chapter 7 - learning pt 1 Flashcards

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1
Q

what is learning?

A

-a RELATIVELY permanent change in behavior that results from EXPERIENCE

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2
Q

how do we learn?

A

by association and/or experience

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3
Q

what is association?

A

linking 2 events that occur close together

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4
Q

types of learning

A

-associative learning (classical and operate conditioning)
-social learning (observing others)
-cognitive learning (thinking through things)

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5
Q

classical conditioning

A

we anticipate events by associating two stimuli

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6
Q

examples of classical conditioning

A

-sound of dentist’s drill: sweaty palms
-smell of moms perfume: smiling
-sight of certain restuarant: nausea
-noise of a can opening: cat comes running
-smell of hospital: weakened immunity

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7
Q

who was classical conditioning discovered by?

A

ivan pavlov (accidentally)

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8
Q

what are the four components of classical conditioning?

A

-unconditioned stimulus (UCS)
-unconditioned response (UCR)
-conditioned stimulus (CS)
-conditioned response (CR)

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9
Q

phase one of pavlov’s experiment

A

-food (UCS): salvation (UCR)
—reflexive response
-tone (CS): Nothing (CR)

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10
Q

phase 2 of pavlov’s experiment

A

-CS is repeatedly paired with the UCS
—a tone is sounded before the food is presented

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11
Q

phase 3 of pavlov’s experiment

A

eventually, the CS elicits a new CR
-hearing the tone by itself causes salivation

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12
Q

classical conditioning: conditioned emotional response

A

-avoidance learning
-conditioned phobias (little albert)
-

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13
Q

generalization:

A

similar stimuli elicit similar responses

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14
Q

discrimination

A

the ability to distinguish between similar stimuli

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15
Q

classical conditioning extinction

A

diminishing a conditioned response

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16
Q

spontaneous recovery (classical conditioning)

A

reappearance, after a pause, of an extinguished response

17
Q

operant conditioning

A

we learn to repeat (or avoid) acts by associating a response with its consequence

18
Q

operant conditioning examples

A

tantrums are punished: fewer tantrums
tantrums bring attention: more tantrums
slot machine pays out: gamble more
reward dog for sitting: dog is likely to sit

19
Q

main example of operant conditioning

A

thorndike’s puzzle box and skinners box

20
Q

thorndike’s law effect

A

actions that have positive outcomes are likely repeated

21
Q

operant conditioning principles

A

reinforcement
punishment- reducsed behavior (slows the behavior down)

22
Q

reinforcement:

A

a consequence that increases behavior (reinforcement that increases behavior will enhance that behavior)

23
Q

punishment

A

reduced behavior (slows the behavior down)