Chapter 14 Flashcards

1
Q

Why is it necessary to learn about interactive media?

A
  1. pervasive in everyday life

2. helps with personal and professional success

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2
Q

A collection of mediated communication technologies that are digital

A

Interactive media

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3
Q

Interactive media is commonly used for 4 main functions, which are?

A
  1. Connecting with others
  2. Search for/exchange information
  3. Entertainment
  4. Financial transactions
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4
Q

Critics say that because we have so much access to so much info, we do what?

A

We “skim” and don’t make an effort to remember

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5
Q

Information that is transmitted in an numerical format based on only two values (0 and 1)

A

Digital

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6
Q

Group of internet-based applications that allow the creation and exchange of user-generated content

A

Social media

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7
Q

Computers use ___ based communication, meaning that messages are carried digitally between two or more people

A

Digital-based

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8
Q

Interactive media is a ___ form of communication

A

Mediated form

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9
Q

Interactive media is this

A

social media

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10
Q

Web-based service where people construct their profiles, identify others with whom they share a connection, and interact with others within the system

A

Social networking site (SNSs)

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11
Q

text-based “virtual reality” games in which participants interact with enrichments, objects, and other participants

A

Massively multiplayer online names (MMOGs)

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12
Q

What are six categories of social media?

A
  1. blogs
  2. social networking sites
  3. virtual social worlds
  4. collaborative projects
  5. content communities
  6. massively multiplayer online games
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13
Q

What is Facebook an example of?

A

Social networking site

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14
Q

What are wikis an example of?

A

Collaborative projects

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15
Q

What are YouTube and Pinterest exs of?

A

Content communities

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16
Q

What is World of Warcraft an example of?

A

Massively multiplayer online games

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17
Q

T/F: new versions of interactive media are always emerging

A

True

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18
Q

One media characteristic is that some interactive media lacks the capability of what?

A

social cues

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19
Q

Communication in which messages are sent and received at the same time

A

Synchronous

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20
Q

Communication in which messages are sent and received at different time s

A

Asynchronous

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21
Q

Theory that describes the potential information-carrying capacity of a communication medium

A

Media richness theory

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22
Q

Degree of psychological closeness or immediacy engendered by various media

A

Social presence

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23
Q

Email, blogs, and text messaging are how rich according to the social presence/media richness theory?

A

Low

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24
Q

Video chats, virtual social worlds, and virtual game worlds are how rich according to the social presence/media richness theory?

A

High

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25
Q

Social presence theory suggests that what is generally highest in social presence?

A

Face-to-face communication

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26
Q

What is the least rich media according to the media richness theory?

A

Text messages

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27
Q

Theory that suggests face-to-face comm is generally high in social presence, and that media vary in the amount of social presence they convey

A

Social presence theory

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28
Q

Interactive media varies in they type of self-presentation and self-disclosure is allowed

A

ya

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29
Q

In social media, refers to not knowing exactly who is reading one’s posts

A

Collapsing contexts

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30
Q

The ease with which content can be spread on social media

A

Spreadability

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31
Q

There are 3 (overlapping) types of information that can be disclosed on interactive media sites?

A
  1. standard information
  2. sensitive personal info
  3. potential stigmatizing info
32
Q

What is one of the biggest challenges of managing identity?

A

How to present yourself and manage your online identity

33
Q

Those who say they are concerned about privacy online reveal a lot of information about themselves

A

Privacy paradox

34
Q

People who read, observe, but do not actively participate in online communities/sites

A

Lurkers

35
Q

There is an increasingly less opportunity for what online?

A

Anonymity

36
Q

In some ways, the freedom that people feel as a result of their anonymity may lead them to be what?

A

Less responsible communicators

37
Q

Unwanted commercial messages and advertisements sent through emails

A

Spam

38
Q

The practice of trying fraudulently to get consumer banking and credit card information

A

Phishing

39
Q

Knowing something about the person sending information gives a context for what?

A

judging his/her message

40
Q

Is anonymous and an infinite number of viewers can participate. The deliberate and repeated misuse of communication technology by an individual or group to threaten or harm others

A

Cyberbullying

41
Q

Providing false information

A

Deception

42
Q

Goes beyond anonymity by Projecting a false identity, can be done by using avatars

A

Pseudoanonymity

43
Q

Digital alter egos or versions of oneself, used in MMOGS

A

Avatars

44
Q

These through interactive media overcome limits of time and space

A

Relationships

45
Q

What are weaknesses of online relationships?

A

Lack of nonverbal cues, asynchrocity

46
Q

What are strengths of online relationships?

A

Continuity regardless of distance, offer more potential partners than offline,

47
Q

T/F: It is easier to find similar others and to achieve intimate exchanges online

A

true

48
Q

Online relationships can be based on, this

A

deception

49
Q

Creating an intentionally deceptive social media profile

A

Catfishing

50
Q

Storage of data online on multiple servers, accessible from multiple locations

A

Cloud locations

51
Q

What problems arise through superior-subordinate communication in interactive media?

A
  1. status and boundary issues
  2. surveillance issues
  3. confidentiality issues
52
Q

T/F: For the most part, communication technologies have decreased the ability for people to do their jobs

A

false

53
Q

In the workplace this increases uncertainty and has the potential for disagreements and misunderstandings

A

When colleagues just interact online

54
Q

__ are more likely to play online games

A

Males

55
Q

___- tend to email more and use social networking sites more

A

Women

56
Q

What is the fastest growing group of internet users?

A

70+

57
Q

What ethnicity has a significant presence on twitter

A

Black americans

58
Q

Inequity of access between the technology “haves” and “have nots”

A

Digital divide

59
Q

Cultural knowledge and cultural competencies that people need to function effectively in society,

A

Cultural capital

60
Q

Access to technological skills and resources

A

Technocapital

61
Q

Cultural capital is determined by who?

A

Those with the most power

62
Q

Who has access to interactive media in the US is based on what disparities?

A

Income, education, and urban-rural differneces

63
Q

The range or breadth of internet activities

A

Multimodality

64
Q

What kind of people are most likely to have access to interactive media?

A
  • young or middle aged
  • college degree/current student
  • comfortable income
  • urban/suburban area
  • physically abled
65
Q

Some believe that equitable access may lead to what>

A

a more democratic and equitable world

66
Q

Some believe globalization primarily benefits what nations?

A

Wealthy western nations, and that these nations continue to control and profit

67
Q

For people to accept new technology, they must see it as what?

A

Useful and compatible with their values and lifestyle

68
Q

People are more likely to adopt tech if who adopts it?

A

Their peers

69
Q

Who has suggested that crossing the digital divide requires 4 levels of technocaptial?

A

Jan van DIjk

70
Q

What are Vab Dijk’s 4 levels of access to technocapital

A
  1. Mental access
  2. Material access
  3. Skills access
  4. Usage access
71
Q

Motivation and acceptance of new media as meaningful

A

Mental access

72
Q

This to digital hardware is where most public policy focuses

A

Material access

73
Q

Lack of training is seen as a barrier

A

Skills access

74
Q

Means knowing how to use computer applications

A

Usage access

75
Q

What are 4 ethical challenges interactive media

A
  1. ethics and identity
  2. privacy issues
  3. posting ethical messages
  4. building ethical mediated relationships
76
Q

Interactive media etiquette: Email:

  • give your email a context through what?
  • address the recipient appropriately
  • check your spelling carefully
A
  • give your email a context through the subject field