editing Flashcards

1
Q

Continuity editing

A

Is the process of selecting, cutting, sequencing and assembling camera shots and sound to produce a finished product. The choice made significantly influence the meanings and messages communicated. The following examples focus on film but computer games use the same techniques.

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2
Q

What editing does

A

Disrupts and challenges audiences expectations. Manipulates time, and represent simultaneous activity. Creates a narrative sequence. Constructs the illusion of reality including one that exists out of the camera shots.

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3
Q

Narrative sequencing-continuity

A

Classical continuity editing is using agreed conventions to cut and join shots to tell the story smoothly and clearly. It creates the least challenging and most structured narrative style for the audience. It tries to recreate the real world makes It easier for the audience to understand the action they see and hear. but the audience also accepts conventions as reality such as the elliptical editing (missing out on events to compress time) or intercutting.

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4
Q

EOE-establishing shot

A

Showing the spatial relationship between, or location of, characters, objects, and setting.

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5
Q

Eoe-shot/reverse shot

A

During dialogue, the camera cuts back and fourth along the central line from one character to another, pushing action onwards.

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6
Q

30 degree rule

A

The camera angle between two consecutive shots should move by less than 30 for continuity.

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7
Q

Cross-cut/parallel editing

A

This is cutting between actions in different locations to convey the impression that two or more events are occuring simultaneously or are related, to build suspense or show their relationship.

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8
Q

cutaway

A

A shot of something related to but outside the main action of a scene. It cuts away from the main action of a scene. It cuts away from the main action to separate or secondary action, for example, to show the response the response of another character.

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9
Q

Match on action/action match

A

Two shots are linked by two framings of the same action, for example a character begins to move of speak in one shot and their movement or dialogue continues in the next shot, it can indicate time passing

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10
Q

Eyeline match

A

A cut between two shots. A character looks at something and in the next shot we see what they see, such as the person the are talking to, looking at them.

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11
Q

Re-establishing shot

A

This is another long shot to reinforce the setting or show how it a has changed

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12
Q

180 degree rule

A

This maintains continuity by ensuring that the action in a sequence of shots takes place in the half circle in front of the camera, so that characters positions aren’t reversed. Crossing the line creates a disorientating change in perspective.

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13
Q

how choosing and linking shots creates meaning

A

As well as creating the impression of realism, editing can also create new meanings and disrupt the sense of reality through unexpected or obvious shot transitions

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14
Q

Discontinuous editing

A

Is an editing style that is the opposite of classical editing. In discontinuous sequences, the filmmaker will deliberately use an arrangement of shots that seem out of place or confusing relative to a traditional narrative.

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15
Q

Freeze frame

A

A single image is repeated over several frames to suggest a static image after he action. It stops time and focuses attention on one image to signify ambiguity, death and significance

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16
Q

Fast motion

A

Camera slowed down (undertaking) so movement seems faster when projected at a normal speed. Contracts time period shown. Rushes through a scene to intensify comedy or action

17
Q

Slow motion

A

Camera sped up so movement seems slower when projected at a normal speed. Expands time period shown. Lingers on a scene to intensify drama or romance. Bae watch-beach running