Schema theory Flashcards
1
Q
Define initial conditions
A
- Information from the environment.
2
Q
Define the response specification
A
- Information about what to do.
3
Q
Define recall schema
A
Initiates movement, comes before the action.
4
Q
Define recognition schema
A
- Controls movement, happens during the action.
5
Q
Define the sensory consequences
A
- Information about the feel of movement.
6
Q
Define the response outcome
A
- Feedback about the results.
7
Q
What is a schema?
A
- Schimt argued that the LTM is not big enough to store every pre planned movement.
- Schema theory suggest that rather than using a structured set of movements to develop a skill, the core principles are taken from existing motor programmes.
- Schemas are generalised motor programmes that can be adapted to suit different situations.
- When learning new skills we basically recall stored schemas and modify them to suit the new skill.
8
Q
Parameters of a schema
A
- A schema is used to adapt an existing programme and draw together information.
These 4 processes are spilt into 2 categories:
1. Recall schema
2. Recognition schema
9
Q
Define recall schema
A
- Information is used from the motor programme in the memory system. It initiates movement and comes before the action.
10
Q
Define recognition schema
A
- Controls the movement and happens during the action.
11
Q
Recall schema (2 processes)
A
- Initial conditions:
- Info from the sporting environment is recognised.
- Information about whether you have been in this situation or similar before.
- What can you see/hear/feel/what’s happening? - Response specification:
- Based on the initial conditions, you decide what movement/ action to perform.
- Ideal response selected based on past experiences and initial condition interpretation.
- What should I do?
12
Q
Recognition schema (2 processes)
A
- Sensory consequences:
- Concern the use of senses to help guide the movement.
- Information from the senses is used to control and apply the movement to the situations- for a longer pass you would need a stronger action and grip.
- How it felt? - Response outcome:
- Comparison and actual intended outcome.
- This is where the schema and the motor programme can be updated by getting KOR.
- Feedback about result.
- If the pass was successful, the schema has been successful.
- What happened?
13
Q
Developing successful schemas
A
- Ensure practice is varied to build a range of experience.
- Ensure practice skills are transferable from training to the game situation.
- Give feedback to continuously improve skills.
- Give praise and positive reinforcement.
14
Q
Novice
A
- Sometimes it is not possible to use a schema.
- A novice might not have developed a motor programme which can then be adapted.