Summary Flashcards

1
Q

Assimilation

A

It’s using existing schemes to understand new events, sometimes distorting information to fit.

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2
Q

Accomodation

A

It’s changing existing schemes to respond to new situations, adjusting thinking to fit new information.

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3
Q

Contiguity

A

An association of 2 events because of a repeated pairing. Stimulus occurs -> response follows

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4
Q

Operant conditioning

A

Behaviour is strengthened or weakened by consequences

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5
Q

Shaping

A

Reinforce small steps of progress towards desired goals and behaviours

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6
Q

Continous schedule

A

Presenting reinforcers after every appropriate response

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7
Q

Intermittent Schedule

A

Presenting reinforces after some but not all responses

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8
Q

Crystalised intelligence

A

knowledge that comes from prior learning and past experiences

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9
Q

Surface learning

A

Focus on memorizing and facts. Not understanding. Performance goal orientation

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10
Q

Deep Processing

A

Desire to understand. Greater learning/retention. Thinks critically

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11
Q

Becoming a deep learner

A

Organise content cohertently, motinor and reflect, critically analyse

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12
Q

Working memory

A

A cognitive system with a limited capacity that can hold information temporarily

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13
Q

Retrieval practice

A

Write down what you can remember, fill in blanks , repeat

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14
Q

Depletion

A

Working memory resources get used up after sustained mental effort, reducing the capacity for further cognitive tasks.

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15
Q

Elaboration

A

Connecting content to existing knowledge (mindmaps, flashcards, summaries)

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16
Q

Metacogntion

A

Being aware of how you think and learn, understanding your knowledge, and making choices about learning or problem-solving based on that awareness

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17
Q

Declarative

A

Knowledge about ourselves as learners and Recognizing strengths and weaknesses

18
Q

Why train metacognition

A

Control the learning process, Poor monitoring -> poor performance, improves learning outcomes

19
Q

How to train metacognition

A

Reflecting, questioning, goals, various strategies

20
Q

Fluid intelligence

A

When you encounter a new problem that cannot be solved with your existing knowledge, you rely on fluid intelligence to solve it.

21
Q

Deep learn :

A

Cognitively engage, use strategies (elaboration, mnemonics, imagery), make connections, metacognitions

22
Q

Active learning strategy

A

Interactive, hands-on learning,

23
Q

ICAP

A

Interactive, Constructive, Active, Passive

24
Q

Interactive

A

Dialogues with turn taking

25
Q

Constructivist

A

Emphasis on the learner taking on an active role in building their understanding and making sense of their learning

26
Q

Meaningful learning

A

students own ideas incorporated, variety of sources, collaborative working, reflection and autonomy and scaffolding

27
Q

Cognitive apprenticeship

A

Knowledgeable expert models and demonstrates a task. Tasks get increasingly complex

28
Q

Collaboration

A

how to relate with and work with others. Shared understanding of building knowledge as a group

29
Q

Co-operation

A

working with others to achieve a shared goals.

30
Q

Group discussion

A

supports memory and processing, enhancing knowledge.

31
Q

Ill structured task

A

multiple outcomes, any format

32
Q

Roles

A

can provide direction, rotate roles, no fixed roles in all situations

33
Q

Reciprocal questioning

A

material presented, ask questions. Teacher gives question starters (do you agree? For/against). Take turns asking and answering

34
Q

Jigsaw

A

students learn different parts. Become expert. Regroup and present ideas as expert. Share knowledge and contribute to each others learning

35
Q

Constructive/structured controversies.

A

4 split into pairs. One research for and one against. Present ideas and debate. Swap teams. Debate again. Summarise best arguments on each side and reach consensus

36
Q

Exploratory talk

A

classroom rules to be followed during the task.

37
Q

Self efficacy

A

sense of competence towards a particular task.

38
Q

Intrinsic motivation

A

enjoys learning, activates are their reward, welcomes challenges

39
Q

Extrensic motivation

A

dislikes learning, learns for the external reward, avoids challenges

40
Q

Behaviourists and motivation

A

motivated by external rewards, incentives, punishments and reinforcers. Extrinsic

41
Q

Goals to increase motivation

A

SMART, subgoals, moderate difficulty, reachable

42
Q

Goal setting increase performance

A

attention, persistence, focus, new knowledge/strategies to achieve