The Digital Self Flashcards

1
Q

Self and identity in the cyberspace

A

DIGITAL SELF

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2
Q

Why do we have a Digital Self?

A
  • To meet the expectation of others
  • To boost our self-esteem
  • To feel a sense of belonging
  • Bigger sense of freedom
  • Striving to be our ideal selves
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3
Q

New field within applied psychology

A

Cyberpsychology

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4
Q

Branch of psychology

A

Cyberpsychology

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5
Q

Mainly focused in the world wide web specifically Social Media

A

Cyberpsychology

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6
Q

development of one’s self-concept, including one’s thoughts and feelings about oneself.

A

Identity

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7
Q

Gives people the chance to present any of the three selves (actual, ought & ideal self)

A

ONLINE ANONYMITY

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8
Q

Permits individuals to better present aspect of their true selves than they would feel capable of doing in a face-to-face interaction.

A

ONLINE ANONYMITY

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9
Q

Environments affecting the online behavior:

A

Identifiable Offline world & Anonymous Online World

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10
Q

Any deviance from established social norms may be punished or ridiculed.

A

Identifiable Offline world

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11
Q

A person’s true self is often inhibited

A

Identifiable Offline world

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12
Q

The masks people wear offline are often discarded and their ‘true’ selves allowed to emerge.

A

Anonymous Online World

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13
Q

E.g. negative rants in Twitter, Facebook freedom walls

A

Anonymous Online World

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14
Q

People may tend express their “hoped-for possible selves” (socially pleasing identities)

A

Identifiable Online World

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15
Q

E.g. edited and filtered photos in Facebook, posting of achievements

A

Identifiable Online World

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16
Q

selectivity-self presenting or editing messages to reveal socially desirable attitudes and dimensions of the self

A

Impression management

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17
Q

This role of anonymity in impression management refers to the amount of contact that someone has with others.

A

Positive effect in the role of privacy

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18
Q

The negative effect of privacy in impression management

A

increased aggression and an social behavior

19
Q

where people can try out new behaviors without fear of social consequences.

20
Q

Setting Boundaries to your online self: Smart Sharing

A

Responsible use of social media

21
Q

the correct or acceptable way of communicating on the internet.

A

Netiquette

22
Q

The ABCs of Online School Etiquette was introduced by:

A

Reiner, 2020

23
Q

In the ABCs of Online School Etiquette,

A–

A

Avoid Acronyms

24
Q

In the ABCs of Online School Etiquette,

G–

A

Good Intentions

25
In the ABCs of Online School Etiquette, F–
Focus and Friendships
26
In the ABCs of Online School Etiquette, E–
Early
27
In the ABCs of Online School Etiquette, D–
Ditching Distractions
28
In the ABCs of Online School Etiquette, C–
Courtesy
29
In the ABCs of Online School Etiquette, B–
Brevity
30
The term Digital Citizenship was introduced by
Council of Europe, 2019
31
In digital citizenship, this refers to when information related to how we engage and exist.
Being Online
32
In digital citizenship, being online has three digital domains, which are:
(1) access and inclusion, (2) learning and creativity and (3) media and information literacy.
33
In digital citizenship, this refers to information related to how we feel online
Well-being Online
34
In digital citizenship, Well-being Online comprises of three digital domains, which are:
(1) ethics and empathy, (2) health and well-being, and (3) e-presence and communications.
35
In digital citizenship, this refers to information related to being accountable online.
Rights Online
36
In digital citizenship, Rights Online comprises of the final four digital domains:
(1) active participation, (2) rights and responsibilities, (3) privacy and security, and (4) consumer awareness.
37
Exists when an individual is anxious of being left out and feels the constant need to know what the others are doing.
Fear of missing out (FoMO)
38
It is an anxiety that emanates from the feeling that you are not up to date because of the phase social media and news pass very quickly.
Fear of missing out (FoMO)
39
FoMO stands for
Fear of missing out
40
Dependent, problematic behavior, including withdrawal symptoms, increasing tolerance (for screen use)
Screen Dependency Disorder
41
Failure to reduce or stop screen activities, lying about the extent of use, loss of outside interests, and continuation of screen use despite adverse consequences.
Screen Dependency Disorder
42
Is a pattern of excessive and prolonged Internet gaming that results in a cluster of cognitive and behavioral symptoms, including progressive loss of control over gaming, tolerance, and withdrawal symptoms, analogous to the symptoms of substance use disorders.
Internet gaming disorder
43
Who said? “We don’t have a choice on whether we DO social media, the question is how well we DO it.”
Erik Qualman