5/ Agression - Media influences Flashcards

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1
Q

what are 4 parts of how the media influences aggression?

A
  1. effects of computer games
  2. the role of desensitisation
  3. the role of disinhibition
  4. the role of cognitive priming
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2
Q

what are the 4 different types of research that has been carried out on the influence of computer games on aggression?

A
  1. lab experiments
  2. correlations
  3. longitudinal studies
  4. meta - analysis
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3
Q

what are two lab experiments of the influence of computer games?

A
  1. compared the effects of watching a violent cartoon and paling violent video game. children who played the game exerted more physical and verbal aggression.
  2. reduced activity in pre-frontal lobes when playing violent video games - this part of the brain is responsible for self-control.
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4
Q

what is correlation found between aggression and the influence of computer games?

A
  1. 600 adolescents - positive correlation between time spent playing violent computer games and aggressive feelings, arguments and physical fights.
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5
Q

what is a longitudinal study found on the influence of computer games?

A

surveyed children at two points in the academic year. found children who has more exposure to violent video games were more verbally and physically aggressive.

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6
Q

what meta analysis of the influence of computer games?

A

136 studies from experiments, correlations, longitudinal found playing violent computer games linked to aggression in BOTH females and males.

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7
Q

what evidence is there to challenge the idea that computer games increases aggression?

A

males playing violent computer games was cathartic and resulted in feelings of calmer.

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8
Q

why might exposure to media violence lead to aggression through desensitisation?

A

proposes that continuous exposure to aggression means our response in fear to aggression decreases much less. may regard aggression as normal and acceptable behaviour.

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9
Q

what supportive evidence is there for the role of desensitisation?

A

playing violent video games lowers physiological arousal is response to violence n the real world. pps either played violent or non-violent video game for 20 minutes and watched a 10 minute clip of real life violence after. there was a lower heart rate found in pps who played the violent video games.

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10
Q

what challenging evidence is there for the role of desensitisation?

A

MEDIA violence is widespread yet not all individuals behave aggressively therefore this explanation doesn’t account for individual differences.

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11
Q

how does the explanation the role of desensitisation ignore the idea of free will?

A

suggests if you play violent video games you WILL be aggressive and ignores that we make a choice about our behaviour.

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12
Q

why might exposure to media violence lead to aggression through disinhibition?

A

restraint abasing behaving aggressively is reduced when exposed to violent media. e.g. because you have more anonymity and do not have any punishment when playing video game - may initiate aggression in everyday behaviour.

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13
Q

what supportive evidence is there for the role of disinhibition?

A

research has shown support for a disinhibition affect when playing violent video games.

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14
Q

what challenging evidence is there for the role of disinhibition?

A

disinhibition effects only last for the period during which a computer game is played challenges the fact that disinhibition may have a long term effect.

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15
Q

what practical applications is there for the role of disinhibition?

A

American army using computing games as a recruiting tool - need to respond aggressively as a norm.

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16
Q

why might exposure to media violence lead to aggression through cognitive priming?

A

cognitive priming - creates a script of how to deal with conflicts in everyday life stored in the memory, frequent exposure to aggression means scripts are more readily available to individual - so more likely to behave aggressively.

17
Q

what supportive evidence is there for the role of cognitive priming?

A

brain scans - children who watched the violent tv programme showed greater activation in brain regions associated with emotion and storage of LTM.

18
Q

what methodological issues is there for the role of cognitive priming?

A

can’t establish cause and effect between exposure to violent media and aggressive behaviour.