3.2.7. Modern Technology Flashcards

1
Q

The extent to which modern technology has affected ELITE SPORT

A
  • Equipment/ clothing
  • Training aids
  • Injury prevention/ safety
  • Performance/ activity monitoring
  • Medical technology
  • Assessment suitability
  • Paralympic aids
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2
Q

Elite sport: Equipment/ clothing

A
  • High tech, lighter more efficient
  • e.g. football boots, bikes, bobsleigh suits, tennis racquets
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3
Q

Elite sport: training aids

A
  • For enhanced training
  • e.g. hyperbaric/ hypoxic chambers
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4
Q

Elite sport: injury prevention/ safety

A
  • Better surgical/ diagnostic equipment
  • e.g. shoe technology, gait analysis, F1 halo
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5
Q

Elite sport: performance/ activity monitoring

A
  • Equipment to evaluate and improve
  • e.g. GPS, tracking vests/ shirts, heart rate monitor
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6
Q

Elite sport: medical technology

A
  • For faster recovery
  • e.g. MRI, ultrasound, keyhole surgery
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7
Q

Elite sport: assessment of suitability

A
  • Whether someone has potential to be an athlete
  • e.g. physiological screening, bone density/ body fat %
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8
Q

Elite sport: paralympic aids

A
  • Designed to optimise performance
  • e.g. prosthetics/ wheelchairs
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9
Q

The extent to which modern technology has increased GENERAL POPULATION

A
  • Accessibility
  • Inclusion
  • Motivation
  • Progress
  • Opportunity
  • Mass production
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10
Q

General population: accessibility

A
  • Allows more people to access certain activities/ facilities
  • e.g. wheelchair lifts, swimming pool hoists
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11
Q

General population: inclusion

A
  • Allows disabled people to participate more easily
  • e.g. running blades, adapted wheelchairs
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12
Q

General population: motivation

A
  • Provides information to increase motivation/ adherence
  • e.g. smart watches, oura ring, phones which log health and fitness data
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13
Q

General population: progress

A
  • Makes learning skills more enjoyable/ safer
  • e.g. low bounce balls, lighter bicycle frames, windballs
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14
Q

General population: opportunity

A
  • Allows more sports to be played in all weathers and after dark
  • e.g. floodlights, synthetic turf pitches
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15
Q

General population: mass production

A
  • Good quality equipment is readily available and cheap
  • e.g. bikes, tennis racquets, skis
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16
Q

The extent to which modern technology has limited or reduced GENERAL POPULATION

A
  • Cost- new technology can be expensive giving those with money greater advantage + access
  • Range of technological advances outside of physical activity + sport - can make people sedentary + less likely to take part in sport e.g. smart phones, computers, game consoles
17
Q

The extent to which modern technology has increased FAIR OUTCOMES

A
  • Video officiating
  • Drug testing
  • Timing devices
18
Q

Fair outcomes: video officiating

A
  • Enables accurate decisions to be made
  • Overturn poor decisions
  • Reduces cheating through detection of foul play
  • e.g. football, VAR, tennis/ cricket - Hawkeye, rugby, TMO
19
Q

Fair outcomes: drug testing

A
  • Prevents some athletes having unfair advantage through PEDs
  • e.g. more technologically advanced testing- biological passports
20
Q

Fair outcomes: timing devices

A
  • Ensure result is correct
  • e.g. advanced timing devices, moving/ still photography
21
Q

The extent to which modern technology has limited or reduced FAIR OUTCOMES

A
  • Drug taking- performance enhancing drug technology (highest technology only accessible to those with more money/ sponsorship deals)
22
Q

How does modern technology increase the pressure on officials in sport?

A
  • Increased anxiety to make correct decisions
  • Decision can be over-ruled by video replay
  • Punditry/ action replays/ TV exposure can highlight errors
  • Difficult for referees to avoid overuse of technology and disrupt the game
  • Potential litigation as easier to find negligence
23
Q

The extent to which modern technology has increased ENTERTAINMENT

A
  • Electronic punditry
  • Giant screens
  • Multiple cameras
  • Video officiating
24
Q

Entertainment: electronic punditry

A
  • Creates interest + improves understanding
  • e.g. computer aided analysis ball tracking, player tracking, prozone
25
Q

Entertainment: giant screens

A
  • Ensures those attending live matches don’t miss anything
  • e.g. replays, VAR in action
26
Q

Entertainment: multiple cameras

A
  • New camera angles/ more cameras
27
Q

Entertainment: video officiating

A
  • Can create suspense
  • e.g. TMO
28
Q

The extent to which modern technology has reduced or limited participation

A
  • Delay- slows sport down + interrupts the action of the game
  • Reduced live attendances- spectators can get a better viewing experience from home