DS Pyrotechnics Flashcards
Signal Kit Personnel Distress A/P 25S-5B
Height Range Min/Max?
Burn time?
Hold how many?
-Min Height: 183m
Max Height: 488m (launched vertically)
- 7 sec +
- Holds seven flares
CS Pellets Respirator Test Kit B220
Used for?
Duration?
- Developed as a training aid for the correct fitting of respirators and to demonstrate the effects of exposure to CS
- 8 to 25 secs
Dispenser OC Stream
Active ingredient and what is it based from?
- Capsaicin
- Is the active component of chilli peppers
Dispenser OC Stream
Likely physical effects?
- Respiratory and skin irritation
- Dizziness caused by inhalation
- Unconsciousness
- Possible asphyxia
Flare Surface Trip A301
- Flare colour?
- Burn Time?
- Luminosity?
- What bracket?
- Yellow white
- 55 seconds
- 28,000 cd
- from M49A1
Flare Surface Trip A301
3 Parts
- Illuminant Assembly
- Fuze Assembly
- Mounting Bracket with Trigger
Label:
Flare Surface Trip A301 (12)
- Flare Composition
- Aluminium Case
- Flare Priming Composition
- Closure Disc
- Ignition Transfer Charge
- Percussion Primer
- Hinge Pin
- Striker Mechanism group
- Die cast cover
- Pull pin
- Lever
- Cardboard liner
Flare Surface Trip A301
Operation
- Pull of 1 – 4kg on the trip wire or tension release in trigger mode
- Flare activated by release of safety lever
- Striker mech impacts percussion primer
- Primer initiates ignition transfer composition
- Composition ignites flare priming composition
- Fuze assembly ejected
- Flare burns
Signal Illumination Green Star Cluster M125A1
Payload?
Burn time?
Flare composition?
- 5 green flares
- 5 to 10 sec
- Magnesium 35.7%, Barium Nitrate 57.3%
Signal Illumination “Stuff” M125A1, M126A1, M127A1
- What range are they designed to reach?
- At what distance do the fins deploy and the rocket propellant ignites?
- When does the rocket motor cut out?
Average luminosity?
- Components?
- 200 to 250m
- The fins fold out for stability and the rocket propellant ignites, at approx 6m
- until 60m
9,000 - 10,000 - 125,000 cd
Components:
- Rocket barrel (tube)
- Signal carrier (rocket)
- Signal Composition (filling)
Signal Illumination Ground Parachute Red Star
M126A1
Payload?
Burn time?
Decent rate?
- Red flare attached to parachute
- 60 seconds
~2.5m/sec
Signal Smoke Parachutist No.1 Mk 5 Red
Used for?
Delay?
Burn duration?
- Displays and training
- 2.7 to 4.5 sec
- Min of 40 sec
Signal Smoke Parachutist No.1 Mk 5 Red
Describe Operation
- Remove plastic lid
- Pull striker cord
- Release striker claws
- Compresses striker spring
- Releases striker
- Striker travels down striker housing
- Impact percussion cap
- Ignites the press SFG90 gunpowder
- Primed cloth, ignites upper smoke pellets
……?
Sig Miniflare Red No1 Mk 3 Flare Cartridge comprises:
Consists of?
aluminium outer container flare .22 blank rimfire cartridge
Signal Kit Mini Flare Red No1 Mk 3
What is the deployment height? xx
Luminosity
Duration
Propulsive Charge and Qty?
- approx 75m
- 3,000 cd
- approx 5 seconds
- Gunpowder G12 330mg
Signal Distress Day Night No. 1 Mk 5
Operation
- Select mode (smoke / flare)
- Remove end cap exposing “D” ring
- Pull and twist D ring
- Allows safety fork to release the cocked striker which impinges on primer
- Primer ignites the primed cambric and celluloid strip running centrally through the main filling
- Burning cambric/celluloid strip ignites flare or smoke Comp.
Signal Distress Day Night No. 1 Mk 5
Short description
(tab data…)
- Orange smoke at one end (day use), red flare at the other (night use). Raised ribs around the flare end
- ## Either end can be fired independently
Signal Distress Day Night No. 1 Mk 5
What visibility distance by day and night?
Day - 5,000m
Night - 8,000m
Signal Distress Day Night No. 1 Mk 5
- Smoke:
- Colour?
- Duration? - Flare:
- Colour?
- Duration?
- Candela? - Operation Limitations - water depth and dive duration?
- Orange smoke
15 - 25 sec - Red flare
17 - 25 sec
5,000 cd
30m for 2 hours
Signal Distress Day Night No. 1 Mk 5
Label
End Cap Prime Flare unit Igniter flare tub Cap Assembly Cambric square Striker O Ring Spring O Ring D Ring Release Fork
Igniter pellet Cap Assembly Igniter smoke tube case assembly O ring Millboard washer End cap D Ring Release fork Spring Striker Smoke pellet Cambric strip Disc
Signal Kit Personnel Distress Small Boat (Mk4 or Mk 5)
- Rocket Flare (qty 4)?
- Handflare (qty 6)?
- Lifesmoke (qty 2)?
- -The Rocket Flare is a long range, day and night distress signalling rocket. The rocket propels a red flare attached to a parachute to a height of 300m with a burn time of 40 seconds
- -The Handflare is a day and night distress signal displaying a red flame with a burn time of 60 seconds.
- -The MK9 Lifesmoke is a daylight distress signal displaying orange smoke with a burn time of 3 minutes.
Marker Location Marine Mk 58 Mod 1
- How is it activated?
- What does it produce/ duration?
- By contact with seawater
-Yellow flame and white smoke
40 to 55 MINUTES
Marker Location Marine Mk 58 Mod 1
- How can it be launched? (Surface / air)
- What does it have to maintain floating?
- Altitude to 450m and 350 knots speed
- Contains a ballast weight
Marker Location Marine Mk 25 Mod 4
Type of battery?
What is the marker designed to do upon burnout of the pyrotechnic candle?
- Salt water battery
- Designed to ignite a scuttling charge, allowing seawater to enter and the marker to sink
Marker Location Marine Mk 25 Mod 4
What does the warning say? (4
- Do not handle
- contains phosphorus
- may cause serious burns
- notify police or military
Simulator Projectile Airburst Liquid (SPAL) Chem Agent L1A1
Type of Ejection Charge?
Gunpowder G12
Bursting Charge - 24.0g
Propelling Charge - 4.5g
Simulator Projectile Airburst Liquid (SPAL) Actuating Charge L1A1
Basic Components
- Barrel Assembly
- Empty Bottle
- Mounting Spike and Bracket
- Obturator
- Actuating Charge Assembly
Simulator Projectile Airburst Liquid (SPAL) Chem Agent L1A1
# Burst Height?
-Role?
-Effects produced?
12 to 20m
-To simulate the delivery of liquid chemical agent by air bursting artillery
- CATM 15 x 50m long downwind
Colour change on chemical detector paper
Rocket Hand Fired Parachute Illuminating Mk 3 L5A4
(the green/cam one)
Duration Descent rate Luminosity Height Heat output
25 to 35 sec
~3.5m/s
80,000 cd
max 300m (200m on angle)
Heat output > 2,000 oC
Rocket Hand Fired Parachute Illuminating Mk 3 L5A4
What is its role/used for?
As a light source to illuminate areas of terrain
Used by RAN to simulate incoming enemy aircraft during training and practice firings of the .50 Cal MG
Rocket Hand Fired Parachute Red 9123100
Used for? Delay Duration Altitude Luminosity
For use in an emergency to attract the attention of S&R. ~ 4sec - 40sec + - 300m + - 30,000 cd
Mk79 Mod 2 Kit, Signal Kit Hand Fired
Contents? (5)
1 x Mk 31 Mod 0 Projector Plastic bandolier 7 x M80 Mod 2 Signals Instruction sheet 48inch cord bxn projector and bandolier
Mk79 Mod 2 Kit, Signal Kit Hand Fired
Distance
Duration
76m +
4.5sec +
Simulator Hand Grenade F2A2
Delay
NEQ:
Safety distance
Delay: 4 to 6 sec
NEQ: 0.8kg/1000
Safety distance: 10m
Simulator Hand Grenade M116A1
Delay time
Noise level
6 - 12 sec
>125 dB at 23m (+/- 1.5m) (21.5 to 24.5m)
Simulator Projectile Ground Burst M115A2
Delay Time
Whistle duration
Safety distance
6 to 10 Sec
2 to 4 sec
At least 35m away from unprotected personnel
Generator Smoke White 3 Minute -Ohms required for ignition? -Duration -Visible Distance HCC?
1.5 to 4.0 Ohms
2.5 to 3.5 minutes
100m
1.3G
Simulator Hand Grenade M116A1
Differences with the M115A2? (3)
-How ignited?
Safety distance Orange label:
Yellow label:
Shorter
Less energetics
No whistle
- M3A1 fuze igniter cord
30m
15m
Simulator Ground burst 25mm Light Electric
Simulates?
Effects produced?
Hand grenade or anti-pers mine
dull white flash, cloud of white smoke, loud report
SPAL - What is the obturator in the L1A1?
L1A2?
one piece polystyrene moulding
- seated in base of barrel; bevelled on upper surface to accept bottle