Design of gaming worlds Flashcards

1
Q

Gaming worlds

A

Are often similar to those in films and TTV shows, using the same conventions, mise-en-scene and genres. However, players interact with the game as an invisible but key element. By triggering events. Players have the illusion of control over the games world.

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2
Q

interaction

A

2-way communication between the players and the game that leads to something happening in the game

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3
Q

User interface

A

The means by which a player controls the software and hardware to interact with the game or app

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4
Q

Diegetic ui elements

A

Items that help to immerse the player in the games world, such as a gun, character or setting

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5
Q

Non diegetic ui elements

A

Items from the outside games world that help the player to play the game, such as text showing points earned or health; or volume control icons

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6
Q

immersion

A

The player fully enters the gaming world by adopting its rules and conventions

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7
Q

Gaming perspectives

A

-First person
-Third person
-Scrolling
-Aerial
-Context-sensitive
-First person

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