Design of gaming worlds Flashcards
Gaming worlds
Are often similar to those in films and TTV shows, using the same conventions, mise-en-scene and genres. However, players interact with the game as an invisible but key element. By triggering events. Players have the illusion of control over the games world.
interaction
2-way communication between the players and the game that leads to something happening in the game
User interface
The means by which a player controls the software and hardware to interact with the game or app
Diegetic ui elements
Items that help to immerse the player in the games world, such as a gun, character or setting
Non diegetic ui elements
Items from the outside games world that help the player to play the game, such as text showing points earned or health; or volume control icons
immersion
The player fully enters the gaming world by adopting its rules and conventions
Gaming perspectives
-First person
-Third person
-Scrolling
-Aerial
-Context-sensitive
-First person