Learning Flashcards

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1
Q

Learning

A

The way in which we acquire new behaviors

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2
Q

Stimulus

A

Anything that an organism can respond to

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3
Q

Habituation

A

The decrease in response to a repeated stimulus

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4
Q

Dishabituation

A

The recovery of a response to a stimulus after habituation has occurred

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5
Q

Associative Learning

A

The creation of pairing between two stimuli or between a behavior and a response. Can be divided into classical condition and operant conditioning

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6
Q

Classical Conditioning

A

Credited to Pavlov; creating associations between two unrelated stimuli; taking advantage of a reflexive, unconditional stimulus to turn a neutral stimulus into a conditioned stimulus

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7
Q

Neutral stimuli

A

Stimuli that do not produce a reflexive response

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8
Q

Acquisition

A

The process of conditioning a neutral stimulus into inducing a reflexive response

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9
Q

Extinction

A

Habituation to the conditioned stimulus

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10
Q

Spontaneous Recovery

A

After extinction, the condition response will sometimes occur weakly to the conditioned stimulus

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11
Q

Generalization

A

A stimulus similar enough to the conditioned stimulus will produce the conditioned response

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12
Q

Discrimination

A

The distinguishing between two similar stimuli, so that one does not cause the conditioned response

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13
Q

Operant Conditioning

A

Linking voluntary behaviors with consequences to alter the frequency of these behaviors; credited to B.F. Skinner, father of behaviorism

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14
Q

Reinforcement

A

Increasing the likelihood of a behavior

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15
Q

Positive reinforcement

A

Adding a positive consequence to increase the likelihood of a behavior

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16
Q

Negative reinforcement

A

Removing an unpleasant stimulus to increase the likelihood of a behavior

17
Q

Escape learning

A

Learning to reduce the unpleasantness of something that already exists

18
Q

Avoidance learning

A

Learning to prevent the unpleasantness of something that has yet to happen

19
Q

Primary reinforcer

A

A reinforcer that an organism responds to naturally

20
Q

Secondary reinforcer

A

A reinforcer that has been conditioned as a stimulus to allow the organism to respond

21
Q

Discriminative Stimulus

A

A stimulus that indicates that reward is potentially available

22
Q

Punishment

A

Decreasing the likelihood of a behavior

23
Q

Positive punishment

A

Adding an unpleasant consequence to decrease the likelihood of a behavior

24
Q

Negative punishment

A

Removing a pleasant stimulus or something otherwise positive to decrease the likelihood of a behavior

25
Q

Fixed-Ratio schedule

A

Reinforcing a behavior after a specific number of performances of that behavior

26
Q

Variable-Ratio schedule

A

Reinforcing a behavior after a varying number of performances of that behavior; fastest for learning and most resistant to extinction

27
Q

Fixed-Interval schedule

A

Reinforcing a behavior the first time it is performed after a specified time period has elapsed; least effective

28
Q

Variable-Interval schedule

A

Reinforcing a behavior the first time it is performed after a varying time period has elapsed

29
Q

Shaping

A

The process of rewarding increasingly specific behaviors in order to achieve a complex behavior

30
Q

Latent Learning

A

Learning that occurs without a reward but is spontaneously demonstrated once a reward is introduced

31
Q

Problem Solving

A

Analyzing the problem or situation in front of you and take decisive action to solve the problem

32
Q

Preparedness

A

The predisposition to learn behaviors that coincide with their natural behaviors

33
Q

Instinctive Drift

A

The difficulty in overcoming instinctual behaviors; even if overcome, animals will slowly return to their instinctual behaviors

34
Q

Observational Learning

A

The process of learning a new behavior by watching others; uses mirror neurons

35
Q

Mirror neurons

A

Neurons that fire when performing an action, when observing someone else perform a reaction, when we experience an emotion, and when we observe someone else experiencing an emotion; are part of learning by imitation

36
Q

Modeling

A

Learning through observing and imitating others

37
Q

Insight Learning

A

Solving a problem using the skills of the past; the “aha” moment