Schema theory Flashcards

1
Q

Define initial conditions

A
  • Information from the environment.
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2
Q

Define the response specification

A
  • Information about what to do.
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3
Q

Define recall schema

A

Initiates movement, comes before the action.

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4
Q

Define recognition schema

A
  • Controls movement, happens during the action.
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5
Q

Define the sensory consequences

A
  • Information about the feel of movement.
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6
Q

Define the response outcome

A
  • Feedback about the results.
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7
Q

What is a schema?

A
  • Schimt argued that the LTM is not big enough to store every pre planned movement.
  • Schema theory suggest that rather than using a structured set of movements to develop a skill, the core principles are taken from existing motor programmes.
  • Schemas are generalised motor programmes that can be adapted to suit different situations.
  • When learning new skills we basically recall stored schemas and modify them to suit the new skill.
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8
Q

Parameters of a schema

A
  • A schema is used to adapt an existing programme and draw together information.

These 4 processes are spilt into 2 categories:
1. Recall schema
2. Recognition schema

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9
Q

Define recall schema

A
  • Information is used from the motor programme in the memory system. It initiates movement and comes before the action.
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10
Q

Define recognition schema

A
  • Controls the movement and happens during the action.
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11
Q

Recall schema (2 processes)

A
  1. Initial conditions:
    - Info from the sporting environment is recognised.
    - Information about whether you have been in this situation or similar before.
    - What can you see/hear/feel/what’s happening?
  2. Response specification:
    - Based on the initial conditions, you decide what movement/ action to perform.
    - Ideal response selected based on past experiences and initial condition interpretation.
    - What should I do?
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12
Q

Recognition schema (2 processes)

A
  1. Sensory consequences:
    - Concern the use of senses to help guide the movement.
    - Information from the senses is used to control and apply the movement to the situations- for a longer pass you would need a stronger action and grip.
    - How it felt?
  2. Response outcome:
    - Comparison and actual intended outcome.
    - This is where the schema and the motor programme can be updated by getting KOR.
    - Feedback about result.
    - If the pass was successful, the schema has been successful.
    - What happened?
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13
Q

Developing successful schemas

A
  • Ensure practice is varied to build a range of experience.
  • Ensure practice skills are transferable from training to the game situation.
  • Give feedback to continuously improve skills.
  • Give praise and positive reinforcement.
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14
Q

Novice

A
  • Sometimes it is not possible to use a schema.
  • A novice might not have developed a motor programme which can then be adapted.
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