2.2.5. Arousal Flashcards
What is arousal?
The intensity of our behaviour or the amount of drive we experience to achieve something.
What are the two types of arousal?
somatic
cognitive
What is somatic arousal?
Relates to changing physiological state of the body
Example of somatic arousal
Increased heart rate
What is cognitive arousal?
Relates to changing psychological state of the body
Example of cognitive arousal?
Increase anxiety
What are the three theories of arousal?
drive theory
inverted u theory
catastrophe theory
Who was drive theory proposed by?
Hull
What is the drive theory?
- A linear relationship between performance and arousal.
- Performance increases in line with an increase in arousal.
- Dominant response is more likely as arousal increases
- Quality of performance depends on how well skills have been learnt
- Expert performers’ dominant response is skilful and technically correct
What is the equation for performance?
habit x drive
What is the dominant response?
A well learned skill that the performer will revert to when under competitive pressure.
Strengths of drive theory
+ Simple to understand
+ Made more reliable/ accurate by relating arousal to dominant response
+ For some performers (experts/ extroverts), accurate by relating arousal to dominant response
+ More accurate for gross/ simple skills e.g. sprinting/ weightlifting
Weaknesses of drive theory
- Quality of performance doesn’t always increase as arousal increases
- Too simplistic a view of relationship between arousal and performance.
- Doesn’t explain why some experts/ extroverts perform well at low arousal e.g. scoring a goal when you aren’t trying in training
What is the inverted u theory?
- As arousal increases so does performance up to an optimal mid point
- Any further increases in arousal leads to a gradual decrease in performance
Where is optimum performance at low levels of arousal?
- Cognitive performers -> inexperienced and unable to deal with high levels of arousal
- introverts -> high levels of RAS so perform better at low arousal
- Fine skills -> require high levels of precision and control, low levels of arousal produce more effective results
- Complex skills -> require several decisions to be made so here more effective at low levels of arousal