Science, Chem - Rate of Reaction, Material Properties, Energy Flashcards
1
Q
Isotopes
A
- atoms of the same elements that have the same number of protons, but different numbers of neutron
- most elements exist as a mixture of isotopes
2
Q
How to calculate (Isotopes)
A
nucleon no. (top) - proton no. (bottom) = neutrons no.
3
Q
Meanings
nucleon no. =
proton no. =
________ = ________
A
- nucleon no. = mass no.
- proton no. = atomic no.
- protons have the same amount as electrons
4
Q
Atom Orbit
A
- proton = positive (nucleus)
- neutron = neutral (nucleus)
- electron = negative (shell)
1st shell = 2 electrons
2nd, 3rd, 4th shell = 8 electrons
5
Q
Group 1 Elements (6)
A
- alkali metals
=> lithium (Li)
=> sodium (Na)
=> potassium (K)
=> rubidium (Rb)
=> caesium (Cs)
=> francium (Fr)
6
Q
Group 2 Elements (6)
A
- beryllium (Be)
- magnesium (Mg)
- calcium (Ca)
- strontium (Sr)
- barium (Ba)
- radium (Ra)
least vigorous ——-> most vigorous
beryllium => magnesium => calcium => strontium => barium => radium
7
Q
Word equation for group 2
A
lithium + water –> lithium hydroxide + hydrogen
8
Q
Group 7 Elements (5)
A
- fluorine (F)
- chlorine (Cl)
- bromine (Br)
- iodine (I)
- astatine (At)
9
Q
Group 7 Facts
A
- also known as halogens
- the bigger the atom the less reactive it is
10
Q
Rate of Reaction
A
- how fast the reaction is (time)
- 2 conditions must be met
=> reactant particles must collide
=> reactant particles must have sufficient energy - formula for rate of reaction
=> changes in the reactant / time taken for the experiment - chemical reactions happen at different times
- high / low rates
11
Q
Factors affecting rate of reaction
A
- Temperature
- Concentration (volume)
- Surface Area
- Catalyst
12
Q
Graph
A
x axis = independent
y axis = dependent
13
Q
Collision theory
A
- rate of reaction
- must collide
- right amount of energy
14
Q
Concentration
A
more particles in the same space => more collision => more effective collision
14
Q
Temperature
A
- particles turn heat energy into kinetic energy
- hotter => move faster => more collision => more effective collision