L10A: Generalized Motor Programs Flashcards

1
Q
A

b) Organized once the movement gets underway

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2
Q
A

c) It looks like EMG on non-blocked trials

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3
Q
A

Point of No Return

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4
Q

Fill in the Blank

Motor programs are pretty much
synonymous with _______ control

A

open loop

In reality… most movements involve both open and closed-loop processes, why would we ignore feedback if we have it (& can use it)?

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5
Q

What are the pros of
motor programs?

A
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6
Q

What are the cons of
motor programs?

A
  1. STORAGE PROBLEM
  2. NOVELTY PROBLEM
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7
Q

What is the STORAGE PROBLEM?

A

How many throwing-related motor programs would we need to store in LTM, as an in-field baseball player?

It is a burden on long term memory

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8
Q

What is the NOVELTY PROBLEM?

A

How do we make new throws when we’re standing at an unpractised distance, or the ball is new/heavier/lighter?

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9
Q

Solution to the cons/problems of only having specific motor programs

A

Solution to the cons/problems of only having specific
motor programs is Generalized Motor Program

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10
Q

What are Generalized Motor Programs?

A

GMP = Memory for class of actions which are modified or tuned based on desired outcome

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11
Q

What are two components of GMP?

A
  1. Invariant features
  2. Parameters
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12
Q

What are Invariant features?

A
  1. Invariant features:
    Fixed features that define the Motor Program

Primarily solves storage problem

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13
Q

GMP

What are Parameters?

A
  1. Parameters:
    Flexible features that define how the Motor Program will be executed

Primarily solves novelty problem

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14
Q

Parameters

How would this action selection and adjustment
of parameters work in a simplified model?

A
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15
Q

An example to help illustrate that
GMPs might exist

A

WRITE YOUR SIGNATURE 5 TIMES:
1. Use your dominant hand
2. Use your non-dominant hand
3. Grip the pen in a fist hold
4. Write slowly but maintain legibility
5. Press down hard

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16
Q

How can GMP be identified?

A

GMP can be identified by its invariant (fixed) features (like fingerprints)

Forms the basis of what is stored in memory

(relatively) consistent from one performance of an action
to another