Terry 11 Flashcards

1
Q

landmarks

A

using a feature of your environment as an anchor; spacial navigation skills build on this

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2
Q

route knowledge

A

knowing the path through an environment(younger people use this)

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3
Q

survey knowledge/cognitive map

A

know a map and you decide which route to take (test by blocking a pathway) (older people use this)

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4
Q

radial arm maze

A

arms radiate out from the central location; used to test cognitive mapping

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5
Q

morris water maze

A

put a rat in a large tank of water, can find a platform to stand on

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6
Q

preferred perspective

A

the way your body is facing determines where you think you are

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7
Q

motor skills learning

A

associating certain stimuli/orders of movement. ex: learning how to type

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8
Q

pursuit rotor task

A

put a disc on something that rotates…

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9
Q

mirror task

A

drawing or reading in a mirror

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10
Q

power law

A

the more effort you put into it, the less return you get as time goes on

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11
Q

alternating spaced schedule

A

spaced practice for several skills, study several each day for a short time each and then do this for several days

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12
Q

critical study: had subjects use their finger to follow an arc on the screen

A

dfdf

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13
Q

metacognition

A

knowledge about how well you understand what works in developing motor skills

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14
Q

artificial grammar

A

make up a language and see how well participants learn it

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15
Q

errorless training

A

never allow the learner to make a mistake

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16
Q

perseveration

A

keep doing the same thing over and over again

17
Q

declarative knowledge

A

memory for verbalizable knowledge or propositions

18
Q

semantic memory

A

word meanings/general facts (declarative)

19
Q

episodic memory

A

autobiographical memory of events (declarative)

20
Q

procedural knowledge

A

ability to perform behaviors

21
Q

extramaze cues

A

cues outside the maze to help rats know which arms they’ve already been in

22
Q

practice-dependent learning

A

skill improvement that comes with practice

23
Q

practice-independent learning

A

improvement in skill that comes with sleep after training

24
Q

knowledge of results

A

outcome information- feedback

25
self-guidance hypothesis
feedback is necessary but if it's too consistent the person won't learn how to correct themselves
26
priming effect
fragment completion is improved by previous exposure to that word
27
declarative stage
stage of skill learning when information is learned
28
knowledge compilation
groups of operations that are used together are put into chunks to recall to improve efficiency
29
procedural stage
skills are refined through generalization (presenting to new situations) and discrimination (restricting to only appropriate situations)
30
skilled memory theory
encode knowledge in an organized, meaningful way; well-developed retrieval routines; practice encoding and retrieval speed
31
good map learners
break up map into sections and focus on one part at a time; less verbal rehearsal, more visual imagery; more self-testing