The Digital Self Flashcards

1
Q

Self and identity in the cyberspace

A

DIGITAL SELF

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2
Q

Why do we have a Digital Self?

A
  • To meet the expectation of others
  • To boost our self-esteem
  • To feel a sense of belonging
  • Bigger sense of freedom
  • Striving to be our ideal selves
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3
Q

New field within applied psychology

A

Cyberpsychology

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4
Q

Branch of psychology

A

Cyberpsychology

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5
Q

Mainly focused in the world wide web specifically Social Media

A

Cyberpsychology

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6
Q

development of one’s self-concept, including one’s thoughts and feelings about oneself.

A

Identity

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7
Q

Gives people the chance to present any of the three selves (actual, ought & ideal self)

A

ONLINE ANONYMITY

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8
Q

Permits individuals to better present aspect of their true selves than they would feel capable of doing in a face-to-face interaction.

A

ONLINE ANONYMITY

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9
Q

Environments affecting the online behavior:

A

Identifiable Offline world & Anonymous Online World

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10
Q

Any deviance from established social norms may be punished or ridiculed.

A

Identifiable Offline world

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11
Q

A person’s true self is often inhibited

A

Identifiable Offline world

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12
Q

The masks people wear offline are often discarded and their ‘true’ selves allowed to emerge.

A

Anonymous Online World

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13
Q

E.g. negative rants in Twitter, Facebook freedom walls

A

Anonymous Online World

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14
Q

People may tend express their “hoped-for possible selves” (socially pleasing identities)

A

Identifiable Online World

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15
Q

E.g. edited and filtered photos in Facebook, posting of achievements

A

Identifiable Online World

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16
Q

selectivity-self presenting or editing messages to reveal socially desirable attitudes and dimensions of the self

A

Impression management

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17
Q

This role of anonymity in impression management refers to the amount of contact that someone has with others.

A

Positive effect in the role of privacy

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18
Q

The negative effect of privacy in impression management

A

increased aggression and an social behavior

19
Q

where people can try out new behaviors without fear of social consequences.

A

Autonomy

20
Q

Setting Boundaries to your online self: Smart Sharing

A

Responsible use of social media

21
Q

the correct or acceptable way of communicating on the internet.

A

Netiquette

22
Q

The ABCs of Online School Etiquette was introduced by:

A

Reiner, 2020

23
Q

In the ABCs of Online School Etiquette,

A–

A

Avoid Acronyms

24
Q

In the ABCs of Online School Etiquette,

G–

A

Good Intentions

25
Q

In the ABCs of Online School Etiquette,

F–

A

Focus and Friendships

26
Q

In the ABCs of Online School Etiquette,

E–

A

Early

27
Q

In the ABCs of Online School Etiquette,

D–

A

Ditching Distractions

28
Q

In the ABCs of Online School Etiquette,

C–

A

Courtesy

29
Q

In the ABCs of Online School Etiquette,

B–

A

Brevity

30
Q

The term Digital Citizenship was introduced by

A

Council of Europe, 2019

31
Q

In digital citizenship, this refers to when information related to how we engage and exist.

A

Being Online

32
Q

In digital citizenship, being online has three digital domains, which are:

A

(1) access and inclusion, (2) learning and creativity and (3) media and information literacy.

33
Q

In digital citizenship, this refers to information related to how we feel online

A

Well-being Online

34
Q

In digital citizenship, Well-being Online comprises of three digital domains, which are:

A

(1) ethics and empathy, (2) health and well-being, and (3) e-presence and communications.

35
Q

In digital citizenship, this refers to information related to being accountable online.

A

Rights Online

36
Q

In digital citizenship, Rights Online comprises of the final four digital domains:

A

(1) active participation, (2) rights and responsibilities, (3) privacy and security, and (4) consumer awareness.

37
Q

Exists when an individual is anxious of being left out and feels the constant need to know what the others are doing.

A

Fear of missing out (FoMO)

38
Q

It is an anxiety that emanates from the feeling that you are not up to date because of the phase social media and news pass very quickly.

A

Fear of missing out (FoMO)

39
Q

FoMO stands for

A

Fear of missing out

40
Q

Dependent, problematic behavior, including withdrawal symptoms, increasing tolerance (for screen use)

A

Screen Dependency Disorder

41
Q

Failure to reduce or stop screen activities, lying about the extent of use, loss of outside interests, and continuation of screen use despite adverse consequences.

A

Screen Dependency Disorder

42
Q

Is a pattern of excessive and prolonged Internet gaming that results in a cluster of cognitive and behavioral symptoms, including progressive loss of control over gaming, tolerance, and withdrawal symptoms, analogous to the symptoms of substance use disorders.

A

Internet gaming disorder

43
Q

Who said?

“We don’t have a choice on whether we DO social media, the question is how well we DO it.”

A

Erik Qualman