L10B: Components of GMP Flashcards

1
Q

What are the Three Invariant Features
that have been identified?

A
  1. Relative* timing (most critical, see text)
  2. Relative force
  3. Order of events
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2
Q

What is relative timing?

A

Internal rhythm of the skill

Relative timing of events/ actions/muscle activation is
invariant (fixed pattern) & remains constant within a GMP

“Relative” meaning % or proportion of overall duration of
skill for each component of the skill

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3
Q

Relative timing example…

A

150 ms

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4
Q

What is Relative force?

A

Amount of force produced by muscles remains in
constant proportion from movement to movement

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5
Q

Invariant Feature #3

What is Order of events?

A

Order of events, components (or muscles, if using the same muscles) is invariant or fixed

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6
Q

Summary

A
  • I’ve introduced the idea of a generalized motor program, which helps satisfy storage and novelty problems inherent in the idea of storage of individual motor programs for every possible action permutation.
  • GMPs are defined by their relative invariance (invariant features), meaning they contain a basic template or signature of a movement which is then parameterized or tuned to fit the individual context and the desired outcome.
  • These invariant features are relatively consistent across a range of variables. Invariance is in the form of the order of elements, relative timing and relative force.
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7
Q
A
  1. Overall Movement time

should be Relative Timing

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8
Q

What are Parameters?

A

Features supplied to the GMP that are flexible & define how to produce unique events

Can be modified from one performance to another allows for variations in the response “Adaptable”

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9
Q

What are the 3 Parameters proposed for GMP?

A
  1. Movement Time (absolute duration)
  2. Movement Amplitude (absolute force)
  3. Effectors (muscle-selection)
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10
Q

What is Movement time?

A

Total time to perform motor skill

Increased or decreased (e.g., normal, faster,
slower speed). Relative time does not change.

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11
Q

What is Movement amplitude
(absolute force)?

A

Total force produced by muscles can be changed when we make movements bigger or aim for farther distances

Ex. Total force produced by muscles can be changed when we make movements bigger or aim for farther distances

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12
Q

How can we increase movement amplitude?

A

Force is directly proportional to acceleration… so we can ↑ movement amplitude by uniformly increasing the forces/accelerations of muscles

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13
Q

How do Effectors (muscle selection) affect GMP

A

Same GMP can be executed by different limbs or muscles depending on context

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14
Q

How do we select the parameters?

A

Primarily this has to do with selecting the appropriate force amount

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15
Q

What is the selection of parameters based on?

A

Selection of the parameter is based on past/ stored
relations between parameters & outcomes -“schema

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16
Q

Parameter Selection

Throwing a ball (this is our selected GMP):
We have a desired outcome, so need to select the parameter

17
Q

What is a Schema?

A

relation between parameters & outcomes.

We may have many schemas for various conditions

18
Q

Schema Example

19
Q

An applied example of a GMP

Which aspects of your signature were flexible and defined how to execute the motor program?
A

Total Movement Time
Dominant vs. Non-Dominant - Muscle Selection
Relative Fore Production - Movement Amplitude

All Parameters

20
Q

An applied example of a GMP

Which aspects of the production of your signature remained relatively fixed from trial to trial?
A

Relative Timing