Soc 26 Flashcards

1
Q

Open skill

A

The environment and things around you always change.

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2
Q

Closed skill

A

The predictable skill thats stable in the environment that doesn’t change, the traits are habitual skills and self paced.

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3
Q

Simple skill

A

Easy low concentration skill, little information to process they require few decisions to make they are used in may sports.

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4
Q

Complex skill

A

A high concentration skill more difficult higher information to process, decisions need to be made quickly generally sports specific.

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5
Q

High organisation skill

A

Complicated phases that are difficult and require lots of attention, they are difficult to break down into phases

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6
Q

Low organisation skill

A

Uncomplicated skill thats simple it requires uncomplicated stages, can usually break the skill down into phases

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7
Q

Massed practise

A

Practised until learnt without taking a break, it can be mentally challenging and it can be practises at different intensities

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8
Q

Distributed practise

A

Practised over several sessions it includes plenty of rest breaks normally for players of lower ability, experience or fitness level

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9
Q

Fixed practise

A

Practised in a single situation, they are practised over and over again until perfected. Closed sills are normally practised in every way

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10
Q

Variable practise

A

Practising the skill in a variety of different situations, they adapt and are open for skills also normally for players of lower ability experience or fitness level

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11
Q

Guidance

A

Information to aid the learning of a skill; can be given visually, verbally, manually or mechanically

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12
Q

Visual guidance

A

A coach showing the technique or ‘perfect model’, they are easy to understand, but harder to show difficult skills the also helps the learner to visualise the skill

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13
Q

Verbal guidance

A

Can be hard to understand, but its important for harder skills. They can be provided during a performance and is ideal for open use skills, they are good for advanced performers

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14
Q

Manual guidance

A

Using physical contact to help a performer complete a skill. It can be used with learners of all abilities, it helps build confidence

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15
Q

Mechanical guidance

A

Using equipment to help a performer complete a skill, its very effective in the early stages of learning it also helps the learner gain a kinaesthetic of the movement

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16
Q

Feedback

A

Information received before, during or after a performance about the performance

17
Q

Intrinsic guidance

A

Comes from the performer themselves, experienced performers will know when something feels right or wrong, whereas beginners may not have such experience

18
Q

Extrinsic guidance

A

Comes from an external spruce such as a teacher or coach. Beginners will benefit greatly from extrinsic feedback as they may not have the knowledge to access their own performance

19
Q

Concurrent guidance

A

Provided during the performance. This feedback can be acted from the sidelines from the manager

20
Q

Terminal guidance

A

Provided at the end of the game or performance, this feedback will be aimed at being more reflective and giving an overview of the performance

21
Q

Mental preperation

A

For most sports people mental preparation starts long before the warm-up in a game. Getting the right mindset is something practised during training and something you might get help from.

22
Q

Imagery

A

Is a mental or psychological technique in which the performer imagines or visualises themselves being successful in their performance.

23
Q

How does mental rehearsal/ imagery help an athlete

A

Maintain a positive attitude
Stay calm
Eliminate distractions