example that comes to mind

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9
Q

Mental set

A

decision making that is influenced by prior experiences that were successful

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10
Q

Priming

A

in cognitive psychology, the effect in which recent experience of a stimulus facilitates or inhibits later processing of the same or a similar stimulus.

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11
Q

framing

A

the process of defining the context or issues surrounding a question, problem, or event in a way that serves to influence how the context or issues are perceived and evaluated

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12
Q

Gambler’s fallacy

A

a failure to recognize the independence of chance events, leading to the mistaken belief that one can predict the outcome of a chance event on the basis of the outcomes of past chance events.

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13
Q

Sunk-cost fallacy

A

a cognitive bias that makes you feel as if you should continue pouring money, time, or effort into a situation since you’ve already “sunk” so much into it already

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14
Q

Executive functions

A

cognitive processes that allow individuals to generate, organize, plan, and carry out goal-directed behaviors and experience critical thinking

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15
Q

Creativity

A

is a way of thinking that includes generating novel ideas and engaging in divergent thinking

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16
Q

Divergent thinking

A

creative thinking in which an individual solves a problem or reaches a decision using strategies that deviate from commonly used or previously taught strategies.

17
Q

Convergent thinking

A

critical thinking in which an individual uses linear, logical steps to analyze a number of already formulated solutions to a problem to determine the correct one or the one that is most likely to be successful

18
Q

Functional fixedness

A

the tendency to perceive an object only in terms of its most common use