Lecture 22 Flashcards

1
Q

Cross-cultural comparison of moto competence in children from Australia and Belgium

A

Close to 40% of children showed a lack of competency in certain skills

That children movement competency is declining

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2
Q

The foundation for gaining a healthy lifespan is gaining a

A

Good literacy as a young

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3
Q

PE dominated by information
driven

A

direct teaching styles

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4
Q

PE dominated by information
driven, direct teaching styles

A

Instruction, demonstration, correctivefeedback

Optimal movement pattern and techniqueisolated drills

Over-emphasis on boosting physical activity?

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5
Q

Traditional PE teaching

A

Technique dominated (“how” before “why”)

 Up to 80% of time ‘direct’ teaching styles
 ‘Correct’ demonstration
 Skill isolation (no context)
 Task decomposition
 Repetition

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6
Q

Problems with the direct teaching style

A

 Children poor motor skills (transfer)
 Little understanding / teacher
dependent
 Limited motivation for sport

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7
Q

Teaching Games for Understanding (TGfU)

A

Teaching approach in which children learn via
practice in modified games

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8
Q

Bunker and Thorpe (1982, 1986):

A

Technical instruction takes the form of questioning and
problem-solving in the context of a game

 Teach tactics first, then technique

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9
Q

What is the process the learner will go through when taking the TGFU approach

A

Game-> Game appreciation-> Tactical awareness -> Making appropriate decisions-> Skill execution ->Performance

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10
Q

Constraints Led Approach (CLA):

A

Modify task to fit purpose

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11
Q

It has been recognised that TGfU and CLA are similar but

A

they also have some important differences

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12
Q

Similarities

A

 Holistic, physical,
mental, emotional, etc.

 Individual differences

 ‘Hands-off’ teaching

 Design of environment

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13
Q

Differences

A

 Overall aim

 Use of questionning

 Skill progressions

 Emphasis on tactical
principles

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14
Q

Teaching through games? Benefits

A

 Tactics (why) then
technique (how)
 Games engage
children
 Learner centred
 No one ‘correct’
way to move
 Hands-off teaching
 Better skill transfer

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15
Q

Teaching through games?
Challenges

A

 Can take time
 Better children get
more from it than
less skilled?
 Challenging to
control
 Need to know the
constraints well
 Needs effective
questionning

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16
Q

Learning within games
develops

 Solve movement problems
not

Promotes

Games can also develop

A

identity, belonging & community

fixed ways of moving

student-centred
learning

social, cultural & ethical
competency

17
Q

Movement well programme

A

1.Play games
2.Design game contexts
3.Use good pedagogy
4.Foster personal, social and cultural identity
5.Develop game playing ability