3.2.7. Modern Technology Flashcards
The extent to which modern technology has affected ELITE SPORT
- Equipment/ clothing
- Training aids
- Injury prevention/ safety
- Performance/ activity monitoring
- Medical technology
- Assessment suitability
- Paralympic aids
Elite sport: Equipment/ clothing
- High tech, lighter more efficient
- e.g. football boots, bikes, bobsleigh suits, tennis racquets
Elite sport: training aids
- For enhanced training
- e.g. hyperbaric/ hypoxic chambers
Elite sport: injury prevention/ safety
- Better surgical/ diagnostic equipment
- e.g. shoe technology, gait analysis, F1 halo
Elite sport: performance/ activity monitoring
- Equipment to evaluate and improve
- e.g. GPS, tracking vests/ shirts, heart rate monitor
Elite sport: medical technology
- For faster recovery
- e.g. MRI, ultrasound, keyhole surgery
Elite sport: assessment of suitability
- Whether someone has potential to be an athlete
- e.g. physiological screening, bone density/ body fat %
Elite sport: paralympic aids
- Designed to optimise performance
- e.g. prosthetics/ wheelchairs
The extent to which modern technology has increased GENERAL POPULATION
- Accessibility
- Inclusion
- Motivation
- Progress
- Opportunity
- Mass production
General population: accessibility
- Allows more people to access certain activities/ facilities
- e.g. wheelchair lifts, swimming pool hoists
General population: inclusion
- Allows disabled people to participate more easily
- e.g. running blades, adapted wheelchairs
General population: motivation
- Provides information to increase motivation/ adherence
- e.g. smart watches, oura ring, phones which log health and fitness data
General population: progress
- Makes learning skills more enjoyable/ safer
- e.g. low bounce balls, lighter bicycle frames, windballs
General population: opportunity
- Allows more sports to be played in all weathers and after dark
- e.g. floodlights, synthetic turf pitches
General population: mass production
- Good quality equipment is readily available and cheap
- e.g. bikes, tennis racquets, skis
The extent to which modern technology has limited or reduced GENERAL POPULATION
- Cost- new technology can be expensive giving those with money greater advantage + access
- Range of technological advances outside of physical activity + sport - can make people sedentary + less likely to take part in sport e.g. smart phones, computers, game consoles
The extent to which modern technology has increased FAIR OUTCOMES
- Video officiating
- Drug testing
- Timing devices
Fair outcomes: video officiating
- Enables accurate decisions to be made
- Overturn poor decisions
- Reduces cheating through detection of foul play
- e.g. football, VAR, tennis/ cricket - Hawkeye, rugby, TMO
Fair outcomes: drug testing
- Prevents some athletes having unfair advantage through PEDs
- e.g. more technologically advanced testing- biological passports
Fair outcomes: timing devices
- Ensure result is correct
- e.g. advanced timing devices, moving/ still photography
The extent to which modern technology has limited or reduced FAIR OUTCOMES
- Drug taking- performance enhancing drug technology (highest technology only accessible to those with more money/ sponsorship deals)
How does modern technology increase the pressure on officials in sport?
- Increased anxiety to make correct decisions
- Decision can be over-ruled by video replay
- Punditry/ action replays/ TV exposure can highlight errors
- Difficult for referees to avoid overuse of technology and disrupt the game
- Potential litigation as easier to find negligence
The extent to which modern technology has increased ENTERTAINMENT
- Electronic punditry
- Giant screens
- Multiple cameras
- Video officiating
Entertainment: electronic punditry
- Creates interest + improves understanding
- e.g. computer aided analysis ball tracking, player tracking, prozone
Entertainment: giant screens
- Ensures those attending live matches don’t miss anything
- e.g. replays, VAR in action
Entertainment: multiple cameras
- New camera angles/ more cameras
Entertainment: video officiating
- Can create suspense
- e.g. TMO
The extent to which modern technology has reduced or limited participation
- Delay- slows sport down + interrupts the action of the game
- Reduced live attendances- spectators can get a better viewing experience from home