Final Cut Pro X (24) Flashcards

1
Q

Setting Volume Level by Role (p.364)
In Lifted Vignette, you have four audio group clips: dialogue, music, effects, and natural sound. Earlier, you categorized these clips into roles. You may use these roles to solo a group clip using the Timeline Index. Soloing by role allows you to identify any errant clip within the role and to set __________ for a role’s clips.

A

consistency

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2
Q

Inside the Timeline Index, you will find these three main categories:

A

Clips, Tags, and Roles

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3
Q

Open the Timeline Index and click the Roles (Index) button. The Roles Index lists the roles set for the Timeline clips. To hear only the dialogue, _______ all the audio roles except Dialogue by deselecting each role’s checkbox.

A

disable

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4
Q

To hear only the dialogue, disable all the audio roles except Dialogue by deselecting each role’s checkbox. You may find a few clips, probably natural sound clips, that have not had their roles assigned. Select them in the Timeline, and in ____ Inspector, reassign their audio and video to correct roles.

A

Info

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5
Q

With the Roles Index set the play only dialogue clips, you may focus on setting the dialogue using the Audio meters. Those clips should already be close to the desired audio level for this project. The dialogue clips have an average _______ of -12 dB with a top peak of -6 dB. You will need to have that 6 dB of headroom available when you later add music and sound effects to the mix.

A

peaking

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6
Q

Play the project, attenuating any sound bite that exceeds -6 dB or boosting any clip that is not reaching -12 dB in the Audio meters. Once all the clips have been attacked in this way, return all roles in the index to _______ status.

A

enabled

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7
Q

In this exercise, you will use keyframes and the Range Selection tool to define when an audio element such as the music should ____ under the sound bites or when the music should _____ to drive the edit

A

duck

swell

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8
Q

In this exercise, you will use _________ and the _____ _________ tool to define when an audio element such as the music should duck under the sound bites or when the music should swell to drive the edit

A

keyframes

Range Selection

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9
Q

Because you are focusing on audio editing, let’s go to an _____ ________-only view of the Timeline

A

audio waveform

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10
Q

The keyboard shortcut _______-______-_ selects the audio waveform-ony appearance option. You can also select this in the Clip Appearance button section

A

Control-Option-1

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11
Q

_______-______-Down Arrow moves to the right through the Clip Appearance options, decreasing the waveform size

A

Control-Option-Down Arrow

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12
Q

_______-_______-Up Arrow moves to the left through the Clip Appearance options, increasing the waveform size

A

Control-Option-Up Arrow

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13
Q

To duck music using keyframes, create two keyframes, and set the second one _____ than the first

A

lower

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14
Q

To smooth out the clip’s exit, drag the ____-___ handle left to align with the start of the sound bite

A

fade-out

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15
Q

To use keyframes to swell or bump up the volume, create two keyframes and set the second one ______ than the first. And maybe smooth out the end of the clip by dragging the fade-out handle

A

higher

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16
Q

Keyframes can be adjusted left and right, up and down

A

you got it!

17
Q

Go back through the title of contents of the book at some point!

A

OKAY? :)

18
Q

Rather than setting two keyframes at the start of the chorus and later setting two more keyframes to duck the music, you may use the _____ _________ tool to set all four keyframes at once

A

Range Selection

19
Q

From the Toots pop-up menu, choose the Range Selection tool, or press _

A

R

20
Q

Using the Range Selection tool, drag a range within the music. You’ve now defined a range where the volume _______ should swell and where the music should duck under

A

control

21
Q

To set the keyframes in a range, press the Select tool and drag the volume control within the range. The marked range will set the ____ keyframes you will need to swell and duck the music as you raise the level within the range. You will now need to adjust the four keyframes for volume level (vertical) and timing (horizontal).

A

four

22
Q

Always remember that you should spend as much, if not more, time on the audio edit as on the video edit. And be aware that your audio edit begins when you first select _____ _____.

A

sound bites

23
Q

Although beautiful visuals are important, audio __________ makes the difference between competence and excellence.

A

refinement

24
Q

FCPX includes _____ ___________ features in the Inspector that you can use to repair errors in recorded audio

A

Audio Enhancement

25
Q

The three Audio Enhancements available are:

A

Loudness
Background Noise Removal
Hum Removal

26
Q

Audio Enhancement - Loudness
This analysis evaluates if a clip’s volume is too low. The correction it offers is to boost the volume without over-modulating or peaking. The Amount parameter controls how much ____ to boost the signal. The Uniformity parameter __________ the range of loudness between the softest audio and the loudest audio.

A

gain

compresses

27
Q

Audio Enhancement - Background Noise Removal

Identifies and removes a constant _____ within a clip (such as an air conditioner or rumble of traffic)

A

noise

28
Q

Audio Enhancement - Hum Removal
Identifies __________ _____ present in the audio signal. Select the appropriate AC Ground Loop frequency and FCP will remove the hum. In the U.S., the AC frequency of a standard 100v outlet is 60Hz.

A

electrical noise

29
Q

If a slight to moderate problem is detected, the analysis feature is _______ in the Audio Enhancements pane. The repair parameters are not enabled allowing you to decide the severity of the issue.

A

flagged

30
Q

When the Audio Enhancements pane is open, every selected clip or cued clip under the playhead is automatically analyzed. If a serious problem is detected, the respective repair is flagged. You may enable and ______ the repairs’ parameters.

A

adjust