5/ Agression - Media influences Flashcards
what are 4 parts of how the media influences aggression?
- effects of computer games
- the role of desensitisation
- the role of disinhibition
- the role of cognitive priming
what are the 4 different types of research that has been carried out on the influence of computer games on aggression?
- lab experiments
- correlations
- longitudinal studies
- meta - analysis
what are two lab experiments of the influence of computer games?
- compared the effects of watching a violent cartoon and paling violent video game. children who played the game exerted more physical and verbal aggression.
- reduced activity in pre-frontal lobes when playing violent video games - this part of the brain is responsible for self-control.
what is correlation found between aggression and the influence of computer games?
- 600 adolescents - positive correlation between time spent playing violent computer games and aggressive feelings, arguments and physical fights.
what is a longitudinal study found on the influence of computer games?
surveyed children at two points in the academic year. found children who has more exposure to violent video games were more verbally and physically aggressive.
what meta analysis of the influence of computer games?
136 studies from experiments, correlations, longitudinal found playing violent computer games linked to aggression in BOTH females and males.
what evidence is there to challenge the idea that computer games increases aggression?
males playing violent computer games was cathartic and resulted in feelings of calmer.
why might exposure to media violence lead to aggression through desensitisation?
proposes that continuous exposure to aggression means our response in fear to aggression decreases much less. may regard aggression as normal and acceptable behaviour.
what supportive evidence is there for the role of desensitisation?
playing violent video games lowers physiological arousal is response to violence n the real world. pps either played violent or non-violent video game for 20 minutes and watched a 10 minute clip of real life violence after. there was a lower heart rate found in pps who played the violent video games.
what challenging evidence is there for the role of desensitisation?
MEDIA violence is widespread yet not all individuals behave aggressively therefore this explanation doesn’t account for individual differences.
how does the explanation the role of desensitisation ignore the idea of free will?
suggests if you play violent video games you WILL be aggressive and ignores that we make a choice about our behaviour.
why might exposure to media violence lead to aggression through disinhibition?
restraint abasing behaving aggressively is reduced when exposed to violent media. e.g. because you have more anonymity and do not have any punishment when playing video game - may initiate aggression in everyday behaviour.
what supportive evidence is there for the role of disinhibition?
research has shown support for a disinhibition affect when playing violent video games.
what challenging evidence is there for the role of disinhibition?
disinhibition effects only last for the period during which a computer game is played challenges the fact that disinhibition may have a long term effect.
what practical applications is there for the role of disinhibition?
American army using computing games as a recruiting tool - need to respond aggressively as a norm.